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Thread Statistics | Show CCP posts - 0 post(s) |
ER-Bullitt
Molon Labe. Public Disorder.
813
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Posted - 2014.01.24 17:56:00 -
[1] - Quote
OP is a typical protostomper, always has been. So are the guys he was probably running with. Anyone with half a brain who spams proto suits should be able to deal with a bunch of militia tanks. derrrr
His opinion is skewed and does not paint a clear picture of the infantry versus tank imbalance. Especially if you look at the big picture from the new player, or non-proto stomper.
Forum warriors like Takashiro whatever from Red Star couldn't give two ***** about the new player experience.. they just happy rolling around in their OP tanks.
Good job douchebags.
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ER-Bullitt
Molon Labe. Public Disorder.
815
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Posted - 2014.01.24 18:11:00 -
[2] - Quote
Is that all you've got? pity... I made the post not my corp, try to stay on topic |
ER-Bullitt
826
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Posted - 2014.01.25 14:20:00 -
[3] - Quote
Not concerned with your wanting to run proto constantly. You earned it, as did I, we should be able to use it when we want agreed.
However, what I don't agree with is you beating your chest that you are a tank smasher when you run a proto suit 24/7 (and we will assume the squads you run in most likely do the same). I have no problems taking out tanks when I roll with my proto buddies from ML and we spam forge guns or other AV, or other tanks.
The problem is that most new players don't have access to proto. There is a big difference between an ishukone assault forge gun and a militia.
The bottom line is your opinion is invalidated BECAUSE you protostomp 24/7 . As I said in my first post, any brain dead moron can be good at this game if they run proto constantly. My concern is new player retention if tanks vs. av aren't fixed (not tanks vs proto av).. unless you feel that infantry should HAVE TO run proto or advanced suits or weapons to stand a chance against a militia tank. Grenades and swarms are almost useless... forge guns are the only somewhat balanced AV weapon right now.
understand?
@ Takashiro Higokami (or whatever) from Red Star... lulz |
ER-Bullitt
826
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Posted - 2014.01.25 14:32:00 -
[4] - Quote
And for the record I'm very happy tanks finally got looked at, and a buff. However, I do not think CCP got it right and they went a little too far with the buff to tanks survivability through hardeners, improved speed, reduced price, allowing 6 tanks to be called in per side... all along with the nerf to AV (and keeping the recall feature in the game).
Needs tweaking (like Big Poppa's nipples) you protostomper you.. so silly |
ER-Bullitt
827
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Posted - 2014.01.25 14:58:00 -
[5] - Quote
Big Popa Smurff wrote:Im not boasting, i nevet said it was easy. its hard work to take out a tank but thsts what i find enjoyable. think you guys seem to be compaining more about maybe the matchmaking system than tanks in general?
You're missing my point, but that's cool. Next time you make a boast thread (and if you re-read your original post, kinda hard to not see it as boasting but whatever) just don't forget to add that you and your squad were running all proto to tackle 6 militia fit scrub tankers. |
ER-Bullitt
827
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Posted - 2014.01.25 15:08:00 -
[6] - Quote
Ya'll would never hear from me again regarding this topic if they reduced the number of HAV's and/or DS"s per side to 3 AND brought back pre 1.7 AV damage. Tanks can keep everything else (hardeners, speed, recall, low price, etc etc etc)
With only 16 players per side, 6 tanks per side is silly.. especially when militia AV barely stands a chance against militia tanks, even in numbers.
Remember when the flaylock was OP and everyone used it? take a look around, the tank spam is worse than ever that doesn't tell ya something? lol |
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