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Pilot Jardic
Intara Direct Action Caldari State
0
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Posted - 2014.01.24 06:26:00 -
[1] - Quote
This is a term that is mostly used in DOTA and League of Legends. The easiest description comes from the VP of Game Design from LoL: "Anti-fun is the negative experience your opponents feel when you do something that prevents them from 'playing their game' or doing activities they consider fun. While everything useful you can do as a player is likely to cause SOME anti-fun in your opponents, it only becomes a design issue when the 'anti-fun' created on your use of a mechanic is greater than your fun in using the mechanic."
In this regard, railgun snipers are completely and totally anti-fun. I understand that the idea of tanks as a whole being anti-fun because you could argue that having a blaster tank sitting on the point shooting everything that comes near it is 'stopping you from playing your game' but it is not within the design of the mechanics to stop you from doing something completely. This is not so with the redline sniper, especially railguns. 50% of Domination games are going to have a railgun snipers. In this regard they generally do not kill decent tanks as long as they pay attention. what they will do is force the tank to play Where's freaking Waldo and try to snipe the redliner. The problem is that the second they take damage they will just hit reverse and not die meaning there is no actual interaction between attacker and victim.
They will completely stop a tanker from being able to move around the map and it is even worse for ds pilots. With their better elevation because every redline has mountains they can kill anything in the air. The generally won't do much other then say you can't play your game. For people that bring in militia vehicles big deal but for those that have several million invested in them a redline railgun might as well just say nope can't do that. Vehicle users cannot play their game because someone else is using a mechanic that makes them completely incapable of doing their profession. It might as well be a fat guy that handcuffs you to himself and falls asleep.
It is the same reason why the range of the swarm launcher was nerfed. Being able to get onto a high point and keep the air clear of any dropships wasn't fun for anyone. the railgun is just going to sit there mindlessly plinking away at vehicles and infantry and the people against it either resort to the same tactic to kill them or just give up on their primary source of play. AV now, even if it is slightly underpowered, is something that you work for. It makes the enemy react to you and requires actual gameplay from both sides beyond 'I guess I better do exactly what he is doing.'
Simply put: redline sniper is not overpowered. It is completely antithetical to having fun. |
Pilot Jardic
Intara Direct Action Caldari State
13
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Posted - 2014.01.24 20:45:00 -
[2] - Quote
Iron Wolf Saber wrote:Counter play was a better term for this.
When the counter play is literally do the same thing he is it is hardly a counter. it doesn't bother me when I am in my Madrugar and a missile tanks rips me apart in a second. He pulled in the weapon that is perfectly designed to counter and destroy me. He also had to track me down. When the assault dropship wards me off of an area, it is annoying but again he is actually doing something other than sitting on a mountain with a cannon. I have sat in the redline with a railgun before. When I was doing it, I was thinking "I am stopping them from calling in any vehicles." It is the fact that it was utterly preventing them from fielding something that is the problem. combined with the fact at how completely 'boring' it is; not moving, only using damage modules, rotating turret, backpedal the second a kitten scratches you, it is a huge problem. In short, there is not much 'play' in the counter.
I quote back to the concept of why swarms lost their range. JudgeRhadamanthus did a video about it. It is the same concept now with railgun tanks. in short it isn't an interesting battle.
I understand the concept that EVE has pretty much what can be called anti-fun into its mechanics. The Blackbird can lock your targeting, weapons, warp, and speed pretty easily living you there to be kicked over and over by a team. the difference is that EVE is an open atmosphere. You have the blob tactics so the Blackbird can be utterly blown apart by your friends. The main thing to remember is that DUST is not EVE. I have only ever heard of one respec in EVE and that was when the Learning skills were obliterated. When racial relations was changed to be totally different, people who invested their points there were not reimbursed.
DUST is obviously a different beast where respecs are fairly common. Most people agree that at least a respec will happen for dropsuit command when the other racial suits drop and many others believe a respec for weaponry/dropsuit upgrades will happen. Jeez, CCP made a mistake with vehicle engineering and gave everyone a respec rather than saying "sorry we screwed up, HTFU" or only giving a respec to vehicle engineering. It is a different game altogether.
What was the big buzz term being thrown around when 1.7 was coming out in regards to tanks? they were going to be fun to drive. As it stands because someone in the redline wants to load-up 2 damage modules on a militia tank and hit any vehicle on the field while being near impossible to see there is little a vehicle user can do about it. aside from do the same thing he is to stop him... |
Pilot Jardic
Intara Direct Action Caldari State
21
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Posted - 2014.01.25 11:06:00 -
[3] - Quote
Bumping this because I see it really as a massive problem. I don't know how it can be fixed but it needs to be altered. |
Pilot Jardic
Intara Direct Action Caldari State
22
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Posted - 2014.02.01 02:03:00 -
[4] - Quote
I don't know what can be done about the redline but something has to change |
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