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RedZer0 MK1
The Generals General Tso's Alliance
161
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Posted - 2014.01.23 23:30:00 -
[1] - Quote
Been kicking around with an alt since 1.7. Had originally specced into dropsuits, but decided to switch vehicles for a change. One thing has stood out since I started running militia tanks. Surprise surprise, its rail guns. The problem isn't quite the amount of damage they do, but the range. At miltia and standard, the range is too great. As of now it functions like a sniper rifle, as opposed to a tactical rifle. Which would be more fair to AV infantry and other vehicles. Since I started thinking of this stuff, I have been noting different engagment ranges. This is what I have come up with.
Militia: 300m Standard: 345m Advanced: 390m Proto: 435m
The upside for infantry av (namely swarms) is it pushes rails into a more engagable range. It also somewhat mitigates redline rail lockdown. |
RedZer0 MK1
The Generals General Tso's Alliance
161
|
Posted - 2014.01.23 23:55:00 -
[2] - Quote
Eko Sol wrote:RedZer0 MK1 wrote:Been kicking around with an alt since 1.7. Had originally specced into dropsuits, but decided to switch vehicles for a change. One thing has stood out since I started running militia tanks. Surprise surprise, its rail guns. The problem isn't quite the amount of damage they do, but the range. At miltia and standard, the range is too great. As of now it functions like a sniper rifle, as opposed to a tactical rifle. Which would be more fair to AV infantry and other vehicles. Since I started thinking of this stuff, I have been noting different engagment ranges. This is what I have come up with.
Militia: 300m Standard: 345m Advanced: 390m Proto: 435m
The upside for infantry av (namely swarms) is it pushes rails into a more engagable range. It also somewhat mitigates redline rail lockdown. The issue I have is that 5 militia tanks can chase a standard tank and, theoretically, the standard tank can keep those tanks within range for him/her but not within range for them.
You do know that's how most light weapons work right? The range of a proto rifle is higher than a standard one/militia. |
RedZer0 MK1
The Generals General Tso's Alliance
161
|
Posted - 2014.01.24 01:33:00 -
[3] - Quote
Scheneighnay McBob wrote:Let's talk intra-VEHICLE balance rather than intra-HAV balance.
Small rails need a buff so HAVs are no longer the kings of vehicles. Let's see them with more range and more damage per shot. Also, a high-alpha low-DPS turret (Plasma cannon turret or artillery, I would guess) could make things more interesting. make LAVs the scouts of the vehicle world.
I was going to address the dropship problem in a different post. Even though they are classified as 'small' vehicles, I feel that isn't really the case. They should be the 'medium' class of vehicles, with jet fighters as small and bombers as large. I was always under the assumption that MAVs would be the ground transport, and their counter part would be dropships. Of course a bump in 'weight' class for DS would mean medium modules that fall in between light/heavy we have now. Also a base increase of HP/CPU/PG, and best of all MEDIUM turrets! |
RedZer0 MK1
The Generals General Tso's Alliance
161
|
Posted - 2014.01.24 01:45:00 -
[4] - Quote
I was just trying to talk about rail guns in relation to blasters and missiles. Not delve into the many layers of vehicle play. |
RedZer0 MK1
The Generals General Tso's Alliance
161
|
Posted - 2014.01.24 02:08:00 -
[5] - Quote
If rail guns are reigned in, then drop ships can be fairly observed. That seems like a good place to start to me. You can't power up small turrets without throwing hav and lav out of sync. Hence the suggestion of moving dropships to medium vehicle class. We cant balance vehicles since we are missing an entire class of ground and air vehicles. A dropship move would at least give us a base of some sorts. It's like trying to balance suits when there is only scouts and heavies. |
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