Foundation Seldon
Gespenster Kompanie
398
|
Posted - 2014.01.24 02:02:00 -
[1] - Quote
Regarding the topic :
What needs to change is Large Railgun Damage first and foremost. They were buffed SUBSTANTIALLY from their Pre-1.7 state and now do (at least) 300 more damage per shot, have a higher rate of fire, and a lower heat gain from the normal variants of that build. They're just as effective at 600m out as they are from 50m and generally render Tank v. Tank to a sort of "Who's Railgun hit first (and if you're not using a Railgun you're dead)?" type of engagement.
From there you can start looking at tweaking their effective ranges.
Scheneighnay McBob wrote:Let's talk intra-VEHICLE balance rather than intra-HAV balance.
Small rails need a buff so HAVs are no longer the kings of vehicles. Let's see them with more range and more damage per shot. Also, a high-alpha low-DPS turret (Plasma cannon turret or artillery, I would guess) could make things more interesting. make LAVs the scouts of the vehicle world.
As someone who uses Small Rails very frequently in the back of a LAV they do NOT need more base damage or longer range, those things are already absolute monsters at taking out Infantry when equipped on ground based vehicles. I've said it before but they act like a rapid fire, high damage tactical sniper rifle. Buffing the base damage will make them more broken than they already might actually be despite no one realizing it.
What MIGHT need to change is the removal of the multiplier that decreases the damage they're able to apply to vehicles, right now they can only do 70% of their damage against vehicles vs. the full 100% that Missiles are able to apply. But seriously, at this point they're pretty much the best anti-infantry turret you could fit on anything without wings.
Saga v. Methana Balance
|
Foundation Seldon
Gespenster Kompanie
398
|
Posted - 2014.01.24 02:17:00 -
[2] - Quote
RedZer0 MK1 wrote:If rail guns are reigned in, then drop ships can be fairly observed. That seems like a good place to start to me. You can't power up small turrets without throwing hav and lav out of sync. Hence the suggestion of moving dropships to medium vehicle class. We cant balance vehicles since we are missing an entire class of ground and air vehicles. A dropship move would at least give us a base of some sorts. It's like trying to balance suits when there is only scouts and heavies.
?
Dropships are already considered Medium classed vehicles.
I seriously don't think that tweaking Small Turrets will in anyway significantly effect balance of HAVs or LAVs. Having played around with the numbers a bit myself, the best AV small turret is most certainly the Missile turret as it's the only small turret type that does 100% of its damage against vehicles while also maintaining a high damage per shot. Buffing the Small Railgun in the way I listed (removing the vehicle modifier) would only put it just under the Small Missile in terms of effectiveness against other vehicles, even then the Missile is out damaging it until the Railgun can land something like 6-7 shots, and by that point it's overheating.
Saga v. Methana Balance
|