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Harpyja
Molon Labe. Public Disorder.
1128
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Posted - 2014.01.23 03:48:00 -
[1] - Quote
After reading on about the cloaks and how their recharge works, I think vehicle modules should behave in the same way.
Each module should have its own capacitor. Activating the module will drain from its capacitor and deactivating it will cause the capacitor to start recharging.
I find it rather annoying that when I accidentally activate/deactivate a module, I have to go through the full cooldown time. Even if it was active for a second before I deactivated it. Or deactivating a module that was only halfway done; I should be able to kick it back up again for the remaining time + any additional recharge time. I also should have to wait only half the max recharge time for max active run time.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1108
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Posted - 2014.01.23 09:53:00 -
[2] - Quote
Why not universal capacitor? It's the same, except across all modules.
Stops the stack scumming.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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NK Scout
Storm Wind Strikeforce Caldari State
63
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Posted - 2014.01.23 09:59:00 -
[3] - Quote
Ulysses Knapse wrote:Why not universal capacitor? It's the same, except across all modules.
Stops the stack scumming. damage mods, scanner, nos, are active |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1108
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Posted - 2014.01.23 10:04:00 -
[4] - Quote
NK Scout wrote:Ulysses Knapse wrote:Why not universal capacitor? It's the same, except across all modules.
Stops the stack scumming. damage mods, scanner, nos, are active I haven't a clue what you're babbling on about.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Harpyja
Molon Labe. Public Disorder.
1130
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Posted - 2014.01.23 14:10:00 -
[5] - Quote
Ulysses Knapse wrote:Why not universal capacitor? It's the same, except across all modules.
Stops the stack scumming. Universal is better, but for the time being it looks like CCP isn't going to do that. So I'm just suggesting them to work like the cloak field.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
436
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Posted - 2014.01.23 18:47:00 -
[6] - Quote
+1 good idea. I've accidentally turned my armour hardener before. That was a killer wait...
Ulysses Knapse wrote:Why not universal capacitor? It's the same, except across all modules.
Stops the stack scumming.
It wouldn't quite working in Dust as is a bit too hectic to have to manage a capacitor as well as everything else going on. It works well in eve as all you have to worry about is the modules/capacitor and the distance between you and the enemy, but in dust you have direct control of the tank and have to have a much greater tactical awareness of the battlefield.
I'd actually recommend limiting to only one type of each hardener and damage mod. And before anyone says limiting total mods will break the sandbox see:
We want cake and tea.
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Dustbunny Durrr
ReD or DeaD
65
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Posted - 2014.01.23 18:55:00 -
[7] - Quote
Harpyja wrote: I find it rather annoying that when I accidentally activate/deactivate a module, I have to go through the full cooldown time. Even if it was active for a second before I deactivated it. Or deactivating a module that was only halfway done; I should be able to kick it back up again for the remaining time + any additional recharge time. I also should have to wait only half the max recharge time for max active run time.
Does it happen often? No. Is it annoying as hell when it happens? Oh yeah!
Good idea, +1 |
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