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Thread Statistics | Show CCP posts - 1 post(s) |
Espartoi
Zero-Day Attack Zero-Day
13
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Posted - 2014.01.24 17:44:00 -
[1] - Quote
Why not tell all Minmatar stuff or the race itself should disappear? Is more simplified.
And saying in other post that all splash weapons most be removed is totally ridiculous(i don't want to say is just stupid). Removing grenades mass drivers remote explosives al any item with a radio damage.
Am not seeing the weak part of the flaylock in matches is a versatile weapons is not suppose to be to powerful,l scrambel pistol is against infantry you waste of ammo if is used to shot at vehicles is just a different focus weapon. Maybe it could have like a buff not to be removed.
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Espartoi
Zero-Day Attack Zero-Day
13
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Posted - 2014.01.24 19:10:00 -
[2] - Quote
D legendary hero wrote:Espartoi wrote:Why not tell all Minmatar stuff or the race itself should disappear? Is more simplified.
And saying in other post that all splash weapons most be removed is totally ridiculous(i don't want to say is just stupid). Removing grenades mass drivers remote explosives al any item with a radio damage.
Am not seeing the weak part of the flaylock in matches is a versatile weapons is not suppose to be to powerful,l scrambel pistol is against infantry you waste of ammo if is used to shot at vehicles is just a different focus weapon. Maybe it could have like a buff not to be removed.
voce fala portugues?
I know spanish and english but english is not use too much using english term.
Why do you ask?.
It could be a private messages in this forum...
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Espartoi
Zero-Day Attack Zero-Day
16
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Posted - 2014.01.25 04:44:00 -
[3] - Quote
D legendary hero wrote:Espartoi wrote:D legendary hero wrote:Espartoi wrote:Why not tell all Minmatar stuff or the race itself should disappear? Is more simplified.
And saying in other post that all splash weapons most be removed is totally ridiculous(i don't want to say is just stupid). Removing grenades mass drivers remote explosives al any item with a radio damage.
Am not seeing the weak part of the flaylock in matches is a versatile weapons is not suppose to be too powerful, the scrambel pistol is more against infantry, you waste of ammo if is used to shot at vehicles is just a different focus weapon. Maybe it could have like a buff but not to be removed.
voce fala portugues? I know spanish and english but english is not use too much using english term. Why do you ask?. It could be a private messages in this forum... just askin'... lol. Its just a little difficult to understand what you wrote there.
I was reading and i noticed that i wrote a some things when i write and change i forgot to check sometimes but if someone get the idea why bother.
I correct some parts to be more be more understandable is different writing from a keyboard and a cellphone.
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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Espartoi
Zero-Day Attack Zero-Day
17
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Posted - 2014.01.25 04:59:00 -
[4] - Quote
Chief-Shotty wrote:I got to admit, getting kills with a flaylock pistol is just LOL!
However it really has no role on the field. The MD is a niche weapon but great when red dots crowd an objective/area. Flaylock is a finisher? Anything could be a finisher, try sleek locus grenades.
However as a sidearm, it does not serve its purpose. A sidearm should fulfill 1 of 3 conditions
1) an alternate when primary is unsuited to a situation. CQB Situation: an SMG sidearm to Mass Driver or Sniper fit 2)a fallback when in a last ditch defense or when primary runs dry mid battle. I.E Scrambler pistol 3)a specialty weapon for special engagements i.e nova knives for assassination or behind lines work
Now ask yourself can the flaylock meet any of those conditions and RELIABLY perform that role consistently? i say remove, but a buff to damage OR blast radius would bring it back. Plus a bonus to clip size wouldn't hurt either?
Am totally agreed about getting kills with that specially agaisnt making run some player becuase they are affraid to be killed and lose their stuff. That kind of players will be eated alive in PC matches.
The things about role weapons are quite complete for example the CR and the AR should be in the same weapont type. The standard CR is a variant of the GLU tactic assault rifle with a burst mode and the other is like and SMG so seems like a half-concept desing idea.
Expecting a weapon customization it seem that it won't gonna happen, because first weapons tiers(or most be reworked) will dissapear second the player will receive a generic weapon ad in the market purchase the customizatino parts one by one until create the mercs choice so it seems hard but it will be better like adding the flaylock as a secondary fire mode.
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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Espartoi
Zero-Day Attack Zero-Day
19
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Posted - 2014.01.25 16:01:00 -
[5] - Quote
ROMULUS H3X wrote: P.S. where is all the dignity in actually using a SKILLED weapon that is harder to land shots.... everyone uses these OVERPOWERED EZ-MODE weapons like the RR or Railgun turrets and think they are "GREAT GAMERS"
There isn't, thats the "PRO" ego stuff that most of the times ruins some matches because there are more worried about their KDR than capture a freaking point.
What if its designed as a low damage high area of effect weapon intended to kill highly evasive infantry. Low dps easy hits.
xSir Campsalotx wrote: Scrambler pistol - high dps, high precision, medium damage per clip (Serious damage fast) like scrambler rifle
Sub machine gun- moderate dps, moderate precision, high damage per clip (Damage over time) like assualt rifle
Flaylock- moderate dps, low precision, low damage per clip (Some damage over large area) like Mass Driver
This could be in another topic discussion like the how most be "change stuff but no one will care about it" am not sseing Devs taking notes. Lets talk about weather or more funny things.
More news at 11.
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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