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D legendary hero
Ultramarine Corp
1338
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Posted - 2014.01.22 19:45:00 -
[1] - Quote
Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded.
Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP.
Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average.
This is a petition and discusion.
I move for us to remove the flaylock and refund SP. All in favor just confirm it.
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D legendary hero
Ultramarine Corp
1339
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Posted - 2014.01.22 19:57:00 -
[2] - Quote
DeadlyAztec11 wrote:Or, buff the Flaylock.
that will NEVER happen. too many people hate it, and CCP only listens to those guys...
they nerfed the flaylock before they nerfed caldari logi's and caldari logi's had been OP for 4 months at that point.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:10:00 -
[3] - Quote
Sgt Buttscratch wrote:Maybe turn it into a secondry fire mode for the combat rifle
That would actually be awesome... lolz
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:11:00 -
[4] - Quote
Pokey Dravon wrote:No matter how much you beg or how many signatures you get, they will never remove an item that they spent enough production time and money on to push into the game, that's just stupid.
What's stupid is going through all that effort then making it so useless that no one uses it and people waste time and energy on it.
Besides, you are dead wrong. They removed logistics dropships and tons of other vehicles mods.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:12:00 -
[5] - Quote
First Prophet wrote:Arkena Wyrnspire wrote:First Prophet wrote:[quote=Pokey Dravon]No matter how much you beg or how many signatures you get, they will never remove an item that they spent enough production time and money on to push into the game, that's just stupid. Just like they never did with the Surya or Sagaris! Which were essentially the same thing as Madrugars and Gunnlogis with different stats. True. But they did spend months buffing and nerfing them. Which did cost time and money. But then they removed them because they couldn't balance them.
Remember Skirmish 1.0? The map and the installions it had? CCP found the map too unbalanced. So they removed it. Along with turrets.
CCP can't balance the Flaylock. It's a single sidearm that's hardly used. The minmatar already have the SMG as their racial sidearm. I don't think it's beyond simply removing.[/quote
^^ this. good point
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:14:00 -
[6] - Quote
Marad''er wrote:I agree. Infantry splash weapons shouldn't be in the game. Remove mass drivers as well.
I'm serious btw
hey as long as we get the SP back. flaylock, MD, plasma cannon.
I mean i like these weapons but since the community (the side CCP listens too) and CCP obviously hate them, just remove them and refund the SP, aurum and whatever else people used on them.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:17:00 -
[7] - Quote
Nocturnal Soul wrote:Suture as soon as I get my so back from my lr
LR will get buffed again. ut if it becomes apparent that people are too butt hurt to let it get buffed, ill petition for you to get your SP. eventually most of this games unique weapons will get removed and replaced by generic ARs, SMGs, pistols, shotguns and sniper rifles.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:24:00 -
[8] - Quote
Pokey Dravon wrote:[quote=First Prophet][quote=Arkena Wyrnspire][quote=First Prophet][quote=Pokey Dravon]No matter . You're asking to remove an asset solely because it's not used very much and is apparently impossible to fix, in your opinion.
this is actually the opinion of many people in the community. In addition, the charts that CCP has on how many kills per month and week the flaylock has will be well below the average for sidearms.
This is to be expected however , because the flaylock became ineffective. Look at the prenerf numbers, the post nerf numbers, and the current numbers. Then compare this to the prenerf EHP shield/armor values, the post nerf shield/armor values and current shield/armor values. Finally compare this with m/s movement speed values prenerf, postnerf, and currently. You will see that it simply has not kept up.
As a sidenote Specialty should not = ineffective.
Shotguns are specialty weapons but are great on the right fit (even the wrong fit sometimes) and are used on almost every map.
Flaylocks are specialty weapons but ince nerf cannot kill even in their niche area. Everyone throws around the term niche without defining what 'niche' means with regards the flaylock. It has no niche now, because niche requeres that you be good in that area.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:28:00 -
[9] - Quote
THUNDERGROOVE wrote:Flaylock is still fine as a finisher. If you try using it as a primary it fails. It has a niche that is filled a lot better than a lot of other weapons in Dust.
What even is 'Finisher' supposed to mean?
Seriously? If an enemy has 100 ehp left, what prevents a SMG, scrambler pistol, or anyother gun from killing him or 'finishing him'? hell with 100ehp left you could kill him with a lazer rifle close range...lol hell i could melee someone to death at that point and more efectively so.
Nova knives are niche and do their jb well. Shotguns are niche and they do their jobs well. Niche means the weapon kills fast in its area of expertise. This is something flaylocks do not do.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:31:00 -
[10] - Quote
Pokey Dravon wrote:Spademan wrote:How about you don't take my favorite sidearm away from me? Forum Logic: I don't use this weapon and I don't see a lot of other people using it, so take it out of the game because its presence (that I don't see) is upsetting.
Forum logic:
Your weapon can't kill me while i have an AR? its balanced.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:32:00 -
[11] - Quote
Jadd Hatchen wrote:D legendary hero wrote:
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
I think you hit on a very important problem with the current gameplay. In the past hit detection was a huge problem. So players turned to splash damage style weapons to make up for it. But now hit detection is fixed (mostly) and now splash damage detection is fubar'd. I've seen people survive point blank grenade explosion with no damage. I've seen the same for flaylocks, mass drivers, small rocket launchers, and other splash effect weapons. It's almost like a wall glitch in nature. Like damage for a splash weapon is applied to an area, but by the time the processors catch up to the idea that an area was supposed to be damaged, the target is someone no longer thought to be in that area anymore. Honestly, flaylocks are not the problem, but faulty splash damage detection is the problem. I suspect that equipment spammage causing lag plays a huge part in all of this too. In the meantime, I'll continue to use and cherish my flaylock, because it is Minmatar and that's why I got it. Not to win with, but because it's hilarious to use against militia tanks as they run from it. ;)
this is an important detail too. But i highly doubt CCP will fix this.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:33:00 -
[12] - Quote
fawkuima juggalo wrote:ummm..... NO!!! hey a buff would be nice but right now its the only weapon my scout has because its so easy to use (cpu/pg).... edit: plus cmon when you do get a kill, no other weapon makes you feel more skilled.
Look, if we got 100 WP or 150WP for getting a kill with the flaylock i'd feel special. But all the extra risk for no real reward is pointless.
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:36:00 -
[13] - Quote
Iron Wolf Saber wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. I'd rather buff the flaylock 100% vehicle damage anyone? Actually I kid, the original intended mechanics are still not coded in,
Iron wolf saber I tried amn. I really tried to get this buffed over several months. CCP will not buff this weapon. So, why not remove it and give me back my SP?
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:38:00 -
[14] - Quote
Cyrius Li-Moody wrote:In a single clip the scrambler pistol does more damage to armor than a flaylock. The scrambler pistol does -20% against armor.
The more you know.
Wow... the only redeeming quality of the flaylock ruined. and the funny part is that the scrambler's 'niche' is not armor. So, all around i'd take a scrambler anyday over a flaylock
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D legendary hero
Ultramarine Corp
1346
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Posted - 2014.01.23 00:44:00 -
[15] - Quote
Greasepalms wrote:I can still put it to good use up to this day as a compliment to my scrambler rifle.
They are perfectly fine IMO. They just need different rocket types now to make it a versatile sidearm.
and as for a refund.
lolno. Let the FoTM'ers who spec'd into it keep it.
I specced into it before it was FoTM, and even then it wasn't all that great. Nonetheless, if your going to break something just remove it and give me my SP back so I can spec into galente logistics and get a Rail Rifle like everyone else.
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D legendary hero
Ultramarine Corp
1349
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Posted - 2014.01.23 20:50:00 -
[16] - Quote
bump
Sou o Defendeiro dos derrubadosPronto saberá justiça
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D legendary hero
Ultramarine Corp
1350
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Posted - 2014.01.23 23:46:00 -
[17] - Quote
Monkey MAC wrote:How about we just make it better? The thing is, mif you remove the Flaylock, what will you replace it with?
The flaylock is the Minmatar Pistol so you need a replacement.
CCP doesn't want to fix the brokelocks which is why beleive it would be easier to just remove it and refund the SP.
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D legendary hero
Ultramarine Corp
1350
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Posted - 2014.01.24 17:13:00 -
[18] - Quote
bump
Sou o Defendeiro dos derrubadosPronto saberá justiça
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D legendary hero
Ultramarine Corp
1350
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Posted - 2014.01.24 17:48:00 -
[19] - Quote
Espartoi wrote:Why not tell all Minmatar stuff or the race itself should disappear? Is more simplified.
And saying in other post that all splash weapons most be removed is totally ridiculous(i don't want to say is just stupid). Removing grenades mass drivers remote explosives al any item with a radio damage.
Am not seeing the weak part of the flaylock in matches is a versatile weapons is not suppose to be to powerful,l scrambel pistol is against infantry you waste of ammo if is used to shot at vehicles is just a different focus weapon. Maybe it could have like a buff not to be removed.
voce fala portugues?
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D legendary hero
Ultramarine Corp
1350
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Posted - 2014.01.24 23:40:00 -
[20] - Quote
Espartoi wrote:D legendary hero wrote:Espartoi wrote:Why not tell all Minmatar stuff or the race itself should disappear? Is more simplified.
And saying in other post that all splash weapons most be removed is totally ridiculous(i don't want to say is just stupid). Removing grenades mass drivers remote explosives al any item with a radio damage.
Am not seeing the weak part of the flaylock in matches is a versatile weapons is not suppose to be to powerful,l scrambel pistol is against infantry you waste of ammo if is used to shot at vehicles is just a different focus weapon. Maybe it could have like a buff not to be removed.
voce fala portugues? I know spanish and english but english is not use too much using english term. Why do you ask?. It could be a private messages in this forum...
just askin'... lol. Its just a little difficult to understand what you wrote there.
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D legendary hero
Ultramarine Corp
1350
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Posted - 2014.01.24 23:41:00 -
[21] - Quote
RED FARM wrote:Buff radius Increase clip size by 2 Increase speed to object by 10% make rounds when they hit do flashbang sorta thing
^^Yes.
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D legendary hero
Ultramarine Corp
1350
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Posted - 2014.01.24 23:43:00 -
[22] - Quote
THE GREY CARDINAL wrote:Petition and discussion to ban clowns from the community
Your mom seconds that petition
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.24 23:55:00 -
[23] - Quote
RydogV wrote:This is just a situation where the pendulum has swung a bit too far. I am not skilled in Flaylock and have never used it. But I was killed by it often in its early heyday. People started burning crosses and roamed the streets with pitchforks. A nerf was needed but as per usual it resulted in significant over-compensation.
The Flaylock has a place and it should be more effective in that role. The developer just needs to start dialing the weapons performance back up a little at a time, until they find the sweet spot.
No need to throw the baby out with the bathwater.
I'd love to agree with you but CCP has a long history of screwing over minmatar weapons, and catering to the unreasonable masses.... I mean seriously the reasons for the nerf that were officially posted were clearly biased statements based on only what the pro-nerfers said.
Either way, When a weapon that is hated is spammed, used correctly or overnerfed people will still hate it. There are plenty of examples all of which im sure you are plenty aware (MD, HMG, Lazer....). When the masses hate a weapon it doesn't matter what the facts are they get it nerfed and do there best to prevent a buff.
Who is going to come on the forums and fight for months to get a mediocre buff for the flaylock 9look how long it took the HMG, and Lazer)? Its better just to remove it. We can suggest buffing it all day but that won't happen. Why?
You want something buffed? Hating masses complain and flood the post with complaints... You want something nerfed? Hating masses complain ...etc You want something removed and SP back? hating masses comaplian...
They say "it was your decision to invest SP in the gun". Well it wasnt my decision to have it nerfed into oblivion now was it? Flaylocks became FoTm a month after they came out, and only when Callogi's and scouts started running them at PROTO level.
the baby drowned. its time for a proper burial.
Eventually all the unique weapons in dust will be removed... the Lazer (getting buffed in 1.8), MD, etc. until we have only generic weapon types like snipers, ARs, SMGs, pistols, shotguns and the HMG. I know the HMG will get nerfed again. Especially with the new heavy suits coming out.
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.24 23:56:00 -
[24] - Quote
Tectonic Fusion wrote:D legendary hero wrote: When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP.
Well...why can't you just switch to the breach flaylock pistol?
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.24 23:58:00 -
[25] - Quote
knight guard fury wrote:D legendary hero wrote:DeadlyAztec11 wrote:Or, buff the Flaylock. that will NEVER happen. too many people hate it, and CCP only listens to those guys... they nerfed the flaylock before they nerfed caldari logi's and caldari logi's had been OP for 4 months at that point. many scouts can and will disagree with you. it requires more skill now and only good people will use it now-a-days and even i use it from timt to time. the flaylock is good but could use a slight buff
And many shotgun scouts will disagree with you.
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.25 00:05:00 -
[26] - Quote
Heinrich Jagerblitzen wrote:D legendary hero wrote:DeadlyAztec11 wrote:Or, buff the Flaylock. that will NEVER happen. too many people hate it, and CCP only listens to those guys... they nerfed the flaylock before they nerfed caldari logi's and caldari logi's had been OP for 4 months at that point. This is perhaps one of the most ignorant posts I've ever seen on the Dust forums, and I look forward to seeing you proved horribly wrong when the Flaylock inevitably gets fixed. Is there any particular reason you don't want CCP to balance their game properly?
Trust me I have seen truely ignorant posts. Especially the Posts that were pro flaylock nerf and anti-caldari logi nerf. Oh perhaps you conveniently forgot that?
I have no problem with CCP balancing their game, if by balance you mean properly ensuring everything in the game can accomplish it purpose efficiently.
I do have a problem with CCP balancing their game, if by balance you mean 'balancing' or 'fixing' the game to the leanings of the masses that are opposed to diversity.
Technically CCP already "fixed" the flaylock with that nerf. Which leads me to beleive it will stay this way. Heavies complained about the HMG for months, since the beginning of Uprising. On one will fight for the flaylocks like that so, it should just be removed and SP refunded. its that simple.
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.25 04:23:00 -
[27] - Quote
PLAYSTTION wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. Are you kidding, I love the flay lock, put it back to its glory days. I was in a pistol showdown with my core flaylock to a scrambler pistol and killed him dead. ( he tried to make it fair by using a sidearm because he thought flay lock sucked until he got blown up)
TBH if they were back to the stats from before they still wouldnt be strong enough. to stay competetive flaylocks need prenerf stats +10% on all stats, and a clip of 5. Because People are fast, hit detection is better, and armor is more resilient.
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.25 04:25:00 -
[28] - Quote
Joel II X wrote:I got a few kills with them today. And this is with just one point in operations.
It's a great finisher.
Breach Assault Rifle + Flaylock is my combo.
I hear the word finisher thrown around everywhere. What other weapon in the game is a finisher?
Seriously, what other side arm, or any weapon at all do you switch to just and only to finish an opponent. TBH if I got their health that low with my primary 99% of the time i can also finish them with my primary.
Using the term finisher just confirms that its broken
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D legendary hero
Ultramarine Corp
1351
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Posted - 2014.01.25 04:37:00 -
[29] - Quote
Chief-Shotty wrote:I got to admit, getting kills with a flaylock pistol is just LOL!
However it really has no role on the field. The MD is a niche weapon but great when red dots crowd an objective/area. Flaylock is a finisher? Anything could be a finisher, try sleek locus grenades.
However as a sidearm, it does not serve its purpose. A sidearm should fulfill 1 of 3 conditions
1) an alternate when primary is unsuited to a situation. CQB Situation: an SMG sidearm to Mass Driver or Sniper fit 2)a fallback when in a last ditch defense or when primary runs dry mid battle. I.E Scrambler pistol 3)a specialty weapon for special engagements i.e nova knives for assassination or behind lines work
Now ask yourself can the flaylock meet any of those conditions and RELIABLY perform that role consistently? i say remove, but a buff to damage OR blast radius would bring it back. Plus a bonus to clip size wouldn't hurt either?
^^This. I couldn't agree more. If they buffed it to have prenerf values and 10-20% more damage, radius, and fire rate (possibly fire rate) and increased the ammo count OR something like that it could be fixed. -OR-
It can specialized to have a truely niche role of CQC by increasing Blast radius, damage, clip by 2, and increasing projectile travel speed BUT having its rounds explode after traveling 15m distance, and increasing the projectile arch increasing reload time to a little more than an SMG.
Increasing reload time and decreasing range will prevent roof spamming (although TBH spamming from the roof took skill because the flaylocks fire actual projectiles with travel speeds and trajectorys). The increased reload will always prevent spamming because SMGs, and scrambler pistols reload much faster and punish you less for missing. Increasing the arch will make longer shots difficult to pull off and the shorter maximum distance will make mid range combat all but impossible. So, it will effectively be pigeon holed to CQC. That is niche.
However, you and I both know everyone will complain and moan about any buffs to it so, forget it, i'd rather have it removed now and get my SP back and spam Scr pistols and SMGs and the new side arms (the caldari SMG will have more range and damage than the current SMG), than fight for months on end to get a possible buff only to have it reversed or worse completely rejected.
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D legendary hero
Ultramarine Corp
1354
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Posted - 2014.01.25 12:10:00 -
[30] - Quote
ROMULUS H3X wrote:I have been using the slaylock consistently on every single fitting I own for the past 3-4 months. This weapon has saved me on thousands of missions. Threads like these make me upset and even more determined to bring the slaylock into a more 'feared' status. IN FACT, there was someone who tried to start the same exact petition you were trying to start right here.... LOW AND BEHOLD the one guy who started this very thread was someone I massacred with my slaylock earlier that day,,,,,,
Forum cry babys....... you deserve nothing, you are owed nothing!! YOU PUT YOUR SKILL POINTS INTO SOMETHING JUST BECAUSE IT WAS OVERPOWERED, THEN IT GETS NERFED AND YOU LET IT SIT AND COLLECT DUST....PLAYERS LIKE YOU ARE THE WORST OF THE WORST, YOUR SENSE OF ENTITLEMENT IS APPALLING! blah.
P.S. where is all the dignity in actually using a SKILLED weapon that is harder to land shots.... everyone uses these OVERPOWERED EZ-MODE weapons like the RR or Railgun turrets and think they are "GREAT GAMERS"
im pretty sure your the guy using RR and Scr pistol... if your refering to killing me with the flaylock yesterday or something that is damn near impossible because i haven't been on dust for 3 days now...and TBH i haven't seen anyone killed with a flaylock in the past 3 months i remember perhaps 1 or 2 people. hence this thread
I gave the reasons for this SP refund/removal earlier. If you cant comprehend it i dnt know what to say. Its one thing to invest in a failing company its another thing to invest in a good company then have politicians change the laws to break your buisness and investment throwing you into debt, because some stupid people didn't like it...
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D legendary hero
Ultramarine Corp
1354
|
Posted - 2014.01.25 23:42:00 -
[31] - Quote
ROMULUS H3X wrote:D legendary hero wrote:ROMULUS H3X wrote:I have been using the slaylock consistently on every single fitting I own for the past 3-4 months. This weapon has saved me on thousands of missions. Threads like these make me upset and even more determined to bring the slaylock into a more 'feared' status. IN FACT, there was someone who tried to start the same exact petition you were trying to start right here.... LOW AND BEHOLD the one guy who started this very thread was someone I massacred with my slaylock earlier that day,,,,,,
Forum cry babys....... you deserve nothing, you are owed nothing!! YOU PUT YOUR SKILL POINTS INTO SOMETHING JUST BECAUSE IT WAS OVERPOWERED, THEN IT GETS NERFED AND YOU LET IT SIT AND COLLECT DUST....PLAYERS LIKE YOU ARE THE WORST OF THE WORST, YOUR SENSE OF ENTITLEMENT IS APPALLING! blah.
P.S. where is all the dignity in actually using a SKILLED weapon that is harder to land shots.... everyone uses these OVERPOWERED EZ-MODE weapons like the RR or Railgun turrets and think they are "GREAT GAMERS" im pretty sure your the guy using RR and Scr pistol... if your refering to killing me with the flaylock yesterday or something that is damn near impossible because i haven't been on dust for 3 days now...and TBH i haven't seen anyone killed with a flaylock in the past 3 months i remember perhaps 1 or 2 people. hence this thread I gave the reasons for this SP refund/removal earlier. If you cant comprehend it i dnt know what to say. Its one thing to invest in a failing company its another thing to invest in a good company then have politicians change the laws to break your buisness and investment throwing you into debt, because some stupid people didn't like it... If you read what i wrote, you would understand i was talking about someone who started a thread just like this one, not you. And again, you put your skill points into flaylock JUST BECAUSE IT WAS OVERPOWERED.. I bet you never even tried to use it again after you knew it got nerfed. PATHETIC just like half the community who follow whatever EZMODE flavor of the month is best for their K/D/R..
I used flaylock at 1 month before it became popular among caldari logi scrubs. I had Proficiency 3. I never ran them as my main weapon.
And really that is a lame excuse... saying I specced into a new weapon because it was OP the month it came out when no one knew it would be OP is like saying that people who specced into RR or CR specced into it the first day because it was OP. regardless your argument is invalid.
Once it got nerfed I continued to use it. Until i realized it was so subpar it was worthless. remember I dnt run noob assault like you, I run Heavy with HMG as you can see from my numerous HMG posts. Dont beleive me? Type "D legendary hero" in the search bar on the forums and go back a few months. You will find plenty of posts all about HMGs and Heavy suits. Especially a long one about resistance to small arms fire. So, tell me. How does a heavy with a flaylock every become OP?
In addition I posted several comments and threads after it was nerfed speaking about its usability. It was semi-useful, but guess what a patch came out that increased movement speed, decreased armor speed penalty. Armor values went up and Hit-scan detection (like ARs which you use) went up. while explosive sphere damage and hit-detection decreased.
This killed the flaylock.
And to be honest since UPRISING ARs have always been the best K/D raising weapon in the game. You would be a fool to say otherwise. So if you use an AR, congratulations you are as pathetic as you try to make specialty weapon users look.
Quote:
Truth be told, I dont even have a rifle, NEVER put a point into them and never will. The only weapons I use are the Forge gun, Flaylock, and FIsts. I carry flaylock on everyone of my fits and they get 5-6 kills AT LEAST with it each game.
So you want to RUIN my entire gameplay? Everything I do requires my flaylock to back me up. Don't **** with my fun, bub.
I don't give a **** about your fun. This is about Justice. I know you own an AR, because every other brokelock user here posts something constructive only AR noobs like you post disruptive and offensive comments. Dn't both responding because I'm hidding your comments. Constructive criticisim is one thing, but out right attcks are unacceptable.
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D legendary hero
Ultramarine Corp
1354
|
Posted - 2014.01.25 23:48:00 -
[32] - Quote
xSir Campsalotx wrote:What if its designed as a low damage high area of effect weapon intended to kill highly evasive infantry. Low dps easy hits.
Scrambler pistol - high dps, high precision, medium damage per clip (Serious damage fast) like scrambler rifle
Sub machine gun- moderate dps, moderate precision, high damage per clip (Damage over time) like assualt rifle
Flaylock- moderate dps, low precision, low damage per clip (Some damage over large area) like Mass Driver
That would be cool. The with the flaylock in relation to the MD however is this....
Most side arms do more damage than their primary counter parts at close range but due to their higher fall off and inaccuracy over range they are unsutable for most situations. I guess that could work. But how much damage over how much of a splash area?
Basically what can be done to make it better at CQC than the MD but worse in all othe situations that the MD would excel in?
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D legendary hero
Ultramarine Corp
1360
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Posted - 2014.01.26 12:22:00 -
[33] - Quote
Eberk Baldek wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. According to Lore Minmatar use cheap but RELIABLE weaponry. Anything ineffective and/or unreliable is discarded. The lfaylock is both unreliable and ineffective even when it does connect. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. er . . . ditto for Swarm Launchers?
Swarms... they actually serve a unique purpose. Swams just need to better all around. Probably with the same range, but definately more ammo.
Even if damage isn't increased, swarms should have more ammunition. When the point system is put in you can earn alot of WP for damaging vehicles with swarms. But the ammunition for swamrs now sucks... you really can't kill any vehcle other than a militia LAV with swarms...
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D legendary hero
Ultramarine Corp
1360
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Posted - 2014.01.26 12:23:00 -
[34] - Quote
el bumpo
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 00:31:00 -
[35] - Quote
Ludvig Enraga wrote:Nah, it's cool. It was fine to spend SP in FP back when it was OP it should be fine to keep it now that it's not OP anymore.
This is horrible logic. People got SP back for much less. On top of that flaylock was never OP. CCP admitted that amor was weak and subsequently buffed armor. CCP admitted that Caldari logi (with 1000+ ehp) were OP and subsequently nerfed them. But people like you who specced into caldari logi which was OP for several months (6) used flaylocks and were practically invincible.
To nail the point on the head the flaylock wasn't realy OP it was caldailofi's and scouts with framerate lagg who used it to great effect against armor tankers etc... Flaylock was only out for 2 months prenerf. I specced into it, people complained about 1 month in, then it got nerfed. I used it for a month after but the AA update killed it.
Think please! Ask yourself: What trend do 90% of the weapons nerfed in this game follow?
Is it not true that with the exception of the TAC AR most of the guns nerfed were all specialty weapons? They were all different from the norm of regular FPS or normally play a less pronounced role in other FPS'... observe, HMG flaylock Lazer Mass driver Flux (if you dnt remember the radius was drastically cut) shotgun forge gun ...
Why is it that the weapons that never get nerfed are ARs and Snipers? So, ask yourself then. Was the flaylock truely flavor of the month? Or were the weapons that never got nerfed the flavor of the year?
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 00:32:00 -
[36] - Quote
Sgt Kirk wrote:D legendary hero wrote:DeadlyAztec11 wrote:Or, buff the Flaylock. that will NEVER happen. too many people hate it, and CCP only listens to those guys... they nerfed the flaylock before they nerfed caldari logi's and caldari logi's had been OP for 4 months at that point. You speak the truth I agree
me too
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 00:39:00 -
[37] - Quote
Ludvig Enraga wrote:D legendary hero wrote:Chief-Shotty wrote:I got to admit, getting kills with a flaylock pistol is just LOL!
However it really has no role on the field. The MD is a niche weapon but great when red dots crowd an objective/area. Flaylock is a finisher? Anything could be a finisher, try sleek locus grenades.
However as a sidearm, it does not serve its purpose. A sidearm should fulfill 1 of 3 conditions
1) an alternate when primary is unsuited to a situation. CQB Situation: an SMG sidearm to Mass Driver or Sniper fit 2)a fallback when in a last ditch defense or when primary runs dry mid battle. I.E Scrambler pistol 3)a specialty weapon for special engagements i.e nova knives for assassination or behind lines work
Now ask yourself can the flaylock meet any of those conditions and RELIABLY perform that role consistently? i say remove, but a buff to damage OR blast radius would bring it back. Plus a bonus to clip size wouldn't hurt either? ^^This. I couldn't agree more. If they buffed it to have prenerf values and 10-20% more damage, radius, and fire rate (possibly fire rate) and increased the ammo count OR something like that it could be fixed. -OR- It can specialized to have a truely niche role of CQC by increasing Blast radius, damage, clip by 2, and increasing projectile travel speed BUT having its rounds explode after traveling 15m distance, and increasing the projectile arch increasing reload time to a little more than an SMG.Increasing reload time and decreasing range will prevent roof spamming (although TBH spamming from the roof took skill because the flaylocks fire actual projectiles with travel speeds and trajectorys). The increased reload will always prevent spamming because SMGs, and scrambler pistols reload much faster and punish you less for missing. Increasing the arch will make longer shots difficult to pull off and the shorter maximum distance will make mid range combat all but impossible. So, it will effectively be pigeon holed to CQC. That is niche. However, you and I both know everyone will complain and moan about any buffs to it so, forget it, i'd rather have it removed now and get my SP back and spam Scr pistols and SMGs and the new side arms (the caldari SMG will have more range and damage than the current SMG), than fight for months on end to get a possible buff only to have it reversed or worse completely rejected. So basically you want it to be an MD in the secondary slot?
In retrospect I guess so. TBH there is no way to make it good without it just overshadowing the MD, because implementing what i said would balance the flaylock yes... but it would displace the mass driver.
What else can you do to it that will fix it but stop complainers? Not much short of making it a direct fire pistol. Which defeats the point because it has a trajectory and travel time. People say make it direct fire. If they want direct fire then it has to have 0sec travel time to target namely it must be a hit scan weapon because direct fire with travel time and not be a OHK defeats the point.
Think about it. normally in other games weapons that are trick shots are always OHK or massive critical damage shots. IE COD throwing knife/axe and cross bow both are trick shots but OHK. Since no one wants the flaylock to be a OHK it can't be a trick shot direct hit weapon. the risk is simply too high and the reward is simply too low.
this is why I move to remove. Trying to fix it will only create more problems and since CCP doesn't want friction with the AR class of gamers i'd rather just remove it and use the SP to become something else.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 13:59:00 -
[38] - Quote
bump
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 21:17:00 -
[39] - Quote
Sam Tektzby wrote:D legendary hero wrote:Ludvig Enraga wrote:Nah, it's cool. It was fine to spend SP in FP back when it was OP it should be fine to keep it now that it's not OP anymore. This is horrible logic. People got SP back for much less. On top of that flaylock was never OP. CCP admitted that amor was weak and subsequently buffed armor. CCP admitted that Caldari logi (with 1000+ ehp) were OP and subsequently nerfed them. But people like you who specced into caldari logi which was OP for several months (6) used flaylocks and were practically invincible. To nail the point on the head the flaylock wasn't realy OP it was caldailofi's and scouts with framerate lagg who used it to great effect against armor tankers etc... Flaylock was only out for 2 months prenerf. I specced into it, people complained about 1 month in, then it got nerfed. I used it for a month after but the AA update killed it. Think please! Ask yourself: What trend do 90% of the weapons nerfed in this game follow? Is it not true that with the exception of the TAC AR most of the guns nerfed were all specialty weapons? They were all different from the norm of regular FPS or normally play a less pronounced role in other FPS'... observe, HMG flaylock Lazer Mass driver Flux (if you dnt remember the radius was drastically cut) shotgun forge gun ... Why is it that the weapons that never get nerfed are ARs and Snipers? So, ask yourself then. Was the flaylock truely flavor of the month? Or were the weapons that never got nerfed the flavor of the year? Actually ARs were nerfed twice and sniper, theyre basicaly useless withou specs on that, and even with specs theyre somehow overlooked. The problem is CCP, theyre push too much in CoD style and less on strategy and thats reason why pinnacle of dust is now protosomps and HAVs. But i still believe on better "tomorows".
to your credit, technically the sniper was never nerfed directly. Indirectly through map design snipers have been nerfed. Still a thale's with 2-3 damage mads is amazing
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D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 23:13:00 -
[40] - Quote
bump
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D legendary hero
Ultramarine Corp
1403
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Posted - 2014.01.31 19:03:00 -
[41] - Quote
bump
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D legendary hero
Ultramarine Corp
1405
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Posted - 2014.02.01 01:22:00 -
[42] - Quote
Egonz4 wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. According to Lore Minmatar use cheap but RELIABLE weaponry. Anything ineffective and/or unreliable is discarded. The lfaylock is both unreliable and ineffective even when it does connect. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. DONT YOU EVER SAY STUFF ABOUT MY FLAYLOCK AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
there is no way you are unholylegion of dark star and using flaylocks. just stop.
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D legendary hero
Ultramarine Corp
1405
|
Posted - 2014.02.01 01:23:00 -
[43] - Quote
Skihids wrote:A weapons respec with 1.8 will solve the issue.
People will dump the Flaylock and not look back.
Amen.
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D legendary hero
Ultramarine Corp
1420
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Posted - 2014.02.03 19:30:00 -
[44] - Quote
bump
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D legendary hero
Ultramarine Corp
1421
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Posted - 2014.02.03 23:53:00 -
[45] - Quote
Justin Tymes wrote:Ludvig Enraga wrote:
So basically you want it to be an MD in the secondary slot?
Might as well. The Flaylol is only being used to finish off heavies right now, and Heavies are going to be conveniently immune to both weapons in 1.8
precisely. lololz
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D legendary hero
Ultramarine Corp
1421
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Posted - 2014.02.03 23:54:00 -
[46] - Quote
Egonz4 wrote:D legendary hero wrote:Egonz4 wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. According to Lore Minmatar use cheap but RELIABLE weaponry. Anything ineffective and/or unreliable is discarded. The lfaylock is both unreliable and ineffective even when it does connect. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. DONT YOU EVER SAY STUFF ABOUT MY FLAYLOCK AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! there is no way you are unholylegion of dark star and using flaylocks. just stop. Haha funny Me and Pyrex still love the Flaylock Nothing like shooting a mini rocket at someone's face
pyrex said in his video after the nerf that he wasn't going to use them tho...
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D legendary hero
Ultramarine Corp
1421
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Posted - 2014.02.03 23:55:00 -
[47] - Quote
CaoticFox wrote:btw i have 3 kills since the nerf... they are PERFECT
lololz and my scrambler pistol has hundreds of kills at longer range and verses armor tankers too.... they are PERFECT.
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 15:13:00 -
[48] - Quote
bump. because, seriously...
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 15:29:00 -
[49] - Quote
still flaylocks are pretty horrible, and since I know they will not get buffed. why keep them?
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 15:38:00 -
[50] - Quote
CCP Logibro wrote:Moved to Features and Ideas DIscussion
oh i didn't know this section was renamed.
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D legendary hero
Ultramarine Corp
1461
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Posted - 2014.02.05 15:54:00 -
[51] - Quote
The dark cloud wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. According to Lore Minmatar use cheap but RELIABLE weaponry. Anything ineffective and/or unreliable is discarded. The lfaylock is both unreliable and ineffective even when it does connect. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. No Sp refund for flaylocks. Simply cause people like you abused them till no tomorrow and used them as "i win" button on close quarters. Now you pay with your SP for your lazyness.
1. flaylocks were never 1-win buttons, unless you ran galente scout or proto caldari logistics.
2. Flaylocks were intended to be used in CQC
3. everyone, especially myself, said the only problem with flaylocks were the fire rate.
4. no other weapon in the game has a trajectory and requires an entire clip to kill an enemy.
5. galente ARs out matched, out match, and will continue to out match HMGs. why not nerf that? isn't that an "I-win button that with 0 SP you can take out proto suits in seconds?
so, yeah. give me my SP back. because, its not fair. If your going to nerf the flaylocks on the grounds of flavor of the month, then Galente AR needs a nerf because its been killing HMGs for months.
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D legendary hero
Ultramarine Corp
1461
|
Posted - 2014.02.05 15:54:00 -
[52] - Quote
Yeeeuuuupppp wrote:No leave the flaylock **** off my weapon. I love my flaylock.
you sir do not use flaylock.
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D legendary hero
Ultramarine Corp
1461
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Posted - 2014.02.05 15:58:00 -
[53] - Quote
Yeeeuuuupppp wrote:If you KNOW how to use it then it's a very fun weapon
killing team mates in faction warfare doesn't count pal
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D legendary hero
Ultramarine Corp
1468
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Posted - 2014.02.05 20:17:00 -
[54] - Quote
xSir Campsalotx wrote:Make it have less dps than comparable sub machine gun, then give it like 4-5m splash balanced, any other gun can out dps it but it is hard to miss with, balanced everyone happy yay!
more like:
- 2m standard and 3m proto. -250+ direct hit, 150 splash (to the extremity of the radius) -the fire rate of a standard breach scrambler pistol
this is balanced.
-OR-
remove it and refund me my SP
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D legendary hero
Ultramarine Corp
1499
|
Posted - 2014.02.07 18:01:00 -
[55] - Quote
bump
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D legendary hero
Ultramarine Corp
1499
|
Posted - 2014.02.08 00:20:00 -
[56] - Quote
Marad''er wrote:I agree. Infantry splash weapons shouldn't be in the game. Remove mass drivers as well.
I'm serious btw
while your at it remove SMGs, Scr, ARs, LR, Tanks and all turrets. then we can throw a tea party and watch my little ponies, and have pillow fights, and play with pink fluffy animals....
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D legendary hero
Ultramarine Corp
1504
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Posted - 2014.02.08 01:44:00 -
[57] - Quote
Denchlad 7 wrote:onononono.
You do not remove my favourite weapon that I have constantly persevered with for so long. And if you can aim its still actually quite good.
The Flaylocker is becoming an extinct breed, we need a Flaylock brotherhood.
I beleive you. Except i don't. MOLON LAB DOES NOT USE FLAYLOCKS.
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D legendary hero
Ultramarine Corp
1540
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Posted - 2014.02.10 21:18:00 -
[58] - Quote
bumpo
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D legendary hero
Ultramarine Corp
1575
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Posted - 2014.02.14 22:33:00 -
[59] - Quote
seriously. its garbage and not getting fixed so give me my SP back. the smg is already getting nerfed anyways...
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D legendary hero
Ultramarine Corp
1575
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Posted - 2014.02.14 22:34:00 -
[60] - Quote
Mordecai Sanguine wrote:D legendary hero wrote:Since, it is obvious from the responses of the community that Flaylocks are undesirable it should be removed and SP refunded. Observe:
- Flaylocks are despised by most of the community.
- Flaylocks fail to produce consistant results, and fail at their intendd use.
- their intended use was obscured because of the nerf.
- hitting targets is too hard because of the inconsitancy in splahs damage distribution and small radius
- Even prototype flaylocks cannot compete with a milita scambler pistol
The SP refund is deserved because Flaylocks are an entire field of SP that is useless. When tactical assault rilfes where nerfed, no SP was refunded because it was a field of Assault rifles. Therefore, you could simply switch to using std AR, breach and burst without investing more SP. Since very few if any are using flaylocks on their fits and the FLaylock is getting no kills (CCP has the information and charts and knows these numbers are in the 10s out of the 1,000s of players in DUST) it should just be removed. When the information for flaylocks is reviewed and compared to that of SMGs, nova knives and scramble pistols we can see that it doesn't even make average. According to Lore Minmatar use cheap but RELIABLE weaponry. Anything ineffective and/or unreliable is discarded. The lfaylock is both unreliable and ineffective even when it does connect. This is a petition and discusion. I move for us to remove the flaylock and refund SP. All in favor just confirm it. ...It's a Minmatarr weaponery isn't ? So Minmatarr Assaults get +5 ammo per mag isn't ?
dnt matter... its garbage. plus you need inmatar assult for that to even happen. what about sentinal, and scout?
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D legendary hero
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Posted - 2014.02.15 06:59:00 -
[61] - Quote
Awry Barux wrote:At this point, now that rifle hit detection is working, you could return the flaylock to its old stats and it wouldn't be overpowered. ^^this
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Posted - 2014.02.15 20:52:00 -
[62] - Quote
Maken Tosch wrote:I sign to counter sign.
I disapprove of this thread.
No, I am not obligated to explain.
Then I counter sign your counter sign. any post under this post is an automatic "I agree with OP"
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Posted - 2014.02.16 05:20:00 -
[63] - Quote
a brackers wrote:If u want it removed so much then fine it should be, but WITHOUT ANY SP REFUND. If people put skills into the flavour of the month, then they shouldn't get them back when it gets nurfed.
So, why give an infantry respec with 1.8 or why did vehicles get a respec?
Plus, it doesn't make any sense. It wasn't flavor of the month until everyone had it proto and armor was UP. It was a side arm that was doing what it was supposed too Caldari logi was OP for 6 months.htfu
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Posted - 2014.02.16 20:41:00 -
[64] - Quote
Yeeeuuuupppp wrote:ROMULUS H3X wrote:Yeeeuuuupppp wrote:ROMULUS H3X wrote:This thread is just making the flaylock more popular again, thanks you sir... for you have FAILED.
By the way I flaylocked another 5 Gunnlogis, a Viper, Grimsnes, Python and countless LAVs this last week.
Flaylock is OP.
I killed several heavies yesterday :) my flaylock is my troll weapon like the plasma cannon... if I was gonna go all try hard mode I'd use my TT-3 or my M209 ... I miss the days where people couldn't stack 800+ armor on a medium frame though... But I must admit.. I shot a dropship with it and it got tangled up in the city and died.. it was hilarious Ya I completely agree, I get so much more enjoyment from Slaylocking punks (Like when a scout jumps on my back with a shotgun and I just turn around and pump 2 explosive rounds in his throat) Of course we all can run around with our submachine guns and scrambler pistols but that's just not fun for me. Not to mention I know it must be fun for people to ACTUALLY bump into people using the Flaylock, I sure as hell get excited for a Slaylock Showdown. By the way: the fruitbag that started this thread blocked my posts because he couldn't handle the truth... Pathetic. This one time I was loving the flaylock so much that I went dual flaylock.. it was a terrible idea but I must admit, they were not expecting another flaylock it was a great deal of fun but costly. The only real reason why I use the Scrambler Pistol is because the headshot bonus is ridiculous. Smg is the "Oh **** I'm not gonna have enough time to reload before I die"
The flaylock will never get buffed. People keep moving to nerf everything that is minmatar. They are going to nerf SMGs, they want to cripple the CR, the HMG is already garbage, mass drivers are a joke, and flaylocks are laughable at best. Minmatar assult suits are garbage, minmatar logi's are pathetic, minmatar scouts have no purpose and the minmatar heavy is goingt o be the weakest with no actual difference in movement speed among the heavies.
all in all, the minmatar as a race are inferior to every other race in just about every regard in dust. This isn't entirely CCP's fault. CCP gave minmatar weakness many glaring weakness but tried to balance those weaknesses with wonderful advantages...
The community as a whole continues to complain about every advantage something minmatar has until it gets nerfed. Now, the minmatar race is inferior in every regard to the other races (primarily galente and caldari, but also amar in most respscts).
So, if the minmatar are going to be so bad, and we have to try that much harder to get the same results, they should eliminate the race and give back SP. My idea is this. If something minmatar is weak, ask to have it buffed. if the community refuses to let it get buffed to an efficient level, then remove the weapon/suit and refund the SP. its only fair.
Starting with the flaylock.
Btw: the reason why i block people is when they are clearly trolling. Trolling has nothing to do with truth or lies, trolls just want to annoy people and i dnt take bullshit from anyone.
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Posted - 2014.02.17 05:30:00 -
[65] - Quote
[quote=hgghyujh]whats that weapon that doesn't get bullet mag is worthless and broken? say it isn't so. Really you spent the points in a stupid OP weapon and now you pay the price STFU.[/quote Your clealy an ar ******. So , a weapon isnt a bullet hose hit scan weapon, ITA Horta be op? Stfu *****
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D legendary hero
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Posted - 2014.02.17 23:01:00 -
[66] - Quote
support the cause
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Posted - 2014.02.18 19:24:00 -
[67] - Quote
Yeeeuuuupppp wrote:gustavo acosta wrote:While we're on the topic, should we remove/nerf SMGs because some people use it as a main weapon instead of a sidearm? That's like saying "Can we nerf all light weapons because people are using it in the heavy weapon slot?" Can we nerf/remove you for daring to say such a thing?
but that is the basis behind which the flaylock was nerfed. so, we should nerf SMg, ion pistols and the caldari SMG yes even before they come out.
this hypocritical thinking is really frustrating.
something that is OP for one reason is cmpletely balanced for another.
PR has been beating hmg,s in cqc since 1.0 but now a CR does it and its OP?
SMGs and even Scr pistols can be run as main weapons effectively... but a flaylock does it and needs to be nerfed? What other weapon in the game requieres an entire clip to kill one enemy? (with 500+ ehp).
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Posted - 2014.02.21 17:37:00 -
[68] - Quote
The Robot Devil wrote:We should remove as few things as possible from the game. One reason the game is so frustrating is because of the lack of items. Let it stay because there is no good reason to remove them. If they were creating a technical problem then I would agree but they are just UP and will be tweaked in the future.
i highly doubt they will be tweaked. Too many people hate them. in fact 90% of minmatar weapons in the game have been nerfed so far. and only 1 has been buffed and even now it is lack luster compared to weapons ts supposed to beat in CQC.
the MD has been nerfed, the SMG will be nerfed in 1.8 (getting its range and damage halved), the flaylock pistol has been nerfed, the HMG has been nerfed serval times (on purpose and inadvertently through hit detection changes, aiming changes, etc), the CR is confired to be nerfed for 1.8, proximity explosives were inadvertently nerfed when vehicles got higher ehp and durability (even without hardners most LAV's can withstand a blast from a prox), contact locus grenades got nerfed (i didnt support them like that but they count as a locus grenade nerf)
RE are the only minmatar weapon that hasn't been nerfed to the ground. so, out of 8 weapons. 7 have been nerfed. and "buff" to the HMG made it only slightly better, still no where near where it needs to be.
A PR, RR, CR, or Scr can easily out gun a HMG of the same tier. thats why many heavies in pub matches run ADV HMG with damage mods, because the HMG by itself and on std level cannot compete with light ARs. of course after the CR gets nerfed the CR and HMG will both suck.
therefore, I have reason to beielve that these weapons especially the flaylock will never be "balanced" s I want my sp back. I dnt OP weapons, I want stuff that works. I want minmatar weapons, but evidently CCP and the community hates minmatar. no other race has had so many weapons nerfed and no other races drop suits suck so hard (see my other thread).
since everyone clearly hates the flaylock just remove it and give me my SP back. it's only fair. Caldari logi's got to do it.
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Posted - 2014.02.21 18:13:00 -
[69] - Quote
Xander Mercy wrote:or you can try hitting the target instead of the ground
hahaha. show me a video where you do that for an entire game consistantly and dnt instantly die afterward.
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Posted - 2014.02.21 18:14:00 -
[70] - Quote
Buster Friently wrote:Xander Mercy wrote:or you can try hitting the target instead of the ground Hail AR 514. Spray and pray for the win.
pretty much. and guess what? the only AR that isnt spray and pray everyone want s to nerf (CR).
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Posted - 2014.02.22 04:00:00 -
[71] - Quote
Yeeeuuuupppp wrote:D legendary hero wrote:Buster Friently wrote:Xander Mercy wrote:or you can try hitting the target instead of the ground Hail AR 514. Spray and pray for the win. pretty much. and guess what? the only AR that isnt spray and pray everyone want s to nerf (CR). ACR is spray and pray
not talking about ACR. the assualt variants are what really are abit unbalanced.
ARR and ACR.
AScr is really op too. but the regular scr is just rediculous all around.
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