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Fox Gaden
Immortal Guides
2227
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Posted - 2014.01.23 16:16:00 -
[1] - Quote
I too would like to see some smaller districts that only allow 8v8 battles, so that smaller Corps might have a chance of holding them.
I donGÇÖt think removing the ISK generating potential of districts is a good idea, but I do think that it should be a much more complex system. Personally I am inclined toward a system similar to Planetary Interaction in EVE, only run by Corporations rather than individual players.
As Soraya says, a system were the resources vary would make some districts more important and some districts less important to a corp, depending on what they were trying to produce. It would also make some planets more valuable than others.
I also would really like location to matter in Planetary Conquest. PC was setup that way, and then the introduction of unlimited clone packs just before it went live ruined the larger tactical aspect of PC.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2230
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Posted - 2014.01.24 11:27:00 -
[2] - Quote
If you could not get anything from having a district, what is the point of owning a district? I think our current problems stem from location not mattering. Small corps canGÇÖt take some backwater system with no strategic value, because all districts are of equal value. A large corp can just as easily hold 1 district on ever planet, as holding whole planets. There is no supply chain to stretch thin, no over extending themselves (other than just holding too many districts).
PC was supposed to be like the board game RISK, but with clone packs it is like a board game where you can move any piece to any square in a single move. Not much of a game.
To have 64v64 on the PS3 we would have to have smaller simpler maps with much smaller polygon counts.We would still probably have lag issues. When you played 128v128 in 2010 were you playing against people on the other side of the planet? Or were you on a local server?
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2238
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Posted - 2014.01.24 16:10:00 -
[3] - Quote
The solution to the Clone pack issue is to give them the same movement restrictions as moving clones from districts, and then restrict where you can deploy them from. I suggested having to deploy them from High Sec systems, or further restrict it by having to deploy them from Genolution Stations, so CCP can control deployment range by where it places Genolution stations (or just stations with Genolution offices).
Then new Corps could get into PC using clone packs, but clone packs would not reach deep into Low Sec, so getting into or defending those areas would involve location based play such as using choke points and capturing beachheads.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2249
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Posted - 2014.01.25 22:33:00 -
[4] - Quote
Ok, how about this.
Clone packs can only be purchased from stations that have a Genolution Corporate offices. Adding a Corporate office to a station is easier and has less impact on EVE than adding a station.
Transport of the Clones is done in EVE using a War Barge class ship.
Clones can also be transferred from districts you own, to a friendly War Barge in orbit anchored over your district.
Attacks on other districts are launched from a War Barge anchoring over the target district.
To accommodate DUST Corps that do not have EVE support, have the ability to contract an NPC War Barge to move Clones. Since the NPC War Barge will not have EVE player support, give it more hit points than the Player Owned War Barge, but still make it killable if a large group of Battleships catch it in transit. Give it a very high Warp Strength so it canGÇÖt be easily warp scrambled/disrupted, but make it drop out of warp 30km from the gate like when using autopilot. It is big and slow. The more gates the NPC War Barge has to pass through, the longer the enemy fleet has to pound on it, so on longer trips it can be taken down by smaller fleets. Once the War Barge is anchored over a district, have it become invulnerable until after the battle.
Any EVE PVPer will tell yeah that going through a gate is the most dangerous part of travel. The more jumps you have to make the more dangerous the trip. This would definitely make location important. Attacking districts in the same system would mean that you would not have to go through any gates, while controlling a dead end constellation would mean you can avoid high traffic systems.
Strong DUST Corps that donGÇÖt have strong EVE support can use NPC War Barges, but will likely only move one or two systems for an attack because the chance of loosing a War Barge with all its clones will go up with every gate it has to jump through.
Smaller Corps with both an EVE and DUST presence can get a War Barge into a back water system and try to hold that system.
Strong EVE Corps can help their DUST friends get to any system they want to attack, by defending the War Barge against attack, but then their DUST friends still have to win the fight on the ground.
Finally, to avoid having to have people sitting in space watching for War Barges all day, make it so you have to register the District attack with CONCORD before you are authorized to transfer Clones to a War Barge, so the defending Corp gets a notifications that the attacking Corp is loading a War Barge somewhere for an attack on a specified district. After the attack order is launched, there should be a two hour window in which the War Barge can anchor over the target district. If they donGÇÖt get their in the 2 hour window, they will not be able to anchor.
So, each Planetary Conquest district attack will have two phases. First and EVE phase where the War Barge can be destroyed, killing all the clones. Second the fight on the ground if the attacking War Barge manages to anchor over the district.
Edit: Of course something needs to be added to make owning Districts very important to EVE Alliances.
Fox Gaden: DUST Wall of Fame, 2014
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