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Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
5926
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Posted - 2014.01.24 18:31:00 -
[1] - Quote
People are so butthurt over the TTK and they blame it on damage mods
We have this discussion long ago in the closed beta, nothing wrong with damage mods. They should not be removed, or moved to another slot, or anything like that.
Wait for new damage mods stats, CCP remnant said they're changing them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5929
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Posted - 2014.01.24 20:24:00 -
[2] - Quote
NoxMort3m wrote:Cat Merc wrote:People are so butthurt over the TTK and they blame it on damage mods We have this discussion long ago in the closed beta, nothing wrong with damage mods. They should not be removed, or moved to another slot, or anything like that. Wait for new damage mods stats, CCP remnant said they're changing them. Even if your right new weapon mods in the current slot layout would cut down dmg mod spam Oh would you look at that
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5929
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Posted - 2014.01.24 20:55:00 -
[3] - Quote
Alena Ventrallis wrote:JL3Eleven wrote:Nope. Glass cannon vs. Tank argument here.
Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Move damage mods to lows. Shield tankers get more damage, but have less hp than armor tankers. Move most (all but damage mods, armor mods, and fitting mods) to highs. Armor tanks deal less damage, but have more versatility. Its the same way in Eve. Alena, you're forgetting that any armor tanker with more HP than a shield tanker is going to be so slow he won't be able to keep up with his friendlies. I never run with armor suits with more than 500 armor.
Gallente are all about getting close and absolutely decimating the enemy at that range. Without damage mods, Gallente simply cannot do that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5938
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Posted - 2014.01.25 05:26:00 -
[4] - Quote
NoxMort3m wrote:Cat Merc wrote:Alena Ventrallis wrote:JL3Eleven wrote:Nope. Glass cannon vs. Tank argument here.
Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Move damage mods to lows. Shield tankers get more damage, but have less hp than armor tankers. Move most (all but damage mods, armor mods, and fitting mods) to highs. Armor tanks deal less damage, but have more versatility. Its the same way in Eve. Alena, you're forgetting that any armor tanker with more HP than a shield tanker is going to be so slow he won't be able to keep up with his friendlies. I never run with armor suits with more than 500 armor. Gallente are all about getting close and absolutely decimating the enemy at that range. Without damage mods, Gallente simply cannot do that. I disagree i do fine without dmg mods , i agree itd be easier with them but theyre op hence the nerf It depends on playstyle.
Damage mods aren't always the best choice. Infact in terms of TTK, stacking shield extenders is actually better than damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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