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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
82
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Posted - 2014.01.22 18:34:00 -
[1] - Quote
Reav Hannari wrote:Speeder bike concept art was shown at the last Fanfest. It'll likely need to be called in though. I hope it gets a small drop pod and not an RDV. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
85
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Posted - 2014.01.22 19:48:00 -
[2] - Quote
McFurious wrote:Hover bike from last FanfestI would hope, since they hover, that they'd be better at navigating offroad terrain. Bumps and hills really slow the LAV down. I feel like terrain is one of the most frustrating aspects of the game. It doesn't just slow you down. For LAVs, it prevents the gunner from actually hitting anything on the move. For HAVs terrain is a pain to navigate and for infantry, it's very easy to get stuck in the most ridiculous ways.
I really wish there was an actual effort to fix this weakness. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
85
|
Posted - 2014.01.22 20:18:00 -
[3] - Quote
Ulysses Knapse wrote:Caractacus Black wrote:I propose that we have the the option to equip a Nano Bike Module to Drop Suits that when activated generates a speeder bike via nanites. This kind of technology is not feasible. Not even in New Eden. So please stop trying to break the lore, okay? We have mercenaries with instant consciousness transfer.
You can always argue on the grounds that it's some random black box technology that has been found somewhere and adopted by the factions. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
86
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Posted - 2014.01.23 10:45:00 -
[4] - Quote
BL4CKST4R wrote:I don't think it would be possible with nanites since you would need some form of matter and a lot of energy to construct the bike. But calling in the bike and having it warped next to you or under you, that is possible. You could give heavies a bike module that is visible on their model. A huge thing that looks like an oversized but form-fitting backpack. It would transform into the bike.
...Now I want visible modules. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
87
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Posted - 2014.01.23 11:56:00 -
[5] - Quote
Jackof All-Trades wrote: You have no idea the effort CCP puts into creating the lore behind their technology, do you |:
Why would I? |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
90
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Posted - 2014.01.23 22:15:00 -
[6] - Quote
I wasn't aware that people actually suspend their disbelief in Dust. Ingame characteristics are already so ridiculous that I simply ignore that stuff. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
90
|
Posted - 2014.01.23 22:37:00 -
[7] - Quote
Ulysses Knapse wrote:Sole Fenychs wrote:I wasn't aware that people actually suspend their disbelief in Dust. Ingame characteristics are already so ridiculous that I simply ignore that stuff. Not nearly as ridiculous as vehicles materializing out of nothing. Though vehicles dematerializing into nothing is almost as bad... That needs to be fixed, actually. Then you can also give everyone unlimited stamina and triple the ranges of all weapons. And give everyone auto-aim and homing bullets and scopes that allow you to headshot anyone from any range, with no sway whatsoever because superhuman clones full of combat enhancements should have perfect stability of aim.
Plasma cannons now blow holes into the environment (let's see how you'll implement that) and MCCs can be damaged (even if only neglegibly) by infantry units and vehicles. And you can protect your MCC by catching NULL cannon fire with dropships. On the topic of dropships, everyone could shoot out of them with most weapons and the thrusters would be a deadly weapon against infantry. They would also have flight stabilizing software, instead of handling like drunken cows and no one in their right mind would design something that gains thrust by losing altitude, with no means of safe descent in case of emergency.
Actually, just remove infantry combat altogether. Space ships in the setting are advanced enough to just point pinpoint warheads at the ground and eliminate every single infantry unit with a single payload and no collateral damage, similar to what modern day drone strikes already do. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
91
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Posted - 2014.01.24 10:03:00 -
[8] - Quote
Ulysses Knapse wrote: Those are some very stupid comparisons.
The point about stamina is far more credible than your point about materializing bikes. Trained humans do not get tired after jogging for one kilometer. DUST mercs do so after maybe a hundred meters - A distance that ordinary humans can sprint. That is far more unrealistic than some magical hypertech (And yes, portable wormholes and nanomachines ARE magical hypertech) that does not exist (yet) and thus could be usable for all kinds of weird things.
You can ALWAYS just go "Hey, people found some sleeper tech and it can materialize bike-sized vehicles. We don't know how to change it to do anything else, but it's perfect for our mercs". Just like how nanohives use nanites for molecular assembly, which means that the setting should be post-scarcity. Considering the amount of ammo created by a nanohive, you just need a slightly bigger one to create a bike.
Personally, I'm pissed off that you derailed a thread about an awesome idea into whining about supposedly being incompatible to lore. You just latched on a single completely superfluous aspect of the thread and started bitching. I can guarantee you that CCP will have a very easy time finding an excuse for these things if they ever implement them like OP stated. At the very least, calling in an RDV for them would be a real waste. If you don't want a personal bike-drop uplink or bike-nanohive or something, you can always make it a module that creates a huge-ass transformable backpack or just let it drop from orbit, just like turret installations already do. Or are you telling me that drop pods for bikes are ALSO breaking lore?. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
91
|
Posted - 2014.01.24 10:26:00 -
[9] - Quote
Ulysses Knapse wrote:Sole Fenychs wrote:*pathetic moaning* The idea isn't just bad for lore, it's bad for gameplay, too. Vehicles materializing out of nowhere? Yeah, it sounds awesome, but would it benefit the game as a whole? Yes, because it would allow players to call in a vehicle while redlined. It's a perfectly viable comeback mechanic. Call in your bike without the chance of those railgun HAVs just shooting an RDV and then break out or Jihad bike them or something.
Not to mention that it would be the simple alternative to calling in an LAV. Instead of waiting for half a minute, you just wait a few seconds and then take off. This would be offset by even lower armor, less weapon strength and being even more exposed than an LAV driver, while having the same amount of speed. |
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