|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
|
Posted - 2014.01.21 21:42:00 -
[1] - Quote
Bojo The Mighty wrote:
As Effective range decreases, DPS should increase by relation
Therefor Rail Rifle should have the least Damage Per Second followed by Scrambler Rifle (ignoring charge) and increasing as we approach combat rifle and Assault Rifle having the highest DPS since its effective range is the least of the rifles. This should seem like common sense since weapons with shorter ranges are at a range disability, they should make up for it with a higher DPS value aka faster kills.
Damage Per Shot
With range, the damage per shot should increase. This is because at range it is essentially increasingly difficult to hit moving targets so each shot really needs to count and so thus Rail Rifle should have the most damage per shot followed by scrambler rifle, combat rifle, and assault rifle. This would mostly be because high range weapons need minimal kick to be effective at their ranges and thus a slower RoF which is compensated by a higher damage level.
Currently this only seems like common sense but as of now it's not being applied wholesomely to the game. Currently the Assault rifle is at both a range and DPS disadvantage to many if not all the other rifles. That does not make sense, to stack cons onto a weapon. If the game needs balance then why not have everything actually balanced? Where pros and cons offset eachother but cause the weapon to be used in a certain style. I'm not trying to cry specifically about the Assault Rifle but rather push for a range versus DPS versus damage scenario where there would be no unbalance (to your favor or lack there of) to your choice of rifle.
The rail rifle in terms of damage versus range currently follows suit however it has a DPS that defies its range. It's a simple equation where range decreases, DPS increases. It just makes sense. If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
|
Posted - 2014.01.21 22:06:00 -
[2] - Quote
Bojo The Mighty wrote:Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS.
But it outranges the TAC AR, it's all about playing the ranges and the damage application. If all weapons had a higher DPS then the Assault Rifle why would use the Assault Rifle? If the Rail Rifle had higher DPS than scrambler rifle then why bother with scrambler rifle. If everything is literally balanced, how could there be a wrong choice? But thanks for bringing that up You can't only balance with numbers... For the ScR to have less DPS than an AR it would require it to do only only 36 damage per shot, or have a RoF of 350 rounds per minute. I don't think I need to tell you that this would be utterly worthless.
Some weapons require more skill to use than others. In videogames, this skill requirement is almost always rewarded with higher DPS than another weapon that is easier to use.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1487
|
Posted - 2014.01.21 23:18:00 -
[3] - Quote
Bojo The Mighty wrote:Fizzer94 wrote:Bojo The Mighty wrote:Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS.
But it outranges the TAC AR, it's all about playing the ranges and the damage application. If all weapons had a higher DPS then the Assault Rifle why would use the Assault Rifle? If the Rail Rifle had higher DPS than scrambler rifle then why bother with scrambler rifle. If everything is literally balanced, how could there be a wrong choice? But thanks for bringing that up You can't only balance with numbers... For the ScR to have less DPS than an AR it would require it to do only only 36 damage per shot, or have a RoF of 350 rounds per minute. I don't think I need to tell you that this would be utterly worthless. Some weapons require more skill to use than others. In videogames, this skill requirement is almost always rewarded with higher DPS than another weapon that is easier to use. Or you scale the AR DPS up so you don't have to a 350 rof. But who/what defines what weapons require more skill? Semi-auto versus automatic? Heat versus lack there of (in that case ScR would have highest DPS followed by laser rifle, HMG, then KRINs)?And what would prevent it beating an AR in CQC? *Genuine questions not trying to be snooty*
I'm not saying that ranges should have no effect on the DPS of a weapon, it should. If both the AR and ScR required the same amount of skill, I would definitely say the AR should have more DPS. But, the higher skill requirement of the ScR is large enough that it overrides that that rule. There is no scientific way to determine this, and you often have to follow your gut. You should just know whether one weapon requires more skill than another.
In order from highest to lowest skill requirement, the rifles:
Laser Rifle Overheat, backwards damage profile, small optimal range, no dispersion
Scrambler Rifle Semiautomatic, Overheat
Tactical Blaster Rifle Semiautomatic, Small Magazine
Burst Blaster Rifle Burst Fire, High RoF
Combat Rifle Burst fire, High RoF
Rail Rifle Fulky Automatic Charge time, Low Rof
Blaster Rifle Fully Automatic, Large Magazine
Assault Rail Rifle Fully Automatic
Assault Combat Rifle Fully Automatic, High RoF
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1487
|
Posted - 2014.01.21 23:55:00 -
[4] - Quote
Ulysses Knapse wrote:Fizzer94 wrote:Laser Rifle Overheat, backwards damage profile, small optimal range, no dispersion
Scrambler Rifle Semiautomatic, Overheat
Tactical Blaster Rifle Semiautomatic, Small Magazine
Burst Blaster Rifle Burst Fire, High RoF
Combat Rifle Burst fire, High RoF
Rail Rifle Fulky Automatic Charge time, Low Rof
Blaster Rifle Fully Automatic, Large Magazine
Assault Rail Rifle Fully Automatic
Assault Combat Rifle Fully Automatic, High RoF Are we calling them "Blaster Rifles" now? How unimaginative. Might as well call the others the Railgun Rifle, Autocannon Rifle and Pulse Laser Rifle. Also, the Laser Rifle should not be grouped with the AR-type weapons, it is very much unique. Its what I and few others have decided to call them . At least its more imaginative than 'Assault Rifle' I pushed for 'Ion Carbine', but they wanted nothing of it...
I know that Laser Rifle isn't in the same category, but I did want to clarify to him that it requires more skill to use than a ScR, and ought to do more damage.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
|
|
|