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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
8
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Posted - 2014.01.21 20:18:00 -
[1] - Quote
Tank vs AV in 1.6.
Tanks were not simple, they weren't something anyone could pick up and be good at.
You had to work on your fits and player skill, Tankers had vast variety in the fits we could use.
As of now anyone can pick up a MLT tank & own the field. MLT tanks are basically on par with 15m sp + tankers.
AV in now underpowered, 2 -3 AV specialist should be able to take out a tank.
Back in 1.6. I believe AV was fine. Except for the forge gun which was an extremely effective way of dealing with Tanks.
All CCP needed to do was do some minor adjustments to the stats. & regulate the drop ships and rails guns.
I believe CCP didn't have to change Tanks so dynamically, and basically dumb dumb everything, for everyone to use.
As of now the only thing i see is TANK 514. Infantry are garbage and MLT tanks are owning everyone. It shouldn't be like that.
Tanks should be complex, expensive, and require skill to use. 2-3 AV should be able to take out a tank. 1 AVer if the Aver is really good.
We should not be seeing tanks everywhere, over simplified & extremely fast. AV is as of right now is not effective at all.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
8
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Posted - 2014.01.21 20:37:00 -
[2] - Quote
Atiim wrote:*Grabs Popcorn*
Please Atiim? tell me that these points are not valid? they hold weight., and most of them are true. Its unbelievable what I'm seeing. This community is divided beyond belief. counter argument me I want to see your side?
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
8
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Posted - 2014.01.21 20:46:00 -
[3] - Quote
Hired Pinp wrote:AV was far from "fine" when proto swarms wipe out your 6,000 armor tank in two volleys, something sure as hell isn't right.
Yes I agree some of the av had to have some stats reduced, however av should still be effective. timing and hardeners played a role into this also. You could see swarms 50meets away before contact.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
8
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Posted - 2014.01.21 21:18:00 -
[4] - Quote
Skihids wrote:It wasn't all fine when HAVs could passive tank huge amounts of damage long ago or pre 1.7 when they couldn't survive a lone swarm launcher.
Passive tanking led to pretty much an either/or situation. Either they could tank enough damage to be useful in which case they could last forever, or they could be destroyed pretty quickly. There might be a middle ground in there, but the line is so thin that it's near impossible to find and easy to fall off.
So CCP decided to try something different. Forget trying to balance passive tank and switch instead to active tanking to create a "Waves of opportunity" model instead. Now vehicles could be both strong enough to be feared and also weak enough to be easily killed, just at different points in time.
Did they get it right on the first pass? Of course not. Did anyone really expect them to?
This is a complete change of direction and will require quite a bit of time and development to balance. CCP will need to release content not yet developed, like webifiers and eWar. They will need to adjust AV, probably multiple times.
The change has sent V/AV balancing back to square one. It would benefit hugely from a test server but we don't have one. That means a greatly drawn out development cycle that is difficult to deal with for a "released" game, but that's what we have.
We can't change any of that, but we can change our own expectations. You will be much less frustrated if you admit to yourself that this isn't final, it isn't nearly final, and in fact is an early beta. It's going to change and it's likely to be a year or more before we find a balance that most can agree with.
You're 100% right, I just want to hope for the best, honestly. I'm not trying to argue with anybody I'm just bringing up points. I should be more optimistic. This is a new direction and we are back at square one, I can accept that.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
8
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Posted - 2014.01.21 21:20:00 -
[5] - Quote
Hired Pinp wrote:Lol no that's why they lowered the swarm launcher's max range, after a certain distance they would turn invisible, not to mention the occasional unnatural corner turn. The whole militia tanks and their modules need to be reworked, as you previously said they take no sp as opposed to 1.6 where only the well fitted and intelligent tankers managed to survive.
Yes the swarms would glitch out occasionally but that was a connection/server issue, and I guess that played a part. Yes! & I'm glad you agree with me.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
9
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Posted - 2014.01.21 21:57:00 -
[6] - Quote
Atiim wrote:Hired Pinp wrote:Lol no that's why they lowered the swarm launcher's max range, after a certain distance they would turn invisible, not to mention the occasional unnatural corner turn. The whole militia tanks and their modules need to be reworked, as you previously said they take no sp as opposed to 1.6 where only the well fitted and intelligent tankers managed to survive. Simply nerfing MLT modules will do almost nothing but remove the only consistent counter to experienced vehicle pilots. As for that last statement, what was the problem with this? Only the well fitted and intelligent tankers should survive. If you are inexperienced and have a poorly fit vehicle, experienced AV should put down like a mad dog when you are piloting. "The best rivals the best, and only the best."
I agree with this statement by Atiim. The last statement of Hired Pinp I must have misread. Thinking that he was agreeing with me, I guess not? I believe they should just have released the PRO variants of vehicles. & took another look at honest look at AV. Not change things so dramatically and over simplified everything.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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![Vance Vyth Vance Vyth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vance Vyth
DUST University Ivy League
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.21 22:07:00 -
[7] - Quote
This is another direction and another look, i guess this is the way its meant to be? but shore as hell not the way I pictured it... Only time will tell. I don't know how much more this development team can take honestly lmfao.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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