Kigurosaka Laaksonen
DUST University Ivy League
168
|
Posted - 2014.01.21 14:38:00 -
[1] - Quote
This thread got me thinking and I felt my thoughts on it were worthy of its own thread.
Aero Yassavi wrote:CRISIS BATTLESUIT wrote: Nice number crunching though I think you have one fatal flaw in you're idea, the swarms are Caldari so for you're plan to work you will need to use a Caldari suit. Though perhaps you are right because its explosive damage...
While the swarm launchers are indeed Caldari, they are classified as explosives and Minmatar commandos get the bonus to explosives. That is why I stated the racial bonuses need to be changed to "2% [race] light weapon damage per level"
I feel like this dialogue really shows that DUST needs to be as much like EVE as possible to not only be a successful game, but to fulfill the vision that CCP had when they announced this game.
In this specific instance, the way damage is handled. Currently, weapon types match damage types. In other words, a Hyrbid weapon does Hybrid damage, and that does +10% to shields and -10% to armor. Shield and armor basically have no damage resist profile; it's all built into the weapon/damage type.
If DUST more closely followed EVE, weapon type and damage type would be different, and damage type would be dependent on weapon type. Armor and shields would have unique damage resistance profiles across the board, specific to race, or customizable through modules. (I wouldn't like resistance mods. Slots are already extremely limited for this level of depth.)
In this example, Hybrid weapons wouldn't do Hybrid damage. They would do mostly kinetic damage with some thermal damage. Like in EVE, shields and armor would have resistances to each damage type, EM, Thermal, Kinetic, and Explosive. Using the base T1 resist from EVE, shield resists are 40% Kinetic (2nd best) and 20% Thermal (3rd best), and armor resists are 25% Kinetic (3rd best) and 45% Thermal (2nd best.)
The specific ratios of damage types and values for resists could be modified to best fit DUST, even so that in the end, Hyrbids do damage like they do now, but separating Weapon type from Damage type would open up the way for CCP to have more wiggle room for future nerfs, buffs, and changes in general.
Something I really think this would help clear up is the case of Missiles and Explosive weapons. In DUST our weapon (and corresponding damage types) are Hybrid, Laser, Projectile, and Explosive. Hybrids are split into Rails and Plasma(Blasters) for the purpose of give Caldari and Gallente bonuses to a unique weapon set. Minmatar generally get bonuses to Projectile and Explosive. The problem is that Explosive covers missiles, a traditionally Caldari (not to the exclusion of T2 Amarr and Minmatar) weapon.
If we do things my way, which is the way CCP does it in EVE, we would replace our Explosive weapons with Missiles, (rename Laser to Energy for the sake of consistency, but that's not major) and add EM, Thermal, Kinetic, and Explosive as damage types. Energy damage type would be mostly EM with some Thermal, Hybrid would be mostly Kinetic with some Thermal, and Explosive would be (tricky because of mostly selectable damage types from EVE, but just average it out) mostly Explosive with some Thermal. Missiles would do 100% of one damage type and have selectable damage types based on the missiles you choose.
Damage bonuses would be for damage type instead of weapon type. This way the Caldari Commando could get a bonus to Kinetic damage (which, ironically, I hate on their missile ships) which would benefit Hybrid weaponry and the Swarm Launcher when using Kinetic damage. The Minmatar Commando could get a bonus to Explosive damage which would benefit its Projectile weapons and the Swarm Launcher when using Explosive ammo.
Just a couple side thoughts, with new damage type ammo for missile we could get shiny new explosion effects. Also, we need more handheld missile launcher options to flesh out that family of weapons. (I would consider the Flaylock as a missile, since it's ammo is self propelled.)
This would give CCP a LOT of flexibility in future nerfs, buffs, changes, basically anything.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|