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Oxskull Duncarino
Tickle My Null-Sac
358
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Posted - 2014.01.21 14:07:00 -
[1] - Quote
+1 Good stuff Grit.
I'm in total agreement with your view that the present KDR is not something that should be part of Dust. Too many posers playing the game afraid to push an objective etc. not because of potential ISK loss, but because of their precious KDR I'd prefer to see it removed altogether and only have a stat that reflects WPs and W/L stats. This new stat would depend on all actions getting proper WP rewards though, an issue that still needs addressing.
If some kind of KDR stat is going to be left in the game though, I really like your suggestions. As an expansion to your ideas, I'll add mine. Since Dust is based on ISK loss and gain for both the individual merc and his team through equipment loss and clone loss, kills and deaths as we think of them ingame presently should have no place. Clones destroyed and lost should be the only stat applicable.
As you suggested, WPs and stat counts should be withheld till the clone is fully terminated with no possibility of revival. Only then should they be given to the participating players, with the splitting up of warpoints between players that you have suggested being excellent.
If stats and warpoints depend on the clone actually being fully eliminated rather than just dropped to the ground in a bleedout, I think gameplay would massively improve. More players in an organised team would be happy to push an objective with their squad even if there's a good chance of them getting dropped to the ground as their squad can roll in behind them, clear it out, and hopefully pick them back up, with no ISK or epeen loss if no headshot, grenade etc removed the option of a bleedout
A proper skilled triage Logi would become a highly sort after squad member. I already think this since I'm a HMG heavy that likes to Rambo but alot of people don't Since the WP and stats would depend on a full clone termination before allocation/change, I'd say that all of a sudden, players in bleedout that actually wait for a player with a needle to pick them up would increase a hundred fold, giving all players with needles alot to do At present people just exit bleedout early way to often.
People would stop giving out about being picked up in the middle of a gunfight. With the change they would want to be picked up as it would give them a chance to save their suit, and of course their epeen could stay shiny. A coup de grace will be a big thing
But, to keep things in balance I would still like to see a small amount of warpoints being given for putting a merc on the ground, with the main amount only being given on full termination.
It all needs to be fully fleshed out but bring on the change |
Oxskull Duncarino
Tickle My Null-Sac
360
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Posted - 2014.01.21 14:58:00 -
[2] - Quote
Sole Fenychs wrote:Guys, removing the reward for knockout and shifting it to termination just means that everyone will double-tap everything forever. That is *not* good for the gameplay, because you then have to develop OCD to get your kill WP, and makes the nanite injector system pointless, because there will be no one left to revive. Sorry but you're wrong. At present anyone playing this game with a brain has always been making sure to fully terminate an enemy after putting them down if the battle allows them. The ability to do a coup de grace was removed for a while and I hated it being gone. Doing it has always been the thing to do after a fight as having that person picked up behind you because you didn't rarely works out well
This game is about teamwork and should reward good teamwork. Players that just play loanwolf and safe with sniping, hit and run, etc. would just have to make sure to do the final damage with a headshot, or shot the bleedout clone, or use a grenade etc. to guarantee WPs. A good squad moving together won't have that issue.
And what do ya mean by double tap? There are very few weapons in Dust that doing a double tap would do the right damage to terminate a clone in bleedout. Either a single shot or more than 2 shots are needed.
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Oxskull Duncarino
Tickle My Null-Sac
360
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Posted - 2014.01.21 18:16:00 -
[3] - Quote
Sole Fenychs wrote:Oxskull Duncarino wrote:And what do ya mean by double tap? There are very few weapons in Dust that doing a double tap would do the right damage to terminate a clone in bleedout. Either a single shot or more than 2 shots are needed.
Imagine this: You only get WP if the enemy actually dies/bleeds out. You downed an enemy. You are in a firefight. You are a blueberry. What do you do? Shot at the other guy or continue shooting at the guy who is bleeding out? Remember, blueberries are the people that assault HAVs with ARs, hack installations just because of the 50WP and revive you in a firefight because it's 60WP. I'm really not getting your point here, but I'll try. Why would you turn around in the middle of a fight and and try to shoot the dude on the ground when there are other upright redberries to shoot. It takes another redberry to revive the one on the ground so if you make sure there are non you don't have to even waste bullets on the downed one. It's rare that I have a chance in the middle of a fight to finish downed mercs and they mostly bleed out or I've got them with headshots or grenades so my warpoints wouldn't change much with my suggested change. Any shooting of mercs on the ground I do is when it's just one or two I've to deal with and it's always after they've all hit the ground.
Yes, some blueberries will just go for finishing the downed clone but they'll get put down themselves then for ignoring the redberries mates. They'll get their WP and there will be one less clone for both sides. There will always be idiots around, but once the new mechanic is there for a bit then people will need to change. |
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