Dravok Silverblood
Tight Crew
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Posted - 2014.02.07 18:24:00 -
[1] - Quote
Heinz Doofenshertz wrote:Where to being. let's start with deaths.
Deaths are only deaths if you die. right now in Dust if you down someone, you get credit for a kill, even if he is latter revived. and even if he is revived, it still counts as a death for him, even though he did not expend a clone. this should be corrected.
To correct the death issue, a Kill should only be awarded after clone death. insta kill, bleed out, or respawn. If the clone is revived no kill is awarded, and no death is recorded.
Kills. a Kill is the ending on a clone, not wounding, not hurting, not downing, A kill, as stated above only when a clone destroyed, should a kill be awarded. the kill goes to the person who killed him, last blow. all others get as current a kill assist. as they helped, if you want to stop other people stealing your kills, Make sure the guy dies when you're shooting him.
to the Ratio. If you are going to call it a Kill Death ratio, that is waht it is Kills divided by Deaths Kills/Deaths.
If you want to take other things into account, say a Kill Assist ratio, an assist death ratio. that's fine those are easy to do.
I think the main issue here is that you are upset with the determination of kills or death and not the maths of the ratio itself.
LOL Stick to black boards you would never do well in a real war. ^^^^^^
I agree with the thread OP. As being a soldier in real life. FPS is trying to simulate that. If i get 1 kills 19 kill assists and 5 deaths it looks bad for my K/D at the end of battle. but lets say damage wise i took down 90% of the persons health on all the 19 assists and with out me each of my team mates that got the kill wouldn't have. instead they would have died, to the enemy's DPS that's a team swing of 19 kills to 19 deaths which is a change of 38 clones that can make or break a match. "but i don't need to tell you for ("hassy dumber then shitz" is good at math.. as he puts in his bio to make him self an elitist) so another question? A guy shoots a man 4 times on the battle field the 4 bullet hits his heart. guy dies but is still standing body hasn't dropped. man can't live no move pulse has stopped american medical science says he is dead. second shoot hits him in head knocking him on ground. third person shots him again and his visual cortex still records the image on his brain as the last thing he saw. Who killed him? according to you its the last bullet. well in that case, since in dust the person could still come back to life with a needle. The kill should go to the person that comes along and prevents the clone from being revived. no longer able to come back to existence and last bullet. fits all of you above logic "stop trying to act cool by conforming to the current system of thought, you bore me with your bland bandwagon logic -hanz"
My suggestion would be that every clone killed threw assistance in a match by the player be added to a pool then at the end of the match the total effective hit points of the kill assists be added together divide by number of kills to find avarge of dropsuite hit points. then compared to damage you dealt. standard median. and your given the hypocritical kills added to your K/D. still keep current kills and deaths, but rename it confirmed kills and deaths. so lets say using example above that they all had 100 hp. thats 1900 hp totall i did 90% thats 90*19=1710 hp damage to those 19 so i get 17 hypothetical kills rounding down. my match K/d instead of being 1/5 is now 18/5 with 1 confirmed kill and 5 deaths. you could even do it for deaths say all 5 times i died i got killed by 2 people if there k/d got boosted inflated by killing me i could acquire neg hypocritical deaths like 18/7 possibly if both were 1 higher. i know its not perfect but its would be an improvement and keep everyone happy.
if that's to much every 5 assists equals 1 kill for k/d.
I don't care about K/D tankers and snipers rarely hack objectives. And heavies don't run from objective to objective. thank god dust has a max team vehicle quota or else ever fat boy (heavy) would be in a wheel chair van (LAV) and that's all you see in game. Sure K/D win's close matches, but i don't want it to ever be close. corps that have K/D requirements are dumb. you get a better K/D by running with a good squad unless a solo sniper. if you never let a blue berry in your corp because of K/D your missing possible potential. imagine trying to run as a logi for random heavies in public contracts fighting against PC squads that play together day and night. how could you ever have a negative k/d doing that? thus is why i love the goonswarm story of eve. rookie ship death fleet. |