Azri Sarum
BurgezzE.T.F
292
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Posted - 2014.02.09 04:40:00 -
[1] - Quote
KDR, oh such a pointless stat. Everything about it is just wrong for DUST. I think the reason for it being so wrong is in its name since Its focused completely on KILLS, and DEATHS.
Think about that for a second. Kills and deaths.... Why in the world would IMMORTAL mercenaries care about either? We are not actually killing anyone, they just swap into a fresh body. We certainly are not dying. Looks around the room, yep, were all still alive. Because of who and what we are, our outlook on life and death is vastly different from mortals.
Because of that outlook, we need to replace KDR with a stat that a DUST merc would actually care about. We still want to measure effectiveness in combat, so lets think about what happens in combat. Lets say i 'kill' an enemy, what happens? Well for starters, absolutely nothing until the clone is terminated. They are just a needle prick away from being back in the fight. But lets assume i followed up with a few headshots, terminating the close. The opposing team loses a clone (asset), and that player loses all equipment and gear he was wearing. My victory 'COST' the enemy a clone and some gear.
That COST is what mattered. If instead of tracking kills, you tracked the value of all items you destroyed, what would happen? What would that look like?
For starters those who are excellent shots would still be at the top of the leader board, but instead of showing 35 kills, they would have listed 750k isk destroyed. What this does, beyond what the current KDR is capable of, is that it differentiates between players in milita gear, and those in full proto. You are rewarded more for killing that high threat target, and less for the 1 week old noob. An interesting concept in its own right.
Now we can apply that same logic to your 'deaths'. Every time one of your clones is terminated, your losses are tracked. What is really interesting is you are able to see the truth behind the battle. If you would have gone 30 / 4 before, you would have said that was a good match. Lets assume the average fit of a players is say, 15k isk. Your 30 kills did 450k in isk damage to the opposing team. However, you were wearing full proto. At 125k a pop you're crushing victory starts to feel hollow when you realize you lost 500k isk in that battle.
That isk is what really matters. We never kill anyone, we never die. The only things that matter to us is did we win or lose, and how isk efficient were we?
I don't think we need to completely remove kdr, but move it to a secondary level, making room for the stats we should care about.
EVE - Victor Maximus
DUST - Azri Sarum
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