Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
488
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Posted - 2014.01.21 08:57:00 -
[1] - Quote
Slightly-Mental wrote:Jason Pearson wrote:Teilka Darkmist wrote:Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the idea has been thrown about recently and they all seem unbalanced and unfair, I think this suggestion would add to it if the redline was removed. Anyways, it shouldn't require a tank to take out a tank, but due to the redline it's the only way to do it because it can just pull back a little and not get hit at all.
It SHOULD take a tank or at least heavy weapon to take out a tank. At range that basically means a tank as heavy weapons should sacrifice range in scaling the heavy weapons down to make them carryable. As to a tank pulling back to not get hit at all, in that case it shouldn't be able to hit anything anyway. A tank or a sniper opens themselves up to the possibility of return fire when they move into a position to shoot. I believe it should take a vehicle or a heavy weapon to fight a tank, sure, but light weapons should be able to bring down a vehicle either through teamwork or skill. The redline prevents this from happening, I've experienced both sides of this and it's very annoying. What do you mean it shouldn't be able to hit anything anyway? Is that the redline tank shouldn't or it shouldn't be hit? And if a good redline tank is in position, it doesn't matter if it exposes itself or not. ANTI-TANK WARFAREas you and others say only tanks should take out tanks, I would like to hear you thoughts after going to that link. also The RPG-29 is a shoulder-launched, tube-style, breech-loading weapon designed to be carried and used by a single soldier. On the top of the launch tube is the 2.7+ù 1P38 optical sight. On the bottom of the tube is a shoulder brace for proper positioning along with a pistol grip trigger mechanism. A 1PN51-2 night sight can be fitted. The RPG-29 is unusual among Russian anti-tank rocket launchers in that it lacks an initial propellant charge to place the projectile at a safe distance from the operator before the rocket ignites. Instead, the rocket engine starts as soon as the trigger is pulled, and burns out before the projectile leaves the barrel. might want to tell the guys in the middle east that it should take a tank to knock out another tank.
They can't destroy the Abrams in the middle east, all they do is cause concussive damage to the crew, which kills them. :/ the tanks are then abandoned if there are not enough able crew left over to reclaim the tank, and an internal set of detonators are used to make sure the engine and firing mechanisms inside the tank are destroyed.
The "infamous' HEAT rounds even have plating designed just for them.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
489
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Posted - 2014.01.21 10:18:00 -
[2] - Quote
Or... one could simply retune the redline instead of removing it in entirety... First by extending the area of all prior redline areas, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Vehicles will be targeted by automated services whose power and accuracy is determined by the area that they are occupying, as well as they will receive the same penalties as suits. (or indestructible very-short-range manual turret systems that can target things within the region only, but loose power if the target is in a lower ranked region)
This way the complainers could run into the orange line to deal with troops they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing.
Anyway, this is just a cursory driveling and I believe it would hurt the people demanding the redline be removed the most.
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