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Marad''er
Ancient Exiles. Renegade Alliance
463
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Posted - 2014.01.21 06:08:00 -
[1] - Quote
Running longer is obviously a sin... lol
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Marad''er
Ancient Exiles. Renegade Alliance
463
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Posted - 2014.01.21 06:43:00 -
[2] - Quote
IgniteableAura wrote:Aero Yassavi wrote:Son-Of A-Gun wrote:alright, counter argument against 20%, sure I'll bite.
The cardiac regulator is one of the very few modules where once you equip one you hardly feel the need to ever equip another. Giving the Amarr the 20% Bonus, in order to equate to a complex, would be the equivalent of giving the Gal or Cal a 500% bonus to scan radius (which would be necessary to get them up to around 80m scan radius), so that they would have no need to ever equip a range amp.
I could support a 10% bonus but not a 20%. Explain your reasoning a bit more? Particularly how it relates to the stats I posted comparing the results of the Amarr stamina bonus compared to other scouts using a single complex cardiac regulator, and how it is fair to make that comparison. Not trying to be a jerk, I am very open to hearing what you have to say, however I'd like a little more detail and logic (esepcially behind how you got that 500% number) so I can better understand your point of view. I think he means if you no longer "need" to equip a green. Basically u would have infinite stamina, it would be a bit op. To compare, a gal with 25% more range would be 20+5. Which isn't all that far. So equipping another range amp would be useful. Minmitar having 25% more hack speed is only 2 less seconds. But putting on a code breaker makes it 7 less. With the 20% boost you would never "need" to have more stamina. Which means slightly op. Hmm.. I see your point. This is exactly why I would personally settle on 10% per level.
Not sure about other amarr scouts though.
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Marad''er
Ancient Exiles. Renegade Alliance
466
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Posted - 2014.01.21 07:00:00 -
[3] - Quote
Cody Sietz wrote:Aero Yassavi wrote:IgniteableAura wrote:Cody Sietz wrote:How long could a Proto Amarr scout run with a complex reg+100 percent boost from the optimal skill? That's with lows filled with complex regs. With current stats(5%) AK 1443 Meters MK 1057 Meters GK 1065 Meters CK 780 Meters This argument in particular I find holds little value because, as you already stated there would be no reason for an Amarr scout to fit a cardiac regulator, let alone 4, and likewise any other race to equip more than 1. And in that case, we are back to the values presented in the first post. I'm trying to figure out what the Amarr scouts stamina would be with current proposed bonus and what the stamina would be with your bonus. Im tired and my brain isn't that good to begin with. I'm trying to figure out...stuff Base stamina?
5% per level = 281.25 stamina base. + 1 Complx cardiac = 562.5
20% per level = 450 stamina base. + 1 Complx cardiac = 900
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Marad''er
Ancient Exiles. Renegade Alliance
472
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Posted - 2014.01.21 20:26:00 -
[4] - Quote
I have been a scout since uprising came out. I have probably the most PC experience as a scout in the game.
I'm here to say speed > stamina. Especially in PC.
That's right I said it.
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Marad''er
Ancient Exiles. Renegade Alliance
472
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Posted - 2014.01.21 20:34:00 -
[5] - Quote
Lets compromise.
10% per level. That's it. Is that too much IWS and igniteable aura?
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Marad''er
Ancient Exiles. Renegade Alliance
474
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Posted - 2014.01.21 20:39:00 -
[6] - Quote
Stop throwing **** at each other.
Compromise on a bonus. I proposed 10% per level. Is that too much? Do you want it to stay at 5%?
Edit: if you want it to stay at 5%.. Can we ask for a secondary bonus then?
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Marad''er
Ancient Exiles. Renegade Alliance
474
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Posted - 2014.01.21 20:42:00 -
[7] - Quote
IgniteableAura wrote:Marad''er wrote:Stop throwing **** at each other.
Compromise on a bonus. I proposed 10% per level. Is that too much? Do you want it to stay at 5%? I think 10% is still too great of a bonus. 50% extra stamina is friggin huge. Thats an enormous stamina pool with even a single card reg and you have to realize people will fit those to get infinite stamina. I see. Then may we ask for a secondary bonus?
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Marad''er
Ancient Exiles. Renegade Alliance
475
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Posted - 2014.01.21 20:49:00 -
[8] - Quote
IgniteableAura wrote:Marad''er wrote:IgniteableAura wrote:Marad''er wrote:Stop throwing **** at each other.
Compromise on a bonus. I proposed 10% per level. Is that too much? Do you want it to stay at 5%? I think 10% is still too great of a bonus. 50% extra stamina is friggin huge. Thats an enormous stamina pool with even a single card reg and you have to realize people will fit those to get infinite stamina. I see. Then may we ask for a secondary bonus? What about a bonus to stamina consumption of jumping? 5% /level I'm assuming you mean a reduction to stamina consumption of jumping. Not sure about that. Jumping isn't too reliable with AA how it is. It works from time to time but it isn't reliable.
I was thinking more of a direct combat bonus. I personally prefer scrambler pistol bonuses
But I could settle on jumping I guess.
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Marad''er
Ancient Exiles. Renegade Alliance
475
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Posted - 2014.01.21 20:52:00 -
[9] - Quote
Absoliav wrote:Marad''er wrote:I have been a scout since uprising came out. I have probably the most PC experience as a scout in the game.
I'm here to say speed > stamina. Especially in PC.
That's right I said it.
Note : for combat purposes. Also with shotgun Speed < EHP, especially since the return of AA. Imagine shotgunning without dying with the beat of an eyelash and only being slightly slower than a Gal, while rarely having to stop to catch your breath. Oh of course. EHP is the greatest. However people were arguing saying stamina was more important than speed. Which I don't agree with.
And to your scenario, that is impossible because in PC you die very fast. Rarely do you actually have to stop and regen stamina in combat. Even without running cardiacs.
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Marad''er
Ancient Exiles. Renegade Alliance
475
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Posted - 2014.01.21 20:58:00 -
[10] - Quote
Cyrius Li-Moody wrote:Let's all keep in mind the Amarr are long distance fighters. Giving them the ability to dominate in short range innately over other suits (minmatar and gallente) is not the way to go for balance sake.
Stamina would not be dominating innately in cqc.
Speed(strafe and sprint) and EHP are what cqc domination is.
Currently amarr have with skills maxed, about 40-50 more hp right? So it would win in the hp department but no speed.
I believe the scouts are actually pretty well balanced for cqc fighting against each other
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Marad''er
Ancient Exiles. Renegade Alliance
477
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Posted - 2014.01.21 21:29:00 -
[11] - Quote
Iron Wolf Saber wrote:Freya Tegley wrote:Iron Wolf Saber wrote:Nikea Nei wrote: ...wall of text... Well just saying while meters a second for amarr scout is low, throw in sprinting and start factoring longer time frames, amarrian isn't that much slower than the caldari and gallente clocking in at 7.05 true vs 7.08 true (same for cal and gal) with minnie pulling ahead at 7.4 true speeds before bonuses or modules are factored in. He is not great in cqc as you stated for those reasons by in a stand off fight from cover to cover he perform rather more admirably than any other scout. Close flanking near sight of the enemy not the amarr scout's deal, but long range flanking out of mind will be the amarrian scout's forte. His best utilization is desaturation of hostile forces and prevent formation in a front line. Longer time frames running have a large situational aspect, as I've seldom run out of stamina without any stamina mods as a scout. Movement speed is always relevant. More admirable than "other scout" is rather faint praise, as the hp advantage is slight in comparison with the speed difference. Squishy suits fare poorly at range because they're more easily picked off by CR/RR/SR users. Making use of speed is chiefly a CQC advantage combat-wise. Is there some compelling reason why they couldn't just adjust assault speeds down so that the low end of the scout still has a speed advantage over the top end of the assaults? You also have to account there is a TTK adjustment in 1.8 Is there? Is it being raised or lowered?
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Marad''er
Ancient Exiles. Renegade Alliance
482
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Posted - 2014.01.21 23:45:00 -
[12] - Quote
Aero Yassavi wrote:GRIM GEAR wrote:The strafing argument is null and void it all depends on who's controlling the toon for example; DJINN Soul can out strafe my Minmatar Scout suit with his Caldari assault suit. But if all other things equal, movement speed directly impacts strafe ability. If you put DJINN Soul in a Minmatar Scout, he'd be able to strafe better. Likewise if you put him in a heavy, he won't be able to outstrafe anyone
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