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Vell0cet
SVER True Blood Public Disorder.
813
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Posted - 2014.01.21 04:59:00 -
[1] - Quote
It's been my primary weapon since the TTK debacle in 1.6 that made the LR garbage. I think it's a pretty solid weapon currently when run on an Amarr assault. I have major concerns about the Amar assault loosing its heat bonus. That's a major issue that needs to not happen.
I'd also like to see all of the racial ARs (+SMG) get a base damage nerf (10%-20%) to bring TTK back inline with other weapons like the Mass Driver, LR, Flaylock, ScP, and indirectly buffing the HMG as a result (its DPS is fine, it's the racial ARs that are outperforming it).
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
814
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Posted - 2014.01.21 05:11:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Vell0cet wrote:It's been my primary weapon since the TTK debacle in 1.6 that made the LR garbage. I think it's a pretty solid weapon currently when run on an Amarr assault. I have major concerns about the Amar assault loosing its heat bonus. That's a major issue that needs to not happen.
I'd also like to see all of the racial ARs (+SMG) get a base damage nerf (10%-20%) to bring TTK back inline with other weapons like the Mass Driver, LR, Flaylock, ScP, and indirectly buffing the HMG as a result (its DPS is fine, it's the racial ARs that are outperforming it). In my opinion, the SMG only needs a 5% damage nerf, as it has such close range, meaning it should retain its effectiveness in cqc, by making it have high DPS, but super low range. However, a nerf is still needed I think the SMG should have a TTK in line with the other sidearms like the flaylock, ScP, and the ones for 1.8. I've been gunned down with the SMG and killed before the hit markers appear on the screen. That's just too fast for a sidearm IMO, and they're ridiculously easy to use. They should of course be viable, but people are using them as primary weapons instead of finishers, which is usually an indication there is a balance problem.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
814
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Posted - 2014.01.21 05:15:00 -
[3] - Quote
Echoist wrote:Vell0cet wrote:It's been my primary weapon since the TTK debacle in 1.6 that made the LR garbage. I think it's a pretty solid weapon currently when run on an Amarr assault. I have major concerns about the Amar assault loosing its heat bonus. That's a major issue that needs to not happen.
I'd also like to see all of the racial ARs (+SMG) get a base damage nerf (10%-20%) to bring TTK back inline with other weapons like the Mass Driver, LR, Flaylock, ScP, and indirectly buffing the HMG as a result (its DPS is fine, it's the racial ARs that are outperforming it). Laser Rifle isn't garbage, just have to know where the good spots are on the maps. Long live the laser. In any situation you would want to use a LR, you would be better off with a RR. It is simply better in every way. The LR is a lot of fun, but it has some severe drawbacks that used to be offset by its significant range advantage. It is now a niche weapon without a niche. You can get kills with it, but you'd be much better off with a RR.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
814
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Posted - 2014.01.21 14:19:00 -
[4] - Quote
I forgot to mention this, but there is one buff the ScR could really use. The pitch of the shots should get higher as it gets closer to overheat, so you have an audio cue as well as the visual one (which is hard to keep an eye on in the bottom corner as you're trying to track a moving target).
This buff would also aid the smart opponent since they would know when you're close to overheating, and could time their attack accordingly. I just think this would add depth/fun to the game.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
828
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Posted - 2014.01.23 15:32:00 -
[5] - Quote
1st Lieutenant Tiberius wrote:On the other hand, with some more practice I might run the ScR on an Amarr Scout, that'd be interesting. IMO the CR would be a much better choice on the scout suit mostly due to its low fitting requirements. It's a fantastic hit and run weapon that really compliments the scout play style. Scouts need as much CPU/PG as they can get to fit those crazy modules like damps, cloaks, sig radius enhancers, scanners, REs, etc.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
828
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Posted - 2014.01.23 15:35:00 -
[6] - Quote
Arkena Wyrnspire wrote:It's really sad to see that the only synergistic weapon/suit combination is going. I wish it was used as a model for other assaults rather than being done away with. That synergy is what I like best about it. QFT! I hope CCP reconsiders.
Quick/Dirty Test Range Idea
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