|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4687
|
Posted - 2014.01.20 22:55:00 -
[1] - Quote
http://www.youtube.com/watch?v=OXeML0Zu9tQ&feature=youtu.be
Sure, the Scrambler Rifle has over-heat but when you can dish out 20 rounds before it over-heats, the factors are weighed. There aren't any rate of fire stipulations involved and while I do understand that the Scrambler Rifle is the predominant single fire weapon in Dust 514, with the Tac AR being a less powerful mimic of it, it certainly is the obvious choice when you compare the two.
Apart from being able to charge it up and hay-maker someone with a 2.9x damage shot which can pretty much strip the shields off of anything and even one-shot some less powerful suits, the sheer damage application from it's rate of fire is unparalleled.
In this video, it took the Tactical Assault Rifle about 5 seconds to fire off it's entire 18 round magazine and the Scrambler Rifle about 20 shots in 3 seconds (bear in mind this was on a sentinel suit with no bonus to heat build-up)
What this means is that an advanced Tactical Assault Rifle would do a total of 1,350 damage with 18 rounds at about 270 DPS. By comparison, an advanced Scrambler Rifle would do about 1,512 damage with 20 rounds at about 504 DPS.
The reason I bring this up is because a friend informed me that it's possible to use a modded controller and fire enough rounds to cause over-heat almost instantaneously, dealing out enough to damage to kill almost anything that you put your cross-hairs on in doing so. I don't know this for sure (I don't have a modded controller) I tried to fire it off as fast as I possibly could and, suffice to say, it's a fairly powerful weapon even without a modded controller.
In either case, I've always felt the Scrambler Rifle was just a little too powerful in one area or another when compared with the Tactical Assault Rifle and I personally feel this may be a factor in choosing between the two.
If anyone does have one and you have video recording equipment, throw up a video and let's see how it looks!
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4690
|
Posted - 2014.01.21 09:27:00 -
[2] - Quote
Bojo The Mighty wrote:Well that's the only thing really
The ScR has an overpowered capability with modded controllers and I have run across them a few times and needless to say it was straight up unfair. However that is all that needs fixing. I love the TAR and really the only thing going against it right now is the small clip or overkick. But yeah fix that ScR rapid fire bullshit (ScR should be about high damage and controlled fire like the TAR).
I tried to argue the same point with the Breach AR vs Rail Rifle and well the Burst AR vs CR was just beyond hopeless.
Even if you evened out the rate of fire the Tactical Assault rifle would still under-perform in range, damage, clip size; etc. Gallente are about damage and honestly, I find it sort of strange that the TAR's base damage is lower than the Scramblers, even when the Scrambler has the ability to charge for next to three times the normal damage.
I'd honestly like to see the TAR have it's damage bumped up so that it's comparable by it's own right without the charge-up. Higher base damage and lower range hallmarking on Gallente combat philosophy, clip sizes can remain the same but ultimately it becomes a higher damage, frantic rounds vs charged, deliberate shots scenario when comparing the two. I don't see any reason that one should completely outclass the other, they should have different styles.
noob cavman wrote:Aeon i have a ****** back up controller with a turbo function. If you need to see it i cann squad up with you ane show how bad it is tomorrow (later today for me) bout 11pm 12am eve time
Get a video of it if you can. I'm likely to be busy.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4694
|
Posted - 2014.01.21 18:57:00 -
[3] - Quote
Mordecai Sanguine wrote:Aeon Amadi wrote:http://www.youtube.com/watch?v=OXeML0Zu9tQ&feature=youtu.be
Sure, the Scrambler Rifle has over-heat but when you can dish out 20 rounds before it over-heats, the factors are weighed. There aren't any rate of fire stipulations involved and while I do understand that the Scrambler Rifle is the predominant single fire weapon in Dust 514, with the Tac AR being a less powerful mimic of it, it certainly is the obvious choice when you compare the two.
Apart from being able to charge it up and hay-maker someone with a 2.9x damage shot which can pretty much strip the shields off of anything and even one-shot some less powerful suits, the sheer damage application from it's rate of fire is unparalleled.
In this video, it took the Tactical Assault Rifle about 5 seconds to fire off it's entire 18 round magazine and the Scrambler Rifle about 20 shots in 3 seconds (bear in mind this was on a sentinel suit with no bonus to heat build-up)
What this means is that an advanced Tactical Assault Rifle would do a total of 1,350 damage with 18 rounds at about 270 DPS. By comparison, an advanced Scrambler Rifle would do about 1,512 damage with 20 rounds at about 504 DPS.
The reason I bring this up is because a friend informed me that it's possible to use a modded controller and fire enough rounds to cause over-heat almost instantaneously, dealing out enough to damage to kill almost anything that you put your cross-hairs on in doing so. I don't know this for sure (I don't have a modded controller) I tried to fire it off as fast as I possibly could and, suffice to say, it's a fairly powerful weapon even without a modded controller.
In either case, I've always felt the Scrambler Rifle was just a little too powerful in one area or another when compared with the Tactical Assault Rifle and I personally feel this may be a factor in choosing between the two.
If anyone does have one and you have video recording equipment, throw up a video and let's see how it looks! Useless thread. TAC AR NEVER meant to be equal of Scrambler Rifle and should not even EXIST anymore. SCR is the RACIAL tactical rifle : Supposed to be WAY more useful than the "gallente copy". Delete the TAC. Delete "assault" version of others rifles. And SCR is dealing 20 less% of damage on Armor. So anyone that is tanky armor receive 20% of resistance which is HUUUUGE. I got a special news : Since the armor plates patch almost EVERYBODY is armor. So the Bonus/Malus to shield/armor is already a "nerf" to SCr and Duvolle don't need a buff at all. All rifles should be NERFED instead.
The last thing we need in this game is less content.. While the TAC was never supposed to be "equal" to the scrambler rifle, it certainly was never supposed to be a black/white decision (let's face it, other than resource management, Scrambler Rifle trumps the TAC in every way).
And sure, the 20% less damage to armor is a thing but when you're dealing out that much damage it's not as heavily weighed a factor. More damage, longer range, ability to charge-up... Trust me, I run Gallente Assault and a Scrambler Rifle has no issue putting me down even with 700-800 armor; a single charged up shot will drop you down to about 250-300 area in some cases.
But it's not about any of that. It's about the general feel of the weapon and when the Tactical Assault Rifle feels like it can't even compete, there's no point to it. OPTIMALLY, I'd like to see a change in playstyle with the variation. The TAC doesn't have a charge-up so it should having higher damage dope rounds to compensate; focus more on the individual shots while the Scrambler has it's own unique feel. Comparing the two, that aspect is lacking.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4696
|
Posted - 2014.01.22 01:58:00 -
[4] - Quote
Magnus Amadeuss wrote:Fizzer94 wrote:Magnus Amadeuss wrote:I kinda-- agree with the OP, let me explain.
The tac AR has a RPM of 400, giving it a RPS of 6.667
The ScR has a RPM of 705, giving it a RPS of 12.5 (about)
Now NO ONE can fire at 12.5 rounds per second without the assists of a turbo controller, and even 6.66 rounds per second is pushing it.
I do think that the RPM should be cut back to the same rate as the TAR for no other reason than to not give turbo users an advantage over normal players (or a larger advantage).
TLDR: Cut the ScR back to 400 RPM, no human can use faster firing than that anyway. 6.66 rounds is not pushing it. That's average. Most people can do that without issue. Some people are capable of 9-10 rounds per second. We should cap both of their their RoF at 600. That allows almost everyone to make the most out of their own abilities. That is 10 rounds per second. Most won't be able to make use of this, but some will. This is how semiautomatics should be balanced. Also, the ScR does 11.75 rounds per second, not 12.5 No, it is most certainly not average, not even close. Do just a cursory google search and you will find 3-5 clicks per second to be the average. That is clicks, not trigger pulls on a controller. Mouse clicks are way easier to do, and faster, than trigger pulls on a controller. Anyway, at 6.666 rounds per second, the TAR does about the same damage as an AR does, so it really doesn't need to be bumped up.
Bring up an interesting point. Might re-record this video with a mouse now.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
|
|
|