Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2014.01.22 07:30:00 -
[1] - Quote
Quote: Intelligent response.
I suggested bullet drop and target leading because I feel that sniping should be more rewarding for people who can use the weapon skilfully, and that provides a mechanic for them to do so. Although the bullets may travel at 2 km/s, from some distance out that is still a short delay before hitting the target. At a 200m range, it's going to take .1 of a second to hit the target. In that time, the bullet would have dropped enough to mess up a headshot, so in addition to target leading it would be something that good players could compensate for in order to get a high reward (hence a higher damage on the sniper).
As for hit detection, I absolutely agree. Nobody should have bad hit detection. There is no excuse for it, and balancing around bad hit detection is insane.
I'm not sure what you mean by zoom on the scopes though. Do you mean a variable zoom for really long distance sniping? Because I'm afraid I have to disagree there. The justification for being able to sit at a really long range is that you have to aim carefully to hit.
At 200m range: rounds are fired "in excess of 2500 m/s"
change in y = initial V * .5 * a * t^2
initial V = 0, so:
change in y = .5 * a * t^2
a = gravity. I'll go with Earth gravity for calculation purposes.
change in y = .5 * 9.8 * (200m / 2500 m/s) change in y = .5 * 9.8 * .08 s change in y = .03136 m, or 3.136 cm, or 1.235 inches.
This is of course not accounting for air resistance increasing the time to target, but even then I doubt you are looking at more than 2 inches of drop at 200m. This is not enough to affect most headshots at this range, and .08s time to target is so short that leading the target is not needed.
Long range is a sniper's friend. I remember early in the closed beta when view distances were VERY short. I got quite used to sniping under those conditions, but my sniping spots were almost always within AR range of the enemy. A sniper that is doing his job should never enter the range of anyone's suit carried weapons except for another sniper. A sniper in range of the enemy tends to be a dead sniper. In order for this to be practical, we need a bit more zoom. I agree, however, that snipers should not be effective from beyond the redline. A sniper should be able to support his team by guarding the approaches to a point, or picking off defenders of a point. |