Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
56
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Posted - 2014.01.21 00:17:00 -
[1] - Quote
Arkena Wyrnspire wrote: At a 200m range, it's going to take .1 of a second to hit the target. In that time, the bullet would have dropped a shade under a metre
I don't want to turn this into a whole "thing", but the notion of bullet drop at 200m is laughable when we're talking about the kind of tech found in Dust. Current rifle ballistics for an average round (.30-06) at 200m would have drop measured in inches, not full feet (or centimeters, certainly not close to a meter).
Also, more importantly, there's the issue of CCP having to make new ballistics rules for, essentially, only one weapon. No other ballistic weapon in the game shoots much beyond 100m; these weapons aren't worth complicating with drop and travel time, again, considering the tech levels and distances. I'm sure CCP made sniper rifle mechanics as simple as they are for this reason; it's much less a pain in the ass for them, and it makes a fair amount of sense in the game world.
The challenging part about using sniper rifles is the extremely poor magnification. Even if hit detection and rendering were made perfect (whatever that is), the current zoom levels would still make sniping challenging (albeit less frustrating). For that reason, I believe the zoom should be kept exactly as it is; it's illogical that futuristic scopes would be that weak, but it's a hell of a lot easier to balance rifles that way, then by implementing dubious physics.
One last thing. For all the people who think sniper rifles should be weakened so that they're only really useful to 200-300m: what you're asking for is marksman or sharpshooter rifles. Conventional modern hunting rifles, straight out of a box with no modification, can easily shoot at those ranges. For military-grade futuristic sniper rifles to be limited to those ranges, is, frankly, bullshit. If CCP didn't want long range rifles, they never should have written the sniper rifle's description, and never should have even labeled a starter fit as "sniper". The word "sniper", in modern and presumably futuristic military parlance, implies extreme range with extreme power; the kind of power a Barrett .50 cal has now. It shoots through brick walls, concrete, and steel plate, at ranges exceeding a kilometer. For a future rifle to be called "sniper", and have inferior performance than current military tech, is misleading and should be changed accordingly, if CCP no longer wants true sniping in the game.
One last, last thing. The idea of punishing redline sniping is about as idiotic as punishing assault rifle users for not getting close enough to their targets; you'd be dictating the terms of how a weapon's to be used. What's the point of having a long-range weapon if you're just going to get close enough to the enemy to be scanned or more easily spotted? These people have no understanding of what the modern (post WWII) sniper role is. They want the role gutted and turned into infantry sharpshooting; if CCP also wants this, fine, but at least change the ******* name then.
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