|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2811
|
Posted - 2014.01.20 23:15:00 -
[1] - Quote
Rails do not have bullet drop.
If they did, they would not be rails.
The sniper rifle is a rail.
Bullet drop on the PRECISION RIFLE would make sense. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2811
|
Posted - 2014.01.20 23:39:00 -
[2] - Quote
Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Rails do not have bullet drop.
If they did, they would not be rails.
The sniper rifle is a rail.
Bullet drop on the PRECISION RIFLE would make sense. Eh? A railgun uses electromagnetic fields to propel its projectile. It is still a projectile based weapon. It is firing a solid chunk of matter that is affected by gravity and takes time to travel.
Not with the ranges this game uses at that speed a railgun has to fire. Gravity would not have enough time to remotely effect the projectile. That's what makes the kinetic force of a railgun so devastating in the first place. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2812
|
Posted - 2014.01.20 23:53:00 -
[3] - Quote
Also, I guess I should mention the final answer on this.
The netcode simply does not support bullet drop. This was said a long time ago by some dev. If it was localized to regional servers the way pub matches are, it could be done to an extent, but it simply would never work with FW or PC due to the attachments those matches have to tranquility and the rules they have to follow. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2812
|
Posted - 2014.01.21 00:18:00 -
[4] - Quote
Lets be honest.
In the future, bullet drop shouldn't even be a factor even when we're not talking railguns.
I mean why wouldn't our scopes be able to automatically account for the drop and show us where we need to shoot? |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2822
|
Posted - 2014.01.22 02:50:00 -
[5] - Quote
Arx Ardashir wrote:Krom Ganesh wrote:@Arkena
distance to hypothetical target = 200 meters travel time of flechette = (200m) / (2500m/s) = 0.12s Acceleration due to gravity of Earth* =9.81m/s^2 Distance bullet has dropped = 0.5 * 9.81 * 0.12^2 = 0.031m (1.22 inches)
*Assuming the planets we fight on have the same gravity as Earth
Bullet drop isn't really worth it.
Travel time is though. The travel time is 0.08s. Fouth-thousands of a second might not sound like much, but when it comes to leading a target, that's quite a bit. Incidentally, the bullet drop is still the same using your equation. That makes me curious.
You already have to lead the target due to the artificial travel time known as "lag".
The mysterious force known as "lag" is actually more prevalent than gravity.
It simply doesn't appear that way on the client until you stay noticing shots that land, but don't actually land. |
|
|
|