Arkena Wyrnspire wrote:
99% of snipers ARE behind the redline.
And hit detection and rendering isn't a valid excuse for wanting a buff for a class - just ask for the bugs fixed.
If you think that without the bugs sniping would be any more than point and click you're bigging yourself up far too much.
Not in any match I've played in they're not.
Hit detection and rendering are the main things that snipers are calling for again and again along with variable zoom scopes, which is just realistic considering current day snipers have that availability and this is thousands of years in the future.
Sniping is more than point and click even now, and not just because of the bugs. You have to decide where to set up on the battlefield for best effect in support of your team. You then have to not only keep watch of where your target zone is, you have to keep checking around yourself for people sneaking up on you because whilst you're aiming and shooting, you're forced to be stationary unlike with any other weapon choice in the game. Move and you're pretty much guaranteed to miss.
The slow rate of fire means you're probably only going to get one shot at your target which means that you either have to shoot centre mass when there's someone who can take advantage of the target's shields going down, or you have to headshot to have any hope of bringing the target down.
Add in that most of the maps only give you the smallest of windows onto where the majority of the action actually takes place and that you're lucky if you get more than a split second's warning that a target is going to go past a place where you can actually hit them and it becomes even harder to be effective.
Then, your sniper rifle is only effective at long range so you have to spend at least some of your sp on a secondary weapon reducing your possible effectiveness with your primary weapon even further. Next, as you're busy searching for targets and being stationary, you're not getting WP for taking objectives or healing or through dropping nanohives or drop uplinks.
We're not asking for ccp to make us tank killers or to let us massacre the opposing team from across the map with rapid fire, we're asking for things that make us effective in the role we've chosen to play.
Hit detection so that when we are aimed at a target it hits is the biggest one. Scopes with a zoom (my suggestion would be starting at advanced rifles you get a basic zoom and prototypes you get an improved zoom of some type) so that the centre dot doesn't obscure the entire target and you can actually aim accurately, rendering so we can actually see the targets that are in range.
A bonus to headshot damage isn't essential if we can get these first things but it would make sense because this is a piece of metal travelling at thousands of meters per second. If it hits your head, the force alone should be enough to snap your neck, even without penetration.
Those of us who are actually good snipers know that we're a support role primarily. We just want ccp to give us the tools to do our job properly. The redline snipers will stop doing it when they find it's not profitable for them. They're all about k/d ratio. Improving snipers messes that up as one of our most important functions is counter sniping. If I can see an enemy sniper behind the redline, they're likely to be my first target and at worst they'll be forced to move, in which case I'll keep finding them, at best I'll kill them and they'll quickly get to know that hanging out behind the redline isn't risk free.