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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8146
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Posted - 2014.01.20 22:48:00 -
[1] - Quote
I would feel more sympathy for snipers if 99% of them weren't in the redline.
Personally, I have no objection to more damage if you have things such as bullet drop, target leading, scope sway, etc. Because as it stands presently you can sit miles off with a perfectly still scope, point, and click. It's not massively effective, though it can do some damage, unless you're using a Thale's but there is no risk or skill involved in it.
If that were changed, I think the sniper would be in a more satisfying place. Right now, though, snipers having much more damage would result in even more matches becoming a contest of redline faggotry.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8147
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Posted - 2014.01.20 23:03:00 -
[2] - Quote
Reiki Jubo wrote:if u think 99% of snipers are behind the redline and with the hit detection/render issues its as easy as point/click u have zero opinion about anything relating to snipers.
99% of snipers ARE behind the redline. And hit detection and rendering isn't a valid excuse for wanting a buff for a class - just ask for the bugs fixed.
If you think that without the bugs sniping would be any more than point and click you're bigging yourself up far too much.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8147
|
Posted - 2014.01.20 23:08:00 -
[3] - Quote
Teilka Darkmist wrote:Arkena Wyrnspire wrote:I would feel more sympathy for snipers if 99% of them weren't in the redline.
Personally, I have no objection to more damage if you have things such as bullet drop, target leading, scope sway, etc. Because as it stands presently you can sit miles off with a perfectly still scope, point, and click. It's not massively effective, though it can do some damage, unless you're using a Thale's but there is no risk or skill involved in it.
If that were changed, I think the sniper would be in a more satisfying place. Right now, though, snipers having much more damage would result in even more matches becoming a contest of redline faggotry. I agree that redline snipers should all be killed, but saying it's 99% is exaggerating it far too much. Personally when I'm sniping I'm more often found nearer the opposing teams redline than my own. Bullet drop and target leading are negated by the speed of the bullets. They travel at around 2 kilometers a second. The couple of hundred meters they have to travel are such a small fraction of a second that the target doesn't have chance to move far enough for leading to matter and there's not enough time for drop to be significant. We already have scope sway, unless you're crouched and therefore bracing the rifle, which would at worst reduce sway at best eliminate it. Personally I think a sniper should go prone rather than crouch, but I since that would affect only players with a single type of weapon I can understand why they haven't added it, there's more important things to work on first. Also the hit detection on a sniper rifle is appalling. I can have my scope lined up on the head of a target, have it turn red even and then have the system decide I completely missed and there be no damage to my target. Snipers don't need increased damage, we need better hit detection and a frakking zoom on at least advanced and prototype scopes. Ever tried to hit something that's considerably smaller than what you have to use to aim?
Intelligent response.
I suggested bullet drop and target leading because I feel that sniping should be more rewarding for people who can use the weapon skilfully, and that provides a mechanic for them to do so. Although the bullets may travel at 2 km/s, from some distance out that is still a short delay before hitting the target. At a 200m range, it's going to take .1 of a second to hit the target. In that time, the bullet would have dropped a shade under a metre, so in addition to target leading it would be something that good players could compensate for in order to get a high reward (hence a higher damage on the sniper).
As for hit detection, I absolutely agree. Nobody should have bad hit detection. There is no excuse for it, and balancing around bad hit detection is insane.
I'm not sure what you mean by zoom on the scopes though. Do you mean a variable zoom for really long distance sniping? Because I'm afraid I have to disagree there. The justification for being able to sit at a really long range is that you have to aim carefully to hit.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8148
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Posted - 2014.01.20 23:09:00 -
[4] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:I would feel more sympathy for snipers if 99% of them weren't in the redline.
Personally, I have no objection to more damage if you have things such as bullet drop, target leading, scope sway, etc. Because as it stands presently you can sit miles off with a perfectly still scope, point, and click. It's not massively effective, though it can do some damage, unless you're using a Thale's but there is no risk or skill involved in it.
If that were changed, I think the sniper would be in a more satisfying place. Right now, though, snipers having much more damage would result in even more matches becoming a contest of redline faggotry. Bro Im all for making snipers more skilled but if your gonna give it bullet drop a headshots gotta kill no matter what and I dont think that meduim frames and heavies will be to fond of that .......... p.s. the dmg would have to be like 300 at std with 250% headshot bonus
I would have no problem with this. If you've got bullet drop and target leading, scoring a headshot is not exactly easy. Of course, I imagine others will have a different opinion. But frankly if I get headshotted with bullet drop and target leading that sniper damned well deserved that kill.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8148
|
Posted - 2014.01.20 23:17:00 -
[5] - Quote
Himiko Kuronaga wrote:Rails do not have bullet drop.
If they did, they would not be rails.
The sniper rifle is a rail.
Bullet drop on the PRECISION RIFLE would make sense.
Eh? A railgun uses electromagnetic fields to propel its projectile. It is still a projectile based weapon. It is firing a solid chunk of matter that is affected by gravity and takes time to travel.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8154
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Posted - 2014.01.20 23:59:00 -
[6] - Quote
Himiko Kuronaga wrote:Also, I guess I should mention the final answer on this.
The netcode simply does not support bullet drop. This was said a long time ago by some dev. If it was localized to regional servers the way pub matches are, it could be done to an extent, but it simply would never work with FW or PC due to the attachments those matches have to tranquility and the rules they have to follow.
Unfortunately true. Dust has never been robust, I shouldn't ask for such things tbh.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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