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Draco Cerberus
BurgezzE.T.F Public Disorder.
708
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Posted - 2014.01.20 22:18:00 -
[1] - Quote
I've said this before but the new bonuses do not actually balance anything. Having an equipment specific (reptard tool, scanner etc) just says that people who picked a suit for the ability to fit all equipment need to actually use the piece of equipment to gain the bonus. It also means that this will theoretically unbalance WP payouts as the Intel Kill Assist a Gallente Suit will earn wil be lower than the bonus for Triage of a Minmatar Logi. Also it means that a Minmatar Logi will actually earn less WP due to an increased rep rate. This is not a balance pass it is a nerf pass and should be rethought.
The fact that a bunch of QQ from people started this shameful nerf because of Assault suit imbalance is really beside the point and should not mean that the logi needs to fill a specific battlefield role when there are so many different pieces of equipment that do different things and only 4 races of dropsuits should make this painfully clear. Shame on you CCP.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
714
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Posted - 2014.01.21 17:07:00 -
[2] - Quote
Cross Atu, you seem to have nailed it. We are at the mercy of our loadouts as Logis and this puts a higher Risk vs Reward on those of us who choose not to run the suit specialized equipment. Even I, as a Logi tend to fit an armor repper in at least one of my slots to be able to get repairs, in addition I normally have a rep hive for when that isn't fast enough and still see large number suit losses due to the random and often haphazard way Pub matches flow. That the support role is getting a sweeping change does in fact give me great cause for alarm. We used to be able to use our equipment based on what was needed, now it looks like it will be counterproductive to fit an equipment slot (minmatar only have 4 at proto) with a rep tool which, if I am using my proto means that I am already in a situation where the rep tool is not going to be used (PC).
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
718
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Posted - 2014.01.22 14:35:00 -
[3] - Quote
True Adamance wrote:You don't need personal reps.
Your job is to rep other players. You don't need reps, your suit costs less than mine.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
722
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Posted - 2014.01.23 08:14:00 -
[4] - Quote
Cross Atu wrote:Bethhy wrote:Having a tanky bonus on a Healer class doesnt make sense.
Buffing the base health of the suit for survivability does..
Same With Assaults and their shield tanky bonuses, DPS class has to be DPS bonus based.
This is proven balance in classes the "Tri-Star" known for in the RPG genre's.
The more we get away from that the harder it will be to balance it. Falling back on "holey trinity" style balance ill suits New Eden. This game is not EQ, WoW, et al it is a sandbox rather than a semi-liner 'errand based' quest game. Roles are not equal to classes nor are they supposed to be so limiting and hardline, they are tools in the players kit to be used, the meta game and player flexibility/innovation matter in the sandbox, in standard MMORPGs there is little to no meta/player innovation in the New Eden sense as things are prescribed in nature and progression from character creation on. Those games can be amusing in their own right but they are not what New Eden is about nor should the sandbox be exchanged for them. Proven balance for the rules and play of tennis doesn't apply in a meaningful way to a game of lacrosse, it's apples to oranges just like the example above is when applied to the sandbox of New Eden. 0.02 ISK Cross While this is mostly true Cross, as shown by their desire to place logistics only ships as a support ship in Eve (Gaurdian/Basilisk/Augorer/Osprey) CCP does use some class specific gear. The failure to actually define the Logistics class a specifically a healer class before this point in time is the issue I have.
They have called them the support class, not the healer or scanner or even the demolitions class but they have said that we can do all these things within the sandbox. Now they have set their eyes on specific suits to be those classes without considering that players have found that there are certain ways their suits can work better for them within the support class by having non role specific bonuses, which work quite well from our points of view.
Hard evidence from someone with a reason to make these changes would be welcome. I for one see no reason to adjust anything in the Logi class unless it is to give them all more eHP for the thankless job that is still the most expensive class to run in game thus far aside from being a vehicle user (although tanks don't seem to die as often as I would like when I run a rep tool rather than my Remote Explosives).
...Still just another day of spawn and die.
LogiGod earns his pips
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