Buster Friently
Rosen Association
1757
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Posted - 2014.01.21 19:27:00 -
[1] - Quote
John Demonsbane wrote:Well put, cross. No debate there, 1.8 should have been 1.0, but since they broke the core mechanics of the game, here we are, what, 6-8 months later?
Ultimately that's the problem, these are growing pains we should have gone through a long time ago but didn't. At this point we really have no choice but to go through them and come out the other side with the best game we can.
Also, we don't know that they are taking slots away from the logi suits, it's all speculation right now. They may be adding slots to the assaults, or they may keep the slots the same but decrease the CPU/PG of the suits commensurate to the new bonus such that you can still make a proper support logi fitting but not a killer bee. That's one solution myself and others had suggested as an alternative to the terribad sidearm only nonsense that was floating around a month or so ago.
IMO, that's the ideal solution to this whole logi-assault "war". The self-reps could have stayed, and If you make a big time reduction to equipment fit costs and drop the fitting power of the suits just the right amount (I know, CCP), the ability to make a "real" logistics fitting remains unchanged - I could make the same or better fitting I do now as a support-minded player, but if I were to put all my slots into offense, it wouldn't be as good as it can be now.
EDIT: you snuck another one in there before I could reply.
The whole problem with the logi-assault "war" as you put it is that there is no logistics role in Dust. No, a healing tool and some supplies does not define a role. The only well defined role in Dust is slayer. This is why, when it comes to infantry, all the suits get fitted for minor variations of slayer.
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Buster Friently
Rosen Association
1765
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Posted - 2014.01.22 15:46:00 -
[2] - Quote
Bethhy wrote:Having a tanky bonus on a Healer class doesnt make sense.
Buffing the base health of the suit for survivability does..
Same With Assaults and their shield tanky bonuses, DPS class has to be DPS bonus based.
This is proven balance in classes the "Tri-Star" known for in the RPG genre's.
The more we get away from that the harder it will be to balance it.
The holy trinity is a terrible concept. It has made many CRPGs into cookie cutter games. This is one "industry standard" that Dust could really do without.
Incidentally, Eve does not use this concept either thankfully. The "classes" in Dust, like Eve, are meant to be flexible. |