J4yne C0bb
Molon Labe. Public Disorder.
181
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Posted - 2014.01.21 07:10:00 -
[1] - Quote
I like this proposal. I will run standard or mil fits only in Skirmish during this week.
I actually like this idea as a permanent fixture. I don't think it's too much to ask that the community, of it's own volition, makes one public game mode be friendly to the NPE. CCP apparently doesn't care much about it, since they do nothing about a topic that regularly generates threadnauts on their own forums -- otherwise, they would have done something about it by now. I've been here a year, and in all the time we got the Academy, in which no noob spends any significant period of time there to matter. The only conclusion is that they prefer the NPE to be brutal. I think it's a (possibly fatal) mistake on their part, but I'm just a weekend warrior lacking the NDA-knowledge of a dev or CPM, so wtf do I know... but still, it should give CCP more pause than what they show publicly.
Most of the protostomping will be in Ambush, I'm sure, which anybody with any sense stays out of anyways, but I'm sure it will be a miserable week for most noobs, whatever game mode they play.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. Public Disorder.
183
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Posted - 2014.01.23 01:33:00 -
[2] - Quote
Michael Arck wrote:The point is, the blueberries need to be taught how to fight. The exclusion of prototype suits doesn't train them. Yet the blueberry still doesn't have battlefield awareness. He still drops uplinks facing the wall. He still revives people in the middle of a gunfight.
While the idea is commendable, the truth is it doesn't train the blueberry anything. My coach didn't put me up against freshmens when we did tackling. They put me up against seniors in order for me to gain experience of what happens when I get on the field for a game. Coaches didn't soften up practice just for us to get a handle. Hell, our T-shirts had on em, "Go Hard or Go Home"
I don't know, I come from a different background than most. Not to say that makes me better than anybody else, that's not what I'm implying. But where I come from, the toughness is what built character and instilled skills that aren't perishable as opposed to someone getting the easy way out all the time. I see where you are coming from, but the problem is this is a video game, which is supposed to be both enjoyable and challenging, and the NPE is neither of those. It is unenjoyable and brutal for most, which is why we have few new players. What you propose is fine for real life, but this game is what most of us are doing as a temporary escape from real life, as a way to unwind after a hard day of being challenged at work, at school, or on the football field.
It's fine for a game to be challenging, and everybody's idea of how "difficult" their entertainment should be to consume is different. Personally, I like whatever entertains me to challenge me on a somewhat higher level than what most people would probably consider enjoyable -- and I suspect most of the Dust/Eve community feel the same, otherwise they wouldn't be playing this game. But it can't be so difficult that a person begins to feel iike there is no progression, which is what being stomped feels like. Then it just sucks, and makes people want to do something else. And that's bad for this community.
Min Logi | aka Punch R0ckgroin, Fatsuit
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