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Text Grant
Death Firm. Canis Eliminatus Operatives
295
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Posted - 2014.01.20 04:49:00 -
[1] - Quote
With tanks as op as heck, let us surround them with anti infantry weapons and overwhelm them with 100% firepower. It won't make any difference to real tankers that don't run into the middle of the enemy to mow them down with a blaster. No more 10% when you look at a tank, also it will give us more opportunity to check for weak points with our normal weapons. |
Text Grant
Death Firm. Canis Eliminatus Operatives
295
|
Posted - 2014.01.20 04:54:00 -
[2] - Quote
Buff plasma cannon, re's, proxies, swarms, av nades, and forge gun, but also make infantry weapons do 100%. Why wouldn't they do 100% in the first place? |
Text Grant
Death Firm. Canis Eliminatus Operatives
295
|
Posted - 2014.01.20 05:00:00 -
[3] - Quote
Scalesdini wrote:Text Grant wrote:With tanks as op as heck, let us surround them with anti infantry weapons and overwhelm them with 100% firepower. It won't make any difference to real tankers that don't run into the middle of the enemy to mow them down with a blaster. No more 10% when you look at a tank, also it will give us more opportunity to check for weak points with our normal weapons. The business end of your crack pipe must be hot to the touch. You have so many good points there! |
Text Grant
Death Firm. Canis Eliminatus Operatives
295
|
Posted - 2014.01.20 20:31:00 -
[4] - Quote
Bethhy wrote:So the armor and shields of a tank wouldn't reduce infantry based weapon damage significantly you think? it should register as if your hitting another infantry?
Seems like your looking at this from only one angle. Its not like shooting a tank with your AR would do that much of a dent to a tank anyway. This is only to help prevent tanks rolling into the middle of reds and leveling everything with their blasters. I can't think of one reason why this would make any difference in any other situation. |
Text Grant
Death Firm. Canis Eliminatus Operatives
295
|
Posted - 2014.01.20 20:46:00 -
[5] - Quote
The Attorney General wrote:How is it that people are calling for buffs to AV nades?
Are you guys just that bad? Everytime I use AV nades they work great, how are you guys not able to use them? This post is actually asking for peoples opinions on every weapon doing 100% damage to tanks. Or 90% or whatever it would be doing to shields/armor regularly. |
Text Grant
Death Firm. Canis Eliminatus Operatives
295
|
Posted - 2014.01.20 20:51:00 -
[6] - Quote
Arkena Wyrnspire wrote:Jason Pearson wrote:Thor Odinson42 wrote:If they buffed the swarms 25% on top of 1.6 levels AND increased flight time by 2x, I don't think they'd be effective.
lol? You ******* terribads. Listen here you massive scrubs, CCP should not balance based off of the experience of terrible players, I'm sorry but I'm sick of this. "WAAAAH TANKS ARE OP" and yet running proto swarms with triple complex mods will wreck armor tanks.. "WAAAH THE TANK FLASHES AND IT RUNS AWAY AND I CAN'T KILL IT!", man up.. "ALL LAVS SHOULD DIE BY ME LOOKING AT IT WITH A STERN LOOK!" Yeah, you forgot about LAVs didn't you, ******* idiots, HAVs aren't the only thing in this game, there's a reason people don't use LAVs any more, because they're treated as throwaway vehicles, except my LAV costs near 100k a time and get's wrecked instantly. If CCP listens to stupid players, it'll just show how bad they are as a developer. AND STOP FIRING EXPLOSIVES AT A SHIELD TANK. jaysus. The only anti-shield AV weapon is the plasma cannon. Good luck taking down a decent shield tank with that. Hell, it struggles with a Sica. Also, if you're losing LAVs to infantry AV you must be incredibly bad. I've lost LAVs to tanks and installations. Never infantry AV, ever. And if you're only losing LAVs to tanks and you're whining about them being fragile, that only illustrates the point further. I usually ignore trolls. good luck on that fight though. You may have used too much logic for him. |
Text Grant
Death Firm. Canis Eliminatus Operatives
295
|
Posted - 2014.01.20 20:56:00 -
[7] - Quote
The Attorney General wrote:Text Grant wrote:The Attorney General wrote:How is it that people are calling for buffs to AV nades?
Are you guys just that bad? Everytime I use AV nades they work great, how are you guys not able to use them? This post is actually asking for peoples opinions on every weapon doing 100% damage to tanks. Or 90% or whatever it would be doing to shields/armor regularly. And yet, in your second post you call for buffs to ALL AV, including AV nades. You opened the door, I merely walked through it. I was just pointing out that its not really what i came to talk about to him. Whatever he thinks should be buffed should be put into his own thread with valid arguments. Although I would like to hear a competent tankers opinion on normal weapons doing normal damage to vehicles. |
Text Grant
Death Firm. Canis Eliminatus Operatives
297
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Posted - 2014.01.20 21:01:00 -
[8] - Quote
The Attorney General wrote:Text Grant wrote:Buff plasma cannon, re's, proxies, swarms, av nades, and forge gun, but also make infantry weapons do 100%. Why wouldn't they do 100% in the first place? So you want buffs to all AV weapons AND you want anti infantry weapons to do 100% damage to an armored vehicle? Seems like a totally reasonable suggestion, but I assume you are going to make the blaster a one hit kill to compensate right? Or are you just mad because you can't tackle a tank and think that because you are stupid CCP should cater to you? I kill tanks all the time. But the easiest ways to do it is with a tank or RE's. But that is NOT the point of this thread. Now you can insult me all day or make a viable argument as to why normal weapons would do 10% damage to tanks. |
Text Grant
Death Firm. Canis Eliminatus Operatives
297
|
Posted - 2014.01.20 21:02:00 -
[9] - Quote
Eltra Ardell wrote:Text Grant wrote:Buff plasma cannon, re's, proxies, swarms, av nades, and forge gun, but also make infantry weapons do 100%. Why wouldn't they do 100% in the first place? Why would an assault rifle be effective against an armored vehicle? An assault rifle wouldn't be effective against an HAV even if it was 100% so I don't follow your logic |
Text Grant
Death Firm. Canis Eliminatus Operatives
297
|
Posted - 2014.01.20 21:07:00 -
[10] - Quote
The Attorney General wrote:Text Grant wrote: I kill tanks all the time. But the easiest ways to do it is with a tank or RE's. But that is NOT the point of this thread. Now you can insult me all day or make a viable argument as to why normal weapons would do 10% damage to tanks.
Because they are infantry weapons and vehicles are designed to be resistant to small arms fire. Go and read the descriptions muppet. Now, defend your statement about wanting all AV buffed to go along with having your rifle turn into a ****** AV weapon. If you think it is easier to kil atank with RE's than a forge, you are really, really bad. No wonder you need all this help to try and take out tanks. You must be awful. It is easier to kill them with RE's than a forge. Because they are usually spammed all over the map by crap tankers that only use them because they are cheaper than their normal assault fit. If you can't admit there are many problems with vehicles in their current state then you are just trolling me. |
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Text Grant
Death Firm. Canis Eliminatus Operatives
298
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Posted - 2014.01.20 21:16:00 -
[11] - Quote
The Attorney General wrote:Text Grant wrote: It is easier to kill them with RE's than a forge. Because they are usually spammed all over the map by crap tankers that only use them because they are cheaper than their normal assault fit. If you can't admit there are many problems with vehicles in their current state then you are just trolling me.
Of course there are problems, however your solutions are absolutely horrible. In fact, they are nothing more than the moanings of a scrub. If the RE's trap is all you have, then become friends with a real AV'er and then you won't be complaining at being ineffective. I don't RE trap. I put 4 on the back of the tank and run away as it goes boom. The easiest AV that I have used though is a gunlogi with a railgun and damage mods. But since you obviously can't do anything but throw insults I no longer care for your opinion troll :) |
Text Grant
Death Firm. Canis Eliminatus Operatives
302
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Posted - 2014.01.20 21:22:00 -
[12] - Quote
gbghg wrote:Text Grant wrote:Eltra Ardell wrote:Text Grant wrote:Buff plasma cannon, re's, proxies, swarms, av nades, and forge gun, but also make infantry weapons do 100%. Why wouldn't they do 100% in the first place? Why would an assault rifle be effective against an armored vehicle? An assault rifle wouldn't be effective against an HAV even if it was 100% so I don't follow your logic actually yes it would, rifles have stupid dps, several guys would be a serious threat to a vehicle. and you say an ar wouldnt be effective against tanks yet you want them to have 100% efficiency against them? Exactly. A tank should still not want to just run around without infantry support to kill all the reds by themselves. All I really am looking for is some way to make infantry still needed on the field. So 6 tanks are not guaranteed to be better than 6 infantry the way they currently are. |
Text Grant
Death Firm. Canis Eliminatus Operatives
308
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Posted - 2014.01.20 22:46:00 -
[13] - Quote
The Attorney General wrote:Text Grant wrote: Exactly. A tank should still not want to just run around without infantry support to kill all the reds by themselves. All I really am looking for is some way to make infantry still needed on the field. So 6 tanks are not guaranteed to be better than 6 infantry the way they currently are.
So in your opinion, five guys dumping rifle ammo into a tank should be the new av? You can call me a troll, but you can't be serious. There is no way this is a legitimate suggestion. I am an infantry man, my rifle should work on everything. Ok, so then we can take out all the AV to compensate for every infantryman now packing almost 1000 dps vs vehicles right? Then please give a good idea for how to bring tanks more in line so having 3+ tanks on a map doesn't guarantee a win? I personally like having a little bit of a reason to be infantry in a FPS. |
Text Grant
Death Firm. Canis Eliminatus Operatives
308
|
Posted - 2014.01.20 23:02:00 -
[14] - Quote
The Attorney General wrote:Text Grant wrote: Exactly. A tank should still not want to just run around without infantry support to kill all the reds by themselves. All I really am looking for is some way to make infantry still needed on the field. So 6 tanks are not guaranteed to be better than 6 infantry the way they currently are.
So in your opinion, five guys dumping rifle ammo into a tank should be the new av? You can call me a troll, but you can't be serious. There is no way this is a legitimate suggestion. I am an infantry man, my rifle should work on everything. Ok, so then we can take out all the AV to compensate for every infantryman now packing almost 1000 dps vs vehicles right? Although if you would rather... I'm perfectly okay with every tank and Anti tank weapon doing 10% damage to infantry. |
Text Grant
Death Firm. Canis Eliminatus Operatives
308
|
Posted - 2014.01.20 23:21:00 -
[15] - Quote
The Attorney General wrote:Text Grant wrote: Then please give a good idea for how to bring tanks more in line so having 3+ tanks on a map doesn't guarantee a win? I personally like having a little bit of a reason to be infantry in a FPS.
The only way having three tanks assures a win is if the other team has no consideration for the fact that every game has tanks in it. If you don't have real AV in your squad at all times, that is just as much a faux pas as not having a logi. So either always roll with an AV guy, or always roll with a tank. If you don't practice combined arms, then combined arms will wreck you. That is a choice you make at the start of every match. If you don't think infantry has a place, then how do you figure that points get hacked, and matches get won? Who fights it out in the interior of buildings and large sockets? No there is a place for infantry, just like there is a place for tanks. I think that you just can't accept that something other than infantry owns the open spaces. You make no valid points, and bring no discussion to the table. Everyone knows tanks are not in the right place, and just because you run tanks makes you want them to be kings of the battlefield does not warrant them being so. |
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