|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1602
|
Posted - 2014.01.19 10:05:00 -
[1] - Quote
See the problem I have with a lot of these solutions is that I will swap out tanks on the fly to fit the situation. It's not that I'm running from being blown up, its that I had a Railgun and now I need a Blaster. I feel that hindering people from that sort of gameplay is not a good idea.
Hell sometimes I recall my tank because I need to jump out to hack something and I don't really want to leave it unlocked and undefended while go on foot. Again i'm not trying to abuse the recall feature, I'm trying to use it the way it was intended. However I don't think any of the solutions I've seen so far fix the issue and leave the proper use of recall unhindered.
The Module Cooldown system favors armor over shield, as their modules cool down faster.
The No-Damage system again favors armor, as a shield tank would have to go find a supply depot to repair its armor, or the pilot would need to hand-repair it at a much slower rate than any armor tank would.
Only being able to recall from the friendly redline completely makes it impossible for a tanker to hop out and hack something if they want to recall their vehicle before doing it.
The idea that you can only recall after not taking any damage for X-seconds is actually not bad, I think that's a fairly balanced tradeoff.
Obviously the BEST choice would be to have an actual RDV come down, pick the damn thing up, and fly off. However who knows how long till we get something like that.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1605
|
Posted - 2014.01.19 17:11:00 -
[2] - Quote
Shadow of War88 wrote: recall feature equals bitc*hhh mode. Just call another tank if your first fit is not up to the task. Wtf is with CCP catering to the newbs? This is a hardcore meta game with risk vs. reward
Im a noob because I needed one turret type to kill one tank, and another type to kill another? Its my fault because I'm adapting to the situation?
CCP should just remove supply depots then, just commit suicide if your first dropsuit fit is not up to the task. Sound like a stupid idea? That's because it is.
The issue is that you have a predetermined opinion about why people recall. I'm not denying the fact that many will recall under fire in order to save their tank...this is indeed an unintended abuse of the system which violates the risk reward concept. However you need to set aside your narrow viewpoint and consider for once that not everyone abuses the system. There is a certain level of utility in being able to swap your fit, both for infantry and vehicles. And yes I understand that infantry can only do it as a supply depot, but the amount of downtime infantry experience is significantly lower than vehicle recall and swap. The amount of time it takes for a vehicle to recall should be increased by actually having the RDV come physically pick it up, but the tradeoff for that increased time is the ability to do it at a place other than a supply depot.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1605
|
Posted - 2014.01.19 17:19:00 -
[3] - Quote
Radar R4D-47 wrote:I didn't say you had to return to the redline. Any supply depot can work typically a map has 2 or 3 supply depot plus the ones in the redline. I agree that jumping out to hack something is a big risk. However if you can't recall it would you jump out and hack. Its not a tankers job to hack things. That goes back to abusing game mechanics. As a DD pilot as well I abuse the hell out of the recall because I can get anywhere to recall when I'm out of ammo instead of actually using a supply depot. Along with gaining my modules back.
I completely disagree with the mentality that tankers are not supposed to hack. Granted it is not ideal, but I've personally turned the tide of PC battles because I jumped out to get the job done, that in itself is risk/reward. I don't see how altering what you're doing in a battle to fit the situation is abuse? I think the proposed "You can't recall unless you've avoided damage for X-seconds" would actually be an excellent temporary fix that would address many of the actually abuses of the system that people use.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1605
|
Posted - 2014.01.19 17:21:00 -
[4] - Quote
Radar R4D-47 wrote:Pokey Dravon wrote:Shadow of War88 wrote: recall feature equals bitc*hhh mode. Just call another tank if your first fit is not up to the task. Wtf is with CCP catering to the newbs? This is a hardcore meta game with risk vs. reward
Im a noob because I needed one turret type to kill one tank, and another type to kill another? Its my fault because I'm adapting to the situation? CCP should just remove supply depots then, just commit suicide if your first dropsuit fit is not up to the task. Sound like a stupid idea? That's because it is. Infantry have the same issue what if you jump into a swarm fit or a sniper. You no longer need or want that suit you have to find a supply depot. At a much slower pace then a tank. Adapting to a situation should not be instant.
I edited my original post
If we're going for a compromise then, I'd say Take no damage for X-seconds and vehicles can only be recalled when in the friendly redline. I think that widens the available area vehicles can be recalled but doesn't overly limit the feature.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1607
|
Posted - 2014.01.19 18:08:00 -
[5] - Quote
Well it sounds like we're just not going to agree due to a difference in ideologies about how this mechanic should operate. You have good suggestions, I just don't particularly agree with them.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
|
|
|