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Buwaro Draemon
FACTION WARFARE ARMY
106
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Posted - 2014.01.19 06:20:00 -
[1] - Quote
Now. I know that this feature is still far from being added but it's nice to talk about things.
Now. I have been thinking. The 2 modes for PvE we will be getting the moment it comes will be:
-Survival= Surviving against waves of incoming drones. Now we don't know if it will have a limit on to how many waves there can be or the game mode will end once all clones have been used up. But this one seems the most generic.
-Infestation= Going around the entire district looking out for drone hives and destroying them. I think this one will be the most played one because not only the entire district will be open for everyone to explore but also alot of Dropship pilots will love this game mode because they have no restriction on where to fly except or the ceiling.
But as time goes by this modes will become old and stale. Just like The current Skirmish is.
So the other day while watching this trailer something came to me. Why not make mission based PvE mode?
As time goes by this mission type PvE can replace normal PvP pub matches and making PvP only for Factional Warfare and Planetary Conquest. But for this mode to not become stale CCP will need to make a random mission generator and a very mart and advanced AI that functions as players.
Some missions can be like "Escort this convoy to safety. The *insert opposing NPC Corp merc's AI* is trying to destroy it. Or take over missions or rescue missions. But the AI will need to be advanced and the missions randomly generated. This will also make more sense to the entire "Accepting contracts" thing. The menu for this will work like:
-Show available contracts to accept on a scroll menu -Show how many mercs have choose the contract -Contract stating mission details and how many clones they will have to waste -Near ISK payout when the mission is finished.
You can choose how you want to play this missions. You can use your vehicles or go full-on infantry. But this is were the advanced AI will come in. The moment they sense that a vehicle has been called they will switch to their AV fits and try to take your vehicle down. Not to mention that the AI can also call down their vehicle to make your mission more harder
How missions should be planned out and delivered is entirely up to CCP
I don't know. But for me this idea seems better then having 2 game PvE game modes that will go stale and predictable within a few weeks or for the first 3 months.
I am not saying that this little idea of mine should be implemented ASAP but it'd be really cool if CCP did implement this idea for some time later in the future of the game. Leaving PvP only for FW and PC while normal pub matches are PvE.
If you guys have any ideas on how to improve my idea please speak up and if you don't agree well I understand |
Buwaro Draemon
FACTION WARFARE ARMY
106
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Posted - 2014.01.19 06:23:00 -
[2] - Quote
Kigurosaka Laaksonen wrote:Why always drones? I never see mention of fighting Empire/Pirate NPCs.
This NPC Empire/Pirate NPCs will function just like us. Except their fittings are pre-loaded by CCP |
Buwaro Draemon
FACTION WARFARE ARMY
106
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Posted - 2014.01.19 06:24:00 -
[3] - Quote
Jason Pearson wrote:Meh, we've talked about this subject far to much, just let it die.. Q_Q
I want to believe! :'( |
Buwaro Draemon
FACTION WARFARE ARMY
109
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Posted - 2014.01.19 07:38:00 -
[4] - Quote
Gloomy Cobra wrote:i really do hope this gets added on....PVE is far way but if CCP does something like this it will make it last longer. +1
Gloomy! What is up my brother? |
Buwaro Draemon
FACTION WARFARE ARMY
110
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Posted - 2014.01.19 07:43:00 -
[5] - Quote
DustMercsBlog wrote:Our blog has been very vocal about the fact that PVE is critical to this game. its needed in the tutorial as well as to provide a break from PVP. Those convoy missions would be very good. we would also like to see solo or small group assassin contracts, salvage, bodyguard (opposite of assassin, protect the VIP) gladiator arena fights vs drones, escorting VIPs from a starting part of the map to one of 3 extract points safely and scout missions that could yield info about PC districts. http://tinyurl.com/k8ravsg
Assassination missions would be cool but for assassination missions to make sense we would need to eliminate an important commander or officer. Now I don't know if this will affect lore wise but it's just my guess. |
Buwaro Draemon
FACTION WARFARE ARMY
110
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Posted - 2014.01.19 07:50:00 -
[6] - Quote
Gloomy Cobra wrote:Buwaro Draemon wrote:Gloomy Cobra wrote:i really do hope this gets added on....PVE is far way but if CCP does something like this it will make it last longer. +1 Gloomy! What is up my brother? not much....I read your post and now im imagining the possibilities lol
Yeah. Imagine deploying to do the mission while hearing TACNET giving you the mission's orders and details once in combat. It adds an immersion feel.
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Buwaro Draemon
FACTION WARFARE ARMY
112
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Posted - 2014.01.19 17:00:00 -
[7] - Quote
DAMIOS82 wrote:Well for Pve maps i thinks CCP should have a good look at the pve maps of world of darkness (you know there other game). Those maps are small scale city based maps. Don't get me wrong the large maps we have now are fun, but there needs to be diversity. I can't imagin every map beeing like them, there needs to be city maps or downed ships/stations/ruins. Especially when fighting drones, so that you need to actively search for them. As for the map in the trailer, i've been wanting to play that map since closed beta and it never came. If ccp makes these trailers, atleast incorporate these maps into the game. I just hope that one day we get to play that map.
I think once they got there basics done, we might be able to also see some diversity in the type of drones. Sancha's nation for instance are kinda half zombie like, while Guristas, Angel cartel, Serpentis are pirates, Sleepers are Jovian style npc's, while the thukkers, bloodraiders, mordu's legion are more mercenary style npc's. Offcourse after those factions, one could introduce the ancients drones/npc, who's tech sometimes can be found in complexes. Like the Takmahl who where amerian heretics with loads of cybernetics, Also most likely to survive the years, due to there half cyborg nature. The Yang jung and Talocan are more then likely extinct, but perhaps generational evolution of these races might still exist. the Talocan (caldari style) where masters in Spatial Manipulation, so just imagine a tank or trooper teleporting next to you, stuff like that. While the Yang jung (gallente style) where masters in gravitronic technology and force field tech, so hover tanks and hard to destroy force fields. The posibillity's are endless. So i hope that in the long run we will see most, if not all of these factions come to life.
But as nice as it all sounds we need to see some basic pve first very, very soon, before it all gets to boring.
I completely agree with you my friend. But like I (and you) said. We need some basic PvE testing. So I won't having them 2 drone modes as long as they are not the only PvE mode we will see in the game for years to come. |
Buwaro Draemon
FACTION WARFARE ARMY
112
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Posted - 2014.01.19 17:05:00 -
[8] - Quote
Bradric Banewolf wrote:+1 definitely a great idea! Nice concepts on the subject too. If corp directors could take on jobs, and assign mercs to areas of interest holding the particular type of salvage the corp is interested in. The mission could call for AV equipment as the drones have heavy armor support, or it could call for heavy armor support and the director could assign tankers to the burn zone! I like the idea, and ccp, in my humble opinion, should put more thought, time, and effort into PVE than they do some dumb cloak. Scouts are hard enough to spot as it is. This would really involve, and put into action, the dropship, HAV, and LAV roles into more than just spam in ambush matches. Maybe if we all chanted ccp it would happen sooner than later ::)
CCP, CCP, CCP LOL!
I'm hoping for a Dev to notice this thread but that is a one in a million chance :'D |
Buwaro Draemon
FACTION WARFARE ARMY
115
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Posted - 2014.01.19 18:48:00 -
[9] - Quote
DustMersBlog wrote:@Buwaro - actually anyone semi-important would do. luckily EVE has so many NPCs that contracts taken out on someone high in Sperpentis, Ishukone or even a mission to assassinate Tibus Heth himself. I would imagine it would be super difficult.
on the flipside bodyguard missions to protect NPCs would be cool too. Especially if both sides of the mission were taken by player corps and one was defending while the other was the assassin.
Well bodyguard missions would fall under the PvP category but it does sound cool |
Buwaro Draemon
FACTION WARFARE ARMY
119
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Posted - 2014.01.20 01:38:00 -
[10] - Quote
Rusty Shallows wrote:The last Ghost Recon: Future Warrior dropped all the old multiplayer mission game modes in favor of the current Cinematic-Story/PVP FPS design, suffice to say my long loyalty to that franchise is over. The Zombies & JASOC were so poorly done in Black OPs II I won't be buying any of there franchise anymore. Gutting of the story in all the HALO sequels turned me off that series.
All three of those game franchises are example of when a game designer erroneously thought betting everything on easier to code PVP modes was a good idea. Maybe it was the right decision or maybe the industry were just creating self-fulfilling prophecies. Either way a market niche has opened up. Right now Bungie is looking to win with Destiny.
I don't think PVE will save Dust 514. They need PVE to stabilize this game and give people another option than the currently broken PVP mode that has eluded every attempt to fix it. But what this game needs most right now are solid Critical Thinking skills inside the Development Teams. Otherwise we will continue to see the kind of negative results we're becoming accustomed too.
It may not save Dust but it will keep fresh blood in the game for far longer than PVP ever did.
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