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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:04:00 -
[1] - Quote
Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:13:00 -
[2] - Quote
Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Do you mean by? And i agree that they need some kind of fitting requirement reduction, as well as a hp bonus. I was thinking that they should have the same level of hp as ferroscales, at the VERY most, to not render ferroscales obsolete. But i definitely agree with the fitting reduction. But seriously, my idea of no physical impulses to shields would help SO much
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
69
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Posted - 2014.01.19 02:25:00 -
[3] - Quote
RuckingFetard wrote:Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Lowering CPU/PG would merely result in armor tankers dual tanking.
then why not limit armor tanking, instead of limiting shield tanking, as was done in the last patch?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 02:56:00 -
[4] - Quote
Happy Jack SD wrote:RuckingFetard wrote:Lowering CPU/PG would merely result in armor tankers dual tanking.
This was the same argument brought forward when armour sucked and people wanted it buffed. "But shield tankers will just duel tank and pawn". Better shields would be better for shield suits.
Agreed. The main reasons people armor tank now are-
1. Armor provides a ludicrous amount of hp at any level of module, whereas the only shield extender that provides a meaningful bonus is prototype level 2. The penalties are completely negligible for armor except on proto non-variant plates 3. Allows for stacked damage mods in the high slots 4. Much lower cpu and pg consumption for much higher quality modules 5. Armor is able to be repaired by outside sources for a superb rate (i.e. logo rep tools, or armor hives, which can be placed by the user) 6. Speed is now no longer a factor in this game, due to the introduction of incredibly potent aim assist that is impossible to break out of, no matter what speed you run at 7. Physical impulses currently affect shield users much more than armor users, as the shield users must sprint to cover if they are shot at, while armor users can jus soak up the damage, turn around, and kill whatever is shooting them with their triple proto damage mods. 8. Armor repair begins immediately, whereas shield repair takes several seconds to begin, making net armor repair in some cases (especially if the shield user is using extenders) better than shield recharge, not to mention 70 armor/sec armor hives. 9. Armor has a buffer of the shields that the suit has 10. Alpha damage weapons like the shotgun do more damage to shields than armor, so it is better for people who like to run proto and adv gear, as they cannot be instagibbed by a scout who successfully flanks them
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 03:03:00 -
[5] - Quote
Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right?
Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 03:08:00 -
[6] - Quote
Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right? Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to No and last I checked that was removed from the game due to the unpopularity of it (The best thing I remember about it was taking a railgun cannon shot to the shoulder and getting spun around but other than that it was annoying as hell) the only thing that should be causing impulses are things that would have natural amounts of push, mostly grenades, explosives, and vehicle impacts.
Are you certain it was removed? When i played on my scout yesterday, i was sprinting to drop an uplink, got zapped by 1 shot from a combat rifle form 80+ meters away, and slowed to a crawl
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
77
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Posted - 2014.01.19 04:15:00 -
[7] - Quote
Iron Wolf Saber wrote:I only crawl when I spawn the wrong way.
I get zapped all the time and notice no movement or aim throw off, what you're experincing is likely a bug, please report it. sounds good, i just don't know how, and have no recording equipment to prove that it happened, which i know is a must for them to look into it. If it is a bug, it may have something to do with kinetic catalyzers, which i run 2 of my min scout. Ive heard of similar movement bugs from people who run kin cats, such as the fire then sprint one as well
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
78
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Posted - 2014.01.19 04:34:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:[nitpick] "mental epiphany" as apposed to what other kinds of epiphanies? [/nitpick]
idk bro, ill update the title just for you, if i knew how
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
79
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Posted - 2014.01.19 20:21:00 -
[9] - Quote
Aeon Amadi wrote:Gavr1lo Pr1nc1p wrote:RuckingFetard wrote:Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Lowering CPU/PG would merely result in armor tankers dual tanking. then why not limit armor tanking, instead of limiting shield tanking, as was done in the last patch? 1.) I lolled because second poster acts like shield tankers don't dual tank either. 2.) Armor tanking is limited and always has been. Ferroscale/Reactive plates are a ***** to even get on the suit in the first place, Armor Repairers are next to worthless and plates slow you down/prevent you from jumping over fences.
Shield extenders are even worse to fit, and provide less hp, and a minimal penalty
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
79
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Posted - 2014.01.19 20:22:00 -
[10] - Quote
GRIM GEAR wrote:
That Sir would be the glitch when you place an equipment and you keep moving before it deploys resulting in you not being able to sprint, mostly ending in certain death. If it happens to you again crouching resolves the glitch so you can sprint again, by the way this glitch has got me killed way too many times for my liking.
I hadn't placed the uplink yet, i was still holding my shotgun
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
79
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Posted - 2014.01.19 20:27:00 -
[11] - Quote
BL4CKST4R wrote:Quote:
Agreed. The main reasons people armor tank now are-
1. Armor provides a ludicrous amount of hp at any level of module, whereas the only shield extender that provides a meaningful bonus is prototype level 2. The penalties are completely negligible for armor except on proto non-variant plates 3. Allows for stacked damage mods in the high slots 4. Much lower cpu and pg consumption for much higher quality modules 5. Armor is able to be repaired by outside sources for a superb rate (i.e. logo rep tools, or armor hives, which can be placed by the user) 6. Speed is now no longer a factor in this game, due to the introduction of incredibly potent aim assist that is impossible to break out of, no matter what speed you run at 7. Physical impulses currently affect shield users much more than armor users, as the shield users must sprint to cover if they are shot at, while armor users can jus soak up the damage, turn around, and kill whatever is shooting them with their triple proto damage mods. 8. Armor repair begins immediately, whereas shield repair takes several seconds to begin, making net armor repair in some cases (especially if the shield user is using extenders) better than shield recharge, not to mention 70 armor/sec armor hives. 9. Armor has a buffer of the shields that the suit has 10. Alpha damage weapons like the shotgun do more damage to shields than armor, so it is better for people who like to run proto and adv gear, as they cannot be instagibbed by a scout who successfully flanks them
1) buff std and enhanced shields then. 2) they are definitely not negligible... 3) damage mods are stupid OP and guess what dual tanked suits benefit the most from armor and damage mods. They get the best passive repair highest ehp and a 20% damage bonus. 4) higher quality my ass, this game has such a witch hunt against armor the majority of weapons are made to kill armor and it's not even self repairing. 5) as if anybody ever gives a damn to stop and repair somebody. The only thing an armor suit can hope for is a hybrid hive. 6) you can out strafe aim assist easily... you act like it aims for you it really doesn't... 7) what physical impact? 8) This is a load of bull crap... With 1 armor rep module as a Assault I will rep 35 HP before shields begin repping, at 8 seconds I have 40 and a shield suit has 25 at 9 seconds I have 45 and a shield suit has 50 at 20 seconds I have 55 and a shield suit has 75. 9) what? 10) what? High alpha damage weapons affect everybody equally because the damage is so high that the % differences don't matter. The exception would be grenades because even though they have high alpha there is an extremely huge margin of damage between shield and armor.
I would thank you if you stopped attempting to troll this post sirGǪ good day to you. Your angry, illiterate response to my common sense in an attempt to enrage all who read this thread does not warrant a response of my own, please discontinue the attempted trolling.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
80
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Posted - 2014.01.19 21:13:00 -
[12] - Quote
RemingtonBeaver wrote:Emerald Bellerophon wrote:I want to hear about your physical epiphany. gross
You might justGǪ
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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