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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8161
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Posted - 2014.01.18 23:59:00 -
[1] - Quote
I often find it hard to gauge the charge of weapons since the charge of a weapon is represented in the bottom right side of the screen, so I have to take my eyes of a target to look at the bottom right of my screen. This is a bad design in my opinion. This makes using a forge gun kind of annoying for me since I frequently overestimate the charge.
A solution would be to give fully charged weapon a distinctive visual effect, and a distinct sound as well. I got the idea from Mass Effect 3's charge shot arc pistol; when fully charged, the sound changes, and their is a distinctive glow (click here for video).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Goric Rumis
Dead Six Initiative Lokun Listamenn
331
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Posted - 2014.01.19 00:01:00 -
[2] - Quote
There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it.
The Tank Balancing Factor No One Is Discussing
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8161
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Posted - 2014.01.19 00:02:00 -
[3] - Quote
Goric Rumis wrote:There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it. It used to be like that, I liked it better that way.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8004
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Posted - 2014.01.19 00:07:00 -
[4] - Quote
Could we simply have the ring around the reticule display again?
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8163
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Posted - 2014.01.19 00:36:00 -
[5] - Quote
Just noticed its in the wrong section
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Michael Arck
Onuoto Uakan Huogaatsu
2625
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Posted - 2014.01.19 00:47:00 -
[6] - Quote
Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it.
Like the RR, I know when to charge it for when those folks like to hide around corners and try to use the charge factor of my RR against me.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Goric Rumis
Dead Six Initiative Lokun Listamenn
332
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Posted - 2014.01.19 02:51:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Goric Rumis wrote:There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it. It used to be like that, I liked it better that way. Is that where I got that idea from? I knew I'd seen it somewhere. Yeah, bring that back.
The Tank Balancing Factor No One Is Discussing
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
317
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Posted - 2014.01.19 02:53:00 -
[8] - Quote
Cant we have a distinct sound AND a indicator around the croshairs? |
ANON Cerberus
Tiny Toons
57
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Posted - 2014.01.19 03:15:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Goric Rumis wrote:There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it. It used to be like that, I liked it better that way.
This please for sure. Keeping my eyes on target yet being able to see vital information is key. Especially with things like the forge gun. |
ANON Cerberus
Tiny Toons
57
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Posted - 2014.01.19 03:16:00 -
[10] - Quote
Michael Arck wrote:Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it.
Like the RR, I know when to charge it for when those folks like to hide around corners and try to use the charge factor of my RR against me.
It is the only downside the RR has what so ever. It is the only way to overcome RR users I find yet like you say you can work around this and still make it work for you in CQC. I find this wrong considering it is meant to be a long range rifle not a CQC blaster. |
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Sgt Buttscratch
1338
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Posted - 2014.01.19 03:18:00 -
[11] - Quote
I agree the charge location is in the incorect part of the screen, I'd like to see a visual on the gun, or on the reticle.
The thing that gets me is when using the charge, that little orange blip on the charge bar, bad bad choice of colour, exactly the same tone as the enemy monobrows
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Goric Rumis
Dead Six Initiative Lokun Listamenn
333
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Posted - 2014.01.19 04:04:00 -
[12] - Quote
ANON Cerberus wrote:Michael Arck wrote:Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it.
Like the RR, I know when to charge it for when those folks like to hide around corners and try to use the charge factor of my RR against me. It is the only downside the RR has what so ever. It is the only way to overcome RR users I find yet like you say you can work around this and still make it work for you in CQC. I find this wrong considering it is meant to be a long range rifle not a CQC blaster. It's meant to be challenging to use in CQC, and also less effective in CQC than any other rifle (if only marginally). That doesn't mean it's supposed to be useless in CQC. It's still a rifle, and all the rifles will have a very similar profile relative to other types of weapons, meaning the advantages/disadvantages between the four of them will be very slight and will mostly depend on how you use them.
The Tank Balancing Factor No One Is Discussing
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Cat Merc
Ahrendee Mercenaries EoN.
5704
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Posted - 2014.01.19 05:44:00 -
[13] - Quote
Goric Rumis wrote:ANON Cerberus wrote:Michael Arck wrote:Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it.
Like the RR, I know when to charge it for when those folks like to hide around corners and try to use the charge factor of my RR against me. It is the only downside the RR has what so ever. It is the only way to overcome RR users I find yet like you say you can work around this and still make it work for you in CQC. I find this wrong considering it is meant to be a long range rifle not a CQC blaster. It's meant to be challenging to use in CQC, and also less effective in CQC than any other rifle (if only marginally). That doesn't mean it's supposed to be useless in CQC. It's still a rifle, and all the rifles will have a very similar profile relative to other types of weapons, meaning the advantages/disadvantages between the four of them will be very slight and will mostly depend on how you use them. The fact that it's still just as effective as the CQC rifle (It is, I used it and it's equal if not better to the AR) while still having more range is just absurd.
There is no reason to use the AR when rifles like the RR exist.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ANON Cerberus
Tiny Toons
59
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Posted - 2014.01.19 06:05:00 -
[14] - Quote
Cat Merc wrote:Goric Rumis wrote:ANON Cerberus wrote:Michael Arck wrote:Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it.
Like the RR, I know when to charge it for when those folks like to hide around corners and try to use the charge factor of my RR against me. It is the only downside the RR has what so ever. It is the only way to overcome RR users I find yet like you say you can work around this and still make it work for you in CQC. I find this wrong considering it is meant to be a long range rifle not a CQC blaster. It's meant to be challenging to use in CQC, and also less effective in CQC than any other rifle (if only marginally). That doesn't mean it's supposed to be useless in CQC. It's still a rifle, and all the rifles will have a very similar profile relative to other types of weapons, meaning the advantages/disadvantages between the four of them will be very slight and will mostly depend on how you use them. The fact that it's still just as effective as the CQC rifle (It is, I used it and it's equal if not better to the AR) while still having more range is just absurd. There is no reason to use the AR when rifles like the RR exist.
That's my point too. Ok maybe it can be argued that the combat rifle, specifically the ACR can outperform the RR in close quarters however the blaster rifle (AR) is meant to be the top dog for close range fights. At least according to EVE lore. |
Kigurosaka Laaksonen
DUST University Ivy League
151
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Posted - 2014.01.19 06:10:00 -
[15] - Quote
There should be an option to have most of the HUD centered on the screen. Shield and Armor, ammo, heat, charge, 'nades left, etc.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
507
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Posted - 2014.01.19 06:14:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:I often find it hard to gauge the charge of weapons since the charge of a weapon is represented in the bottom right side of the screen, so I have to take my eyes of a target to look at the bottom right of my screen. This is a bad design in my opinion. This makes using a forge gun kind of annoying for me since I frequently overestimate the charge. A solution would be to give fully charged weapon a distinctive visual effect, and a distinct sound as well. I got the idea from Mass Effect 3's charge shot arc pistol; when fully charged, the sound changes, and their is a distinctive glow (click here for video). For forge guns it used to be there was a charg indicator around the aiming reticle. |
RemingtonBeaver
Molon Labe. Public Disorder.
30
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Posted - 2014.01.19 06:14:00 -
[17] - Quote
I like the idea of HUD options.
As for gauging, that comes with time and practice.
We can pickle that.
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Atiim
Living Like Larry Schwag
3655
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Posted - 2014.01.19 06:18:00 -
[18] - Quote
Arkena Wyrnspire wrote:Could we simply have the ring around the reticule display again? This ^^^
Although, it would probably be a better idea if this was implemented as an option; as choice is always best. (Well that, and it may be annoying to a few.)
I know that ring was really helpful when aiming Railgun Turrets.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Michael Arck
Onuoto Uakan Huogaatsu
2632
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Posted - 2014.01.19 06:22:00 -
[19] - Quote
That's what makes me scratch my head. If a merc learns his rifle in and out, then yes, what would seem like a cause for adjustment of stats or the OP factor, is just a example of a user who knows his rifle through and through.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8195
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Posted - 2014.01.20 00:17:00 -
[20] - Quote
Surprised some actually appose this. A fully charged gun should look and sound different than one that isn't. Surprised this hasn't been moved the the correct section already.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8365
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Posted - 2014.01.22 16:56:00 -
[21] - Quote
Do it, I shouldn't have to memorize and guess when a weapon is fully charged.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8365
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Posted - 2014.01.24 07:20:00 -
[22] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9421
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Posted - 2014.02.19 23:30:00 -
[23] - Quote
Visual and audio queues would be nice.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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