KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8156
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Posted - 2014.01.18 21:28:00 -
[1] - Quote
New maps always come, usually in sets of 3s (called battlegrounds), so I'm not worried about that. What I am worried about is new modes. Ambush is broken because of spawning, and has been broken since closed beta over a year ago. Both teams should have 2 heavily defended spawn bases to spawn in; they already
Domination is boringly on-sided where one side just gains the objective, and spams uplinks and holds it forever. The objective needs to cycle to different location to give the losing team a chance.
Skirmish is the only mode we have that actually works alright.
All of these modes are boring and generic. I miss the original Skirmish 1.0 where one side had to attack a series of defense relays, and the null cannons objectives are unlocked once the defense relays are destroyed. Something like this original Skirmish needs to added.
I want these original new modes:
Confrontation
KAGEHOSHI Horned Wolf wrote:A game mode composed of 3 stages. Winning 2 out of 3 means victory. If a team won the first 2 stages, then the 3rd stage should be skipped.
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay.
Stage 2 - Oupost Control: Attack/defend. Defense Relay (stage 1) winners become the defenders, and their clone reserves increase by 100 because of the clones stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed.
Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost Control (stage 2); in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
This specific order ensures that at least one battle is neutral, and at least one is attack/defend. This makes it more interesting IMO.
Scan & Destroy
KAGEHOSHI Horned Wolf wrote: Starts with 2 teams, each team has an MCC. The MCCs are shooting each other.
Each team has 3 to 5 cloaked hidden missile defense arrays (MDA) that shoots down (preferably with a kickass laser) incoming missiles from the enemy MCC.
There are 3 neutral objectives. These objectives are massive scanner installations. If you hack 2/3 of the scanner installations, they will scan and locate 1 of enemy's MDAs.
Once your scanner installation locates and decloaks an MDA, the MDA will be marked on your team's HUD/map, and it will be destructible by hacking, or by damaging. Until it is scanned, MDAs will be cloaked and indestructible. There will be a few minutes for the "attackers" to destroy the spotted MDA before it cloaks again, and becomes indestructible.
After a spotted MDA is destroyed, control of the scanner installations reset back to being neutral.
The goal is to gain control of the scanner installations in order to locate and decloak your enemy's MDAs (missile defense arrays), and then destroy them. Destroying MDAs will allow more of your MCC's missiles to successfully hit your enemy's MCC, thus allowing your MCC to destroy the enemy one.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8156
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Posted - 2014.01.18 21:39:00 -
[2] - Quote
Pvt Numnutz wrote:Be patient, conquest will come soon. The last time we got a new mode was in Uprising 1.0, and that was basically the same thing as Skirmish but with a few tweaks (only 1 objective, and no spawning on the objective). We haven't had an actually interesting and good mode was back when we had the original Skirmish way over a year ago.
Asking for patience is silly at this point.
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