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Gelhad Thremyr
Quebec United
8
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Posted - 2014.01.18 07:48:00 -
[1] - Quote
I recently speced to proto hoping to have the ability to put 15 mines total on the ground. I was hoping to leverage some kind of tactic or new trend. After many, many tries, I just realize that AV grenades seems more effective agains HAV. I do understand that most LAV's nowadays are blueprints (I also own two of them) and that 3 mines is enough to destroy 3 mercs in a LAV. Thats nice.
As far as HAV goes, since I am not a tanker, a buddy of mine said to me, that tanks have warning about them and that the damage done is so insignificant that they roll in them anyways.
So My question is how to properly use them ? We could also ask, why did the game designers kept the damage constant for all levels when grenades do not follow this level up path ?
When hardeners are on, a single mine is really a small anoyance.... I also woud like to opninion of other players on this. This equipment is underused alot in my opinion and its a good question considering people complains about tanking nowadays.... |
Gelhad Thremyr
Quebec United
8
|
Posted - 2014.01.18 07:56:00 -
[2] - Quote
Leovarian L Lavitz wrote:Gelhad Thremyr wrote:I recently speced to proto hoping to have the ability to put 15 mines total on the ground. I was hoping to leverage some kind of tactic or new trend. After many, many tries, I just realize that AV grenades seems more effective agains HAV. I do understand that most LAV's nowadays are blueprints (I also own two of them) and that 3 mines is enough to destroy 3 mercs in a LAV. Thats nice.
As far as HAV goes, since I am not a tanker, a buddy of mine said to me, that tanks have warning about them and that the damage done is so insignificant that they roll in them anyways.
So My question is how to properly use them ? do we have to be a full squad with logies taking each 3 slots putting a total of 6 x 15 x 750 dmg to do something ? when hardeners are on, a single mine is really a small anoyance.... I also woud like to opninion of other players on this. This equipment is underused alot in my opinion and its a good question considering people complains about tanking nowadays.... You throw down proxies, but sprinkle in lots of REs too, the proximities blow up the REs for massive bonus damage.
is it really enough to kill a tank for a single person ?
you would probably need a proto minmatar 1x advanced prox (x5) 1x proto prox (x6) 1x proto RE (x3) 1x Ammo
total is 12 750 dmg from my count, is it enough to kill any tank without hardeners ? |
Gelhad Thremyr
Quebec United
9
|
Posted - 2014.01.18 08:54:00 -
[3] - Quote
Prius Vecht wrote:Prox Mines need major looking at...should be doing 2000 dmg per and need to lose that stupid alarm that warns vehicles about them. They are a static explosive charge and shouldn't need RE augmenting.
They should be one of the most direct counters to ground vehicles. Should also explode within 3m when the vehicle gets close.
I have se en LAV run over them easily on speed boosters taking almost nous dmg because they seem to explode with a delay. I also think they need a rework. But i would still like a dev comment on them |
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