|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
L.O.T.I.S.
2754
|
Posted - 2014.01.18 03:21:00 -
[1] - Quote
1 is like meh 2 goes against nature 3 would honestly be ungodly OP
Just leave the current skill y'all be sprintin' for days
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2755
|
Posted - 2014.01.18 03:30:00 -
[2] - Quote
Nocturnal Soul wrote:Bojo The Mighty wrote:1 is like meh 2 goes against nature 3 would honestly be ungodly OP
Just leave the current skill y'all be sprintin' for days But its so lame it at least needs to be between an Adv and Com mod to even be worth something. But I'll still use it though because what ever happens to it I'll still love my baby. Like I told KING CHECKMATE
Consider the costs of the basic cardiac regulator. 5 PG. I mean the range amps cost 25 CPU at proto. But 5 PG is a ton for a basic module that also gives 2 bonuses in one module. Cardiac Regulators are Hoggish modules and if you make the skill bonus surpass ADV you are basically getting like what 10+ PG for free?
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2755
|
Posted - 2014.01.18 03:39:00 -
[3] - Quote
Nocturnal Soul wrote: Then what other bonus do you suggest because right now running 1 sec long while being slower than a min assault ain't pretty right now.
If I would come up with one -10% laser weapon feedback damage -5% Heat build Up
It would be a scout that does not lose a large portion of HP to overheat. ScR and Laser Rifle are very iffy scout weapons because they seize and inflict self-damage so give the amarr scout the ability to comfortably wield these very powerful weapons and you have one mean scout.
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2755
|
Posted - 2014.01.18 03:55:00 -
[4] - Quote
Reav Hannari wrote:If the Matari scout is about covert, guerrilla operations maybe the Amarr should be overt, bringing the light of God to the unclean. Since their logistics will be specializing in uplinks maybe the scout should instead be a combat oriented scout specializing in scrambler tech.
Headshot bonus for assassination? Take the already deadly scrambler weapons and really amp up the single, aimed shot potential? This relates to the backstabbing nature of the Matari knifers. Headshot damage multiplier would be interesting
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2763
|
Posted - 2014.01.18 05:07:00 -
[5] - Quote
Zeylon Rho wrote:
A basic cardio regulator is 5 cpu 4 pg (not 5 pg).
I'll assume you already know that the Minmatar module "value" far outstrips a basic cardio, even with just the hacking bonus. One complex codebreaker is 45 cpu 11 pg, if you add up sets of Complex damage mods (or the suit's extra 5% to hacking...)
Range Amps aren't the meat of the bonuses of the other scouts. In either case, 25% bonus to range is a STD range amp, 15 cpu free mod for both. The true value there is the free slot more likely than not, as that's not something people would fit.
25% Profile dampening is 33cpu for a complex module. 25% Profile precision doesn't exist in-game (complex is 20% for 26 cpu... a complex + basic (18 cpu, 10%) would be a bit closer).
The module total would look more like 48 cpu gallente (and two slots) and 50-59cpu for the caldari (and 2-3 slots because a complex precision is less than the bonus)
I'm not sure where you're getting the bit about the skill bonus to surpass ADV? At rank V, the Amarr Scout has LESS than a Basic Cardiac regulator. Max skill is not even getting you the equivalent of a single basic module. It's certainly not getting anything like over 10 pg "for free". You're not even getting the full value of a module that cost 4 pg.
On the subject of pg vs. cpu. It's already not an even field because the suits stats vary. A Gallente suit has the most PG, for example. Minmatar has the highest CPU, followed by Caldari. If you average the values of the suits, the ratio of pg to cpu is a little over 5. So each 1 pg is worth about 5 cpu. Given that, the Gallente bonus is about 9-10 pg. The Caldari is about 10-12pg. The Minmatar is basically another dropsuit.
The cost of the basic regulator is 5 pg if you add the 5 cpu to the 4 pg, or half the value of the next lowest bonus. That's ignoring the fact that the basic regulator would only take one slot, that the amarr bonus is LESS than a basic regulator, and that the other racial bonuses save more slots than the Amarr's does.
The Minmatar bonus went right over my head and good point on the slots. However when something takes up 4 pg in one slot at basic it can put your PG at risk on a low PG suit because it's a good chunk of PG for just one slot, not as bad as kincats but it's up there especially militia because they give the same bonus %. Plus it (the amarr scout) innately has the highest Stamina stats so the bonus is even greater by numerical value.
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2787
|
Posted - 2014.01.19 05:25:00 -
[6] - Quote
What if the suit was just given a 1.2 Ferroscale multiplier
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2787
|
Posted - 2014.01.19 05:29:00 -
[7] - Quote
Nocturnal Soul wrote:Bojo The Mighty wrote:What if the suit was just given a 1.2 Ferroscale multiplier Care to elaborate on that Um well it multiplies the HP given by Ferroscale plates by 1.2 and it's built in to the suit rather than a skill
Check out latest BSOTT Guide
|
Bojo The Mighty
L.O.T.I.S.
2787
|
Posted - 2014.01.19 05:34:00 -
[8] - Quote
Nocturnal Soul wrote:Bojo The Mighty wrote: Um well it multiplies the HP given by Ferroscale plates by 1.2 and it's built in to the suit rather than a skill
I like it but if its not a skill/bonus then what's the point of it? All scouts have a 1.1 hack multiplier - the point being letting all scouts hack faster regardless of level The point would be to give a 20% bonus to Ferroscale plates regardless of level
Check out latest BSOTT Guide
|
|
|
|