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Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
3974
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Posted - 2014.01.17 23:05:00 -
[1] - Quote
Did the same damage no matter what tier?
Let's say all Swarms fired 6 missiles, or all Forges hit as hard as a Proto one, wouldn't this be balanced due to all actives being the same for vehicles? Make the incentives faster RoF, bigger clips etc, but keep damage the same..
Wouldn't this be a better state of affairs and easier to balance?
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3974
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Posted - 2014.01.17 23:08:00 -
[2] - Quote
DeadlyAztec11 wrote:Not as long as vehicles can stack hardeners.
So that's a no to making all weapons fire the same damage.
EVERYONE SEE THIS? SUGGEST A BUFF TO AV BUT GETS DENIED BECAUSE **** YOU I WANT THE WHOLE CAKE.
:)
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3978
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Posted - 2014.01.17 23:09:00 -
[3] - Quote
Cat Merc wrote:So... You're fine with STD swarms doing 210 damage per swarm and firing 6?
I'd be fine with AV making sense if this is what you're asking sir, if vehicles and av are to be balanced based off of eachother, Militia needs to be useful against Militia, as it currently is militia is lols no matter what tank you run.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3978
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Posted - 2014.01.17 23:10:00 -
[4] - Quote
Pokey Dravon wrote:Well you're basically trading damage per shot for increased fire rate/shorter reload. DPS is effectively the same no matter what you do.
Uh? What?
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3978
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Posted - 2014.01.17 23:12:00 -
[5] - Quote
Forlorn Destrier wrote:Jason Pearson wrote:DeadlyAztec11 wrote:Not as long as vehicles can stack hardeners. So that's a no to making all weapons fire the same damage. EVERYONE SEE THIS? SUGGEST A BUFF TO AV BUT GETS DENIED BECAUSE **** YOU I WANT THE WHOLE CAKE. :) This is not a buff.
So suggesting all Militia, Standard and Advanced hit as hard as proto, but increase RoF and clip size for each tier is not a buff? What if I said make it so AV does -50% damage? Sir, I think you've gotten Nerf and Buff mixed up.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3980
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Posted - 2014.01.18 00:15:00 -
[6] - Quote
BuzzKill1 wrote:I like this idea, imagine a forge gun with 6-8 shots in a clip, and a 1.5 second ROF doing proto level damage.
Add a zoom and I'm sold, or a scope lol.
O.O *deletes thread*
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3986
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Posted - 2014.01.18 00:55:00 -
[7] - Quote
Lorhak Gannarsein wrote:Arkena Wyrnspire wrote:Jason Pearson wrote:BuzzKill1 wrote:I like this idea, imagine a forge gun with 6-8 shots in a clip, and a 1.5 second ROF doing proto level damage.
Add a zoom and I'm sold, or a scope lol. O.O *deletes thread* You've unleashed it now. I think the forge actually needs a RoF similar to the rail rifle. No less damage though. It also needs a fair bit more splash and obviously due to the higher RoF a 50+ clip size. And ADS, and faster turning, et voila! You've just obsoleted the HMG. And every other weapon. We are now playing a game of rocket tag. Thanks, Arkena and Jason. Well done.
yw babe now get online so we can go stomp ambush, ******* three different squads running tank/ads spam, kill two/three, and they just call more in.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3986
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Posted - 2014.01.18 00:57:00 -
[8] - Quote
Lorhak Gannarsein wrote: Twenty minutes :)
ARGGGGHH *continues farming Caldari FW*
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Jason Pearson
3986
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Posted - 2014.01.18 01:50:00 -
[9] - Quote
Harpyja wrote:Jason Pearson wrote:Did the same damage no matter what tier?
Let's say all Swarms fired 6 missiles, or all Forges hit as hard as a Proto one, wouldn't this be balanced due to all actives being the same for vehicles? Make the incentives faster RoF, bigger clips etc, but keep damage the same..
Wouldn't this be a better state of affairs and easier to balance? I'd much rather bring back tiered modules.
No.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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