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calisk galern
BurgezzE.T.F Public Disorder.
1632
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Posted - 2014.01.17 19:09:00 -
[1] - Quote
with the current math I believe sentinels will be able to tank RE kills.
I don't know about the rest of you, but killing people with re's are far more satisfying then using a gun.
planning and pulling off an effective RE kill is the closest thing to a strategic kill this game has to offer, and one of the best part about it was that in the end everyone died equally, no matter what suit you have, no matter how much isk you pumped into your fit, if you fell for the re you will die like everyone else.
I will be sad when RE's die they are near the last of a very few things left in dust i still enjoy.
*toses RE's next to his sniper rifle, logi jeeps, tac rifles, shotgun, speed tanking, and shield tanking.* |
calisk galern
BurgezzE.T.F Public Disorder.
1632
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Posted - 2014.01.17 19:14:00 -
[2] - Quote
two will be easier to see and consume your ammo very quickly, sometimes you only have time to set 1 over 2, maybe he will get caught in the blast of one and not the other, a lot more things that can go wrong. honestly i just wish their was a way to increase the RE damage, like with proto-re's.
which would make sense....
not impossible but it's same problem that currently exists with sniper rifles, sure sniper rifles can still kill but theirs a very big difference between killing in one shot over 3-4.
I haven't even bothered to do the math for sniper rifles to kill after 1.8, apparently they plan to reduce weapon mods, add resistance to heavies, etc.
snipers are well on their way to being the next flaylock, but that's a different subject =/ |
calisk galern
BurgezzE.T.F Public Disorder.
1633
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Posted - 2014.01.17 19:20:00 -
[3] - Quote
Dexter307 wrote:calisk galern wrote:with the current math I believe sentinels will be able to tank RE kills. *toses RE's next to his sniper rifle, logi jeeps, tac rifles, shotgun, speed tanking, and shield tanking.* All of these thing work except speed tanking
logi jeeps don't exist anymore.
sniper rifles are a joke without a thale, and even a thale isn't worth bringing into a pc match. maps are getting larger, sniping positions getting planned against and removed from maps, and their are more changes to reduce there effectiveness coming in 1.8.
tac rifle is okay but why use sub-par weapons you have the rail rifle and scrambler rifle, and even the combat rifle has a similar scope and range with more dps.
I hear shotguns are better now, I haven't died to one in all of 1.7 though.
and shield tanking is garbage in 1.7 thus why everyone armor tanks...or dies a lot. |
calisk galern
BurgezzE.T.F Public Disorder.
1633
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Posted - 2014.01.17 19:21:00 -
[4] - Quote
Pokey Dravon wrote:How much do remotes do again? 1200?
1500 last i checked.
25% resistance on sentinels and they can easily get over 1125 ehp. |
calisk galern
BurgezzE.T.F Public Disorder.
1633
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Posted - 2014.01.17 19:29:00 -
[5] - Quote
Beck Weathers wrote:Well Thats asumming they are all tank fit with all core skills max, yeah they will do 25% less damage, but they still do 20% more damage to armor, so is you use it against a Gal or Amarr Sentinal you should still be doing close to your full base remote damage. Tho caldari or minmatar one with stacked shield extenders may laugh at you.
from my experience with sniper rifles it always applies the modifier from shields if they have shields left.
i.e if the target has 1 shield left and 699 armor and you fire a 700damage shot with a 90% effectiveness to shields. they will only take 630 damage.
I'd like to do some better tests of this but it seems to be teh case when i'm sniping.
that said I'm not sure if RE's have modifier for shields or armor. |
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