Zeylon Rho wrote:Virtual Riot wrote:I don't think that the deployment speed of REs is too slow, however, I think the arming speed is too slow.
When you throw an RE, if you throw it and immediately press the detonate button, nothing happens, until you press it a second time a few seconds later.
Very frustrating.
This didn't used to be the case, they changed how it functioned at some point - perhaps to keep it from being used as grenades in a battle. I forget the exact rationale, but it was in a patch note or something at some point.
Remember the flying Frisbee of death? When you could carry 5 RE's at standard lvl and detonate them before they hit the ground?
What I'm speaking about was the situation in Precursor, it was more effective to use RE's as a main and carry nano hives to restock, because of their damage, short arm time, and blast radius they were used more than grenades or any other weapon. That and we had fixed spawn locations and it was so easy to farm kills by standing a few feet back from the spawn location on a hive, throw 1 remote, wait for 3 to spawn, detonate, and repeat the process.
They changed that function with RE's and gave us limits, such as only being able to carry 3 at basic, 4 at adv, and 5 at proto. Adv had a faster arm rate, and proto had the fast arm rate and a higher blast radius. There was a reason to skill up to lvl 5 at this point.
After Chromosome, when we all got our "Final respec" they changed the blast radius to be the same cross the tiers, this eliminated any reason to actually go any higher than adv lvl RE's for the shorter arm time. A change was required, but they changed too much (As CCP usually does) and now even though its still kind of a niche for players who actually try to set traps and bait the enemy, in my opinion and I'm sure the opinion of other dedicated RE users that its not working to its full potential because there is no difference between adv and proto RE's, and it isn't even necessary anymore to spec any higher than lvl 1 (or 2 for the ridiculously underpowered proxy mines (Don't get me started on those pieces of junk)) because its just a SP and ISK sink beyond lvl 3.
I miss my boundless RE's with their 8m blast radius. They were great area denial weapons as one could place a RE in a corner of a hallway and wait till 2-4 reds ran just past it to kill them all.
Dedicated RE user since Precursor