Zeylon Rho wrote:Ghost Kaisar wrote:Okay Aero, I did some theorycrafting at work, and some number crunching at home.
I saw in another thread that you guys wanted a reduction to Movement and Speed penalty to armor plates, but as I thought about it, that was a terrible idea. Every assault ever would take the suit and stack it to 700+ armor with no penalties. Combine with passive dampening, and the suit will be better than the assault.
How about a bonus to ferroscale plates? This gives them a decent abiltiy to armor tank without sacrificing speed.
Ferro's give 83 hp at proto. If they give the amarr 5% bonus per level they can get 101 armor out of a Complex Ferro.
They can then fit the following:
2x Complex Ferro
1x Complex Rep
1x Complex Damp
1x Complex Shield
1x Complex L Damage mod
This gives them 414 Armor and 148 shields for approximately 268 CPU and 59 PG. They also get 6hp/s armor rep and all of this at NO speed penalty. That's 562 eHP. That's a ton for a scout. AND they have a shield buffer and rep to go with it. The most combat scout of the 4.
That leaves them around 30 PG and 157 CPU to fit their weapons and equipment. Sound good?
I am open to feedback.
How many EHP can a Minmatar assault fit at proto? With just passive bonuses (Armor and Shield upgrades), they have 356.25 ehp. Add 3 Complex Shield Extenders (with bonus) and you have 574 ehp. That's more than the scout and the Minny Assault still has 4 slots open (2H, 2L). The Minmatar Assault is faster than the Amarr Scout as well.
Trying to make the scout tanky is a bad idea, its lack of speed advantage means the Minmatar Assault is better in every way.
Well I certainly hope that the Min Assault will be tougher and faster than the Amarr scout. How else will the assault do it's job?
My question is this. Can the Min Assault dodge scanners?
Nope. Not by a longshot.
The profile dampener is probably the biggest difference in your comparison. The min assault will be faster and tougher, but lack the ability to remain hidden.
I'm not sure about you, but when it comes down to scouting, I'll take less eHP and speed for dampening EVERY DAY.
The Amarr scout will be both tough and hard to detect, while retaining it's natural mobility. Those will be the biggest pluses to this suit.
This build gives it a huge advantage over other scouts in the combat area.