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Thread Statistics | Show CCP posts - 1 post(s) |
Korvin Lomont
United Pwnage Service RISE of LEGION
481
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Posted - 2014.01.20 11:40:00 -
[1] - Quote
Aero Yassavi wrote:Who said Amarr are supposed to have the least mobility? They are supposed to have the least speed, and they do. And even though it is Amarr, it is still a scout and needs to be treated like a scout. That's why I'd really rather not have the bonus be towards scrambler pistols, that is too combat oriented for what is a suit designed around avoiding scanners, scanning enemies, cloaking, and being mobile. I'm not dead set that the Amarr bonus needs to be towards stamina, but unless you want to have some overlap with other racial skills than there is not much else it could be. Again, the suit is a scout, so it needs a scout related bonus. This includes a bonus to the following: - Stamina (biotics)
- Speed (biotics)
- Hand-to-hand combat (biotics)
- Scan radius (electronics)
- Scan precision (electronics)
- Profile dampening (electronics)
- Cloaking
The bonuses for the other races all fall into one of these scouting categories, and so should the Amarr's. So what should it be if not the proper complex mod version of a cardiac regulator? And keep in mind, even then with the Amarr scout able to sprint for 45 seconds, it is still the slowest. While yes it could use a low slot to make it faster than the Minmatar, the Minmatar could use a low slot to make itself even faster as well. And even then, the Minmatar scout will always have a faster movement speed, a stat that cannot be increased with any skills or mods.
Although I agree that the amarr bonus seems slightly underwhelming its not a bad bonus at all. And stamina is just for running its justed for jumping as well. I can't count the times I died in my scout suit just because my stamina runs out in the wrong moment... |
Korvin Lomont
United Pwnage Service RISE of LEGION
481
|
Posted - 2014.01.20 11:42:00 -
[2] - Quote
True Adamance wrote:Tech De Ra wrote:Aero Yassavi wrote:Tech De Ra wrote:
at no point did i say the amarr scout doesn't deservse better bonuses, i merely stated that if your proposal went ahead, the amarr would have the same stats as gallente but double stamina and over double stamina regen, which may outstrip a minny scout at being the runner at the start of a match
The Amarr scout would have similar stats but over double the Gallente's stamina, but the Gallente would have similar stats and a far more reduced profile signature and increased scan radius. The amarr scout already has nearly 50% more stamina and nearly double the stamina regen, While the gallente is getting a nice profile sig reduction, scanners are also getting buffed by way of the new gal logi bonuses and has a counter, stamina and its regen does not have a counter So you are saying that because 1 suit has a bonus to scanners that is fine when you consider leaving the Amarr suit with sub par bonuses, because as it stand the Gal Scout will evadae Adv scanners with no points invested into Profile dampening. And frankly speaking when you consider the scouts already have more biotic potential than assaults....... the ability to go unseen on passive and active scans is far more valuable.
To be honest ALL scouts will evade advanced scanners (unless the gallente logi comes to play)... |
Korvin Lomont
United Pwnage Service RISE of LEGION
481
|
Posted - 2014.01.20 11:53:00 -
[3] - Quote
Aero Yassavi wrote:Korvin Lomont wrote: Although I agree that the amarr bonus seems slightly underwhelming its not a bad bonus at all. And stamina is just for running its justed for jumping as well. I can't count the times I died in my scout suit just because my stamina runs out in the wrong moment...
I am not saying that a bonus to stamina would be bad, all I'm saying is that in order to make it a bonus on par with the rest you'd need to increase how much per level it is. See the post directly above yours to see what I mean. Also jumping doesn't take away a set amount of stamina, rather a percentage of your total stamina. So no matter how much stamina you have, the number of times you can jump in succession is the same.
Yes you are right I forgot that stupid mechanic when it comes to jumping but regardless your stamina recovers a lot faster = more jumps...
But in general I agree the Amarr bonus could get a buff. |
Korvin Lomont
United Pwnage Service RISE of LEGION
483
|
Posted - 2014.01.20 17:30:00 -
[4] - Quote
Aero Yassavi wrote:Jack McReady wrote:Aero Yassavi wrote:even then with the Amarr scout able to sprint for 45 seconds, it is still the slowest. it is the slowest when you take the sprint distance of the other suits as base. it is the fastest over long sprints though. it can also bunny hop alot more in combat than any other suit. When you add a complex cardiac regulator to a Caldari or Gallente suit, they can sprint for 42 seconds. When you add a complex cardiac regulator to a Minmatar suit, they can sprint for 44.1 seconds. This isn't really far off from 45 seconds. When you consider that these suits are faster, they would also travel more distance in this shorter time. And yes, it is fair that these suits would have to use a slot to achieve similar stamina performance, because an Amarr would also have to use a slot if it wanted to achieve similar profile dampening, scan precision, or hacking speed. Also stamina does not affect bunny hopping, because jumping uses a percent of your stamina, not a set amount. No matter how much stamina you have you cannot increase how many times you can jump in quick succession.
The thing is with faster stamina regeneration you CAN bunny hop more than other suits as your stamina will be faster at that point where you can hop again... |
Korvin Lomont
United Pwnage Service RISE of LEGION
483
|
Posted - 2014.01.20 17:37:00 -
[5] - Quote
Regarding the Amarr bonus after thinking a bit longer I think its fine. Every secondary scout bonus alters one dropsuit base stat by 5 %. The same is true for the amarr scout.
He gets +5% to stamina and + 5% to stamina regen, so it is perfectly in line with the other suits boni.
The problem is the cardiac regulator that gives an incredible high bonus. This module is way more powerfull than any other percentage based module in the game.
None of these grant a 100% bonus to any base stat not to speak from granting two 100% boni, this is kinda strange. |
Korvin Lomont
United Pwnage Service RISE of LEGION
483
|
Posted - 2014.01.20 17:39:00 -
[6] - Quote
Bendtner92 wrote:Korvin Lomont wrote:The thing is with faster stamina regeneration you CAN bunny hop more than other suits as your stamina will be faster at that point where you can hop again... That's actually not true if you're raising both stamina and regen. If you're only raising regen then yes, as your stamina would hit the required percentage for jumping faster, but if you raise the stamina with the same amount, it will take the same amount of time before you can jump. Edit: If you raise stamina more than regen it will actually take more time before you can jump again.
Ok thats a point I really havent thought about to the last end :/ |
Korvin Lomont
United Pwnage Service RISE of LEGION
483
|
Posted - 2014.01.20 17:56:00 -
[7] - Quote
Aero Yassavi wrote:Korvin Lomont wrote:Regarding the Amarr bonus after thinking a bit longer I think its fine. Every secondary scout bonus alters one dropsuit base stat by 5 %. The same is true for the amarr scout.
He gets +5% to stamina and + 5% to stamina regen, so it is perfectly in line with the other suits boni.
The problem is the cardiac regulator that gives an incredible high bonus. This module is way more powerfull than any other percentage based module in the game.
None of these grant a 100% bonus to any base stat not to speak from granting two 100% boni, this is kinda strange. It's not perfectly in line at all. First of all, all stats are not linearly valuable. Getting 5% more stamina isn't the same thing as 5% reduced profile signature, for example. That is why a complex cardiac regulator increases stamina and stamina regen by 100% while a complex profile dampener reduces your signature by only 25%. Also while stamina and stamina regen are two separate stats, they are achieved in the same module so it's still just one bonus, not a bonus and a secondary bonus. Profile dampening and scan radius aren't the same module, Scan precision and scan radius aren't the same module, hacking speed and NK damage aren't the same module.
5% to stamina and 5% to stamina regen are two boni two stats are changed, regardless if there is a module that do the same for both stats. Not the module gets a boost the two base stats are changed. And this is true for all scouts as all scouts get a change to two base stats.
That modules do different things is another story...
About the value of the base stat I would say its up more to your preferences, there is no law in dust that says satmina is less valuable than scan profile.
So if you thing a bonus to profile dampening is more suited for your playstyle maybe the gallente scout is the right one for you. If you like to be more mobile and agile than maybe the amarr scout is the right one, if you want to run as mobile scanner maybe the caldari scout is the right for you.
Note I did not mind a small buff to Amarr boni, I just think it is in linewith the other boni as all give the same percantage of bonus to same amount of stats. |
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