Bulldozza Smash
Ultramarine Corp
21
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Posted - 2014.03.08 08:38:00 -
[1] - Quote
BALANCE!
One word CCP has hit for a sort period of time but now have seemed to be throwing it out the window. Yes my fellow DUST514 mercs we have been given new weapons, fine weapons that have seemed to increase the variety on the battlefield with each weapon playing to its given strengths which i enjoy.
Was looking forward to the CCP tone down of the CR and RR (more the RR) due to there damage over range is well crazy powerful which is fine by me these weapons boast range. However I find the road CCP is taking with this new TTK (time to kill) a bit too far, scratch that a lot too far. The proposed idea to drop the ARs damage seems way too harsh.
I love my Gallente weapons due to they seem to force the user to control fire at medium to long-ish range (which seems not be be the case for other weapons which are hold the trigger weapons) and mercs that hold such a discipline wield the weapon with deadly force (without damage mods) whether it be militia, standard, advanced or prototype. Gallente are controlled, timed and discipline weapons... AR requires control for medium to long-ish range kills and the shotgun requires timing.
After looking through the planned or proposed changes to weapons in link with the new suit skills, I find myself wondering what would CCP be thinking and have they actually played with these new weapons on the servers we do... doesn't seem like it. I choose my targets and engagement times and opportunities carefully when i ground and pound, I make sure I am in my 50m 90% damage range with my AR for optimum round to damage ratio ( I am not a run and spray scrub lol, enough tho sometimes its called for) . However it seem that every CR, RR, and even SCR will have the advantage in any situation (kinda like now, not so much SCR) and now with nerfing weapons that have been polished to perfection and work to there strengths, you want to cripple there ability on the field against RR heavy suits or any suit. Does not matter the RR is a hold the trigger weapon (has no jump at all).
I know i could for structured this little post more carefully but at this time I am just so F@*#ing annoyed that CCP want to do to Gallente weaponry what Zipper did to Raven weaponry in MAG. I ask CCP to seriously look at what they are doing or should i say proposing to do and just stop look at it and play with some real hardcore players that love this game for its ups and downs and have defended CCP against people crying for no real reason... I love what you are trying to do with the EVE universe is amazing, I enjoy a challenge and using the weapons that require control and discipline (yes i used the RR it requires no skill in sp or gamers skill...), I adapt and overcome to my situations but this seems like easily armour tanked Caldari RR users (which will be encouraged to faction bonus which is great) will overpower any Gallente user due to they have trouble getting there shields to a crazy hp value.
Of course I look forward to the new and "improved" DUST514 along with its challenges but I feel CCP has located the ***** (apparently the word I used is a racial word. ***** means gap or opening) in my armour that will make me no longer enjoy this ground breaking game. Please do not nerf any of the original weapons (buff what needs it like the plasma cannon, laser etc) but do not nerf weapons that you have taken the hammer to over and over, the CR & RR need tuning like all new weapons. Lowering the damage across the bar tho is over kill.
Bulldozza Smash
CEO
Ultramarine Corp
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