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Henchmen21
Planet Express LLC
429
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Posted - 2014.01.17 00:31:00 -
[1] - Quote
Because thousands of years into the future tanks would some how not be able to do what their ancient forebears could do?
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
429
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Posted - 2014.01.17 00:34:00 -
[2] - Quote
Kigurosaka Laaksonen wrote:And while I'm at it, I have a small blaster turret on my rail and blaster tanks to better handle Infantry (not much good against other tanks) that get in close. The HAVS had a forward facing small turret and a small turret mounted on the main turret. I want the small turret to be mounted on the main turret so it can turn 360deg. When I fit it in the fitting window I can see if it's forward mounted or main turret mounted, but when I deploy it in game it's always forward mounted.
Is that a bug?
Maybe mount two small turrets along with the main then remove the first of the smalls. One would think that the second would stay mounted where it was.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
430
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Posted - 2014.01.17 00:46:00 -
[3] - Quote
I use a rail tank specifically to take out other tanks, that's what there meant for. The blaster tank has an advantage vs infantry, that's what it's for. You wanna mow down my team with impunity when there is still no better counter then another tank. Don't be surprised when I come and take you out with 80GJ of klickass. That said, I wouldn't be opposed to milita hulls, and turrets getting a rotation speed nerf.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
432
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Posted - 2014.01.17 01:18:00 -
[4] - Quote
Harpyja wrote:Henchmen21 wrote:I use a rail tank specifically to take out other tanks, that's what there meant for. The blaster tank has an advantage vs infantry, that's what it's for. You wanna mow down my team with impunity when there is still no better counter then another tank. Don't be surprised when I come and take you out with 80GJ of klickass. That said, I wouldn't be opposed to milita hulls, and turrets getting a rotation speed nerf. I run missiles majority of the time and railguns when I get annoyed. I have 0 SP into large blasters. So I'm the one that brings justice to those blaster tanks. But rail tanks shouldn't be able to just come up beside me and blow me apart, because then what's the point in missiles if blasters are better at AI and railguns are better at AV? Currently, the railgun is the go-to weapon for AV, because it wins 80% of the time at any range. There needs to be a choice when going AV. Either CQC-in-your-face missiles or long range railguns.
I suppose it depends on how you ended up in CQC, for me I made it a point to show up behind you unseen so I gave myself every advantage and I expect to win. If I blunder into a blaster tank I can lose just as easily as he can but I am not some super awesome tanker so there is that.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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