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Benjamin Ciscko
The Generals General Tso's Alliance
1238
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Posted - 2014.01.17 00:29:00 -
[1] - Quote
I personally want less damage or lower ROF I'm more for lower ROF because I believe it should be a high alpha damage vehicle but not as powerful in extended combat (drag the fight long enough to kill them). If you really don't want them to be CQC you could say make it so that shells don't explode until x meters so the damage is like 400 damage (your still getting hit) but nothing is detonating I'm not for this but it would fix CQC rails.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Benjamin Ciscko
The Generals General Tso's Alliance
1238
|
Posted - 2014.01.17 00:31:00 -
[2] - Quote
Kigurosaka Laaksonen wrote:And while I'm at it, I have a small blaster turret on my rail and blaster tanks to better handle Infantry (not much good against other tanks) that get in close. The HAVS had a forward facing small turret and a small turret mounted on the main turret. I want the small turret to be mounted on the main turret so it can turn 360deg. When I fit it in the fitting window I can see if it's forward mounted or main turret mounted, but when I deploy it in game it's always forward mounted.
Is that a bug? If you place one turret it will always be on the bottom I'm not sure if that is intended but that will happen every time to get a top turret you need two turrets.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Benjamin Ciscko
The Generals General Tso's Alliance
1238
|
Posted - 2014.01.17 00:36:00 -
[3] - Quote
Talryn Vilneram wrote:Screw it, lets make them like Siege Tanks from Starcraft. I love those things. I haven't played that game in forever I should reinstall it just for lulz.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Benjamin Ciscko
The Generals General Tso's Alliance
1238
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Posted - 2014.01.17 00:37:00 -
[4] - Quote
Scheneighnay McBob wrote:Just nerf the tracking speed so smart people just speed tank them. I can do that now it is just way easier with a nitrus.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Benjamin Ciscko
The Generals General Tso's Alliance
1238
|
Posted - 2014.01.17 00:44:00 -
[5] - Quote
Xocoyol Zaraoul wrote:Why are CQC rails a problem?
If we don't like rails sniping from redline, nor do we like them up close... What role do you want them in?
They don't OHK tanks like damage-modded Missiles, they don't curb-stomp infantry anywhere near as fast as blaster tanks... Why are Rails a problem in CQC?
Maybe I'm just biased, but as a hard-core tanker until 1.7 and a forge-gun/hmg heavy who runs minnie assaults on the side, I just don't see the problem with CQC rails.
My corpmates don't seem to have a problem with them either, even our remaining "real" tanker who runs missile tanks, nor our "infantry-for-life" suiters. Infantry don't care about rails because only good rail tankers can get enough infantry kills to annoy the other team, Missiles don't OHK every thing single hardened armor OHK double hardened armor 2HK (unless I land all 12 on weak spot) I can take two inexperienced sica's on at once but good shield tanks/tankers are a b*tch to kill missiles take forever to reload and aren't so hard to kill if you know what your doing. (I only run PRO missiles w/ a damage mod and reload V and have killed milkman1, Covert Clay, multiple STB tankers I know my limits)
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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