Tank vs tank is garbage, easy-mode, and bad.
Why:
1.Damage mod rails destroy anything with no thought or strategy. Pop the damage mods and hit your target a couple times. Renders blasters useless even in close-quarter engagements (the blasters strength).
2. Any armor build will be destroyed in one volley (unless you have lol 3 hardners) by damage mod missiles (confirmed by AlldinKans using his missle build in testing).
3.Av is a nonfactor. Tanking was fun in uprising because you had to have awareness or you never had a chance. Now any noob can cycle hardeners and be god mode.
4. Active modules are gameplay destroyingly good. What do i mean? The hardeners are simply to good as well as damage mods. Their isn't anything strategic about them. They'll make any garbage tanker beast while activated.
5. In general tanks no longer take any skill: wanna pop a armor tank damage mod missiles one volley : wanna destroy any blaster use a rail: wanna two (three with hardener) shot anything damage mod rail. It would be one thing if their was simply advantages but in this build rock paper and scissors are so pronounced that skill (or even having a game plan) is non-existent. Just turn on the active modules and "gamebalance" will overpower enemy skill.
6. The only competition of skill (if you can call it that) is rail fights. This is because you must clutch shots
Blaster vs blaster doesnt require any timing or strategy. Now that you have passive reps, generally, in blaster fights both tanks have full health. So its just pop your mods and shoot at the massive target.
Previously with active reps you had more to consider in a blaster fight. Example In this instance i had to consider my health being low and that the enemy had got the jump on me. I assumed he was or had popped his reps when he engaged me. I popped around the corner knowing that his reps would be ending. i won because i had got back my health and had more reps to win the rest of the fight.Missile vs armor is what it should be an advantage.
BUT The advantage vs armor tanks is too much.
BUT Only because of how overpowered active modules are (In this situation stacked damage mods).