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Duran Lex
Fraternity of St. Venefice Amarr Empire
427
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Posted - 2014.01.17 22:49:00 -
[1] - Quote
True Adamance wrote:Michael Epic wrote:True Adamance wrote:Michael Epic wrote:Tanking has turned Dust 514 into Tanks 514 and therefore reduced our beloved game to a laughing stock and a joke.
I love(d) this game....but the tanks and the n00bs with super powers ruined it. All tanks need are a rebalancing or re-designation of role. All WE need is an option. Infantry only mode or regular mode. Sometimes it would be nice just to go toe to toe in CQC with whoever, whenever without a dropship shooting me with missles or a tank shooting me from like, 20 feet away....or as I deploy. Tanks and Dropships camping CRU's and droplinks is a huge problem I see every single day....I see it because I am often dead before my screen even loads. You don't get to choose when I bring in my PvP cruiser and lay waste to your ships in EVE (not saying I could...I'm a terrible pvper) in the same way you don't get to decide arbitrarily in war that your opponent wont use vehicles....
In EVE i can use webifiers and run away. In EVE I can cloak and sail right by you. In EVE I'm not being set up in game modes that require participation for the win, which makes running and hiding a good chance of losing the match. In EVE I'm piloting a ship that has hundreds to thousands of people on board. In EVE I do whatever the hell i feel like doing, be it hunting pirates, doing missions, mining, crafting or trading.
Dust only has a connection to EVE through It's lore and market.
Don't make silly comparisons as if the games are in the same genre.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
437
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Posted - 2014.01.17 23:08:00 -
[2] - Quote
Cody Sietz wrote:Maybe you shouldn't have been so anti AV pre 1.7?
Before we had weak tanks that were only useful to skilled tankers and good AV.
Now we have EZ mode tanks that anyone can use and AV is quite terrible.
PLC is still awful.
Swarms range being nerfed was actually perfect IMO, but the dmg and mag reduction were too much.
FG nerf was, again, perfect IMO.
And AV grenades to weak to LAVs. Keep the dmg but give them a giant bonus when they hit LAVs and dropships.
Rather, you had incredibly weak tanks until 15mil SP invested. Then you had incredibly great tanks in the hands of a skilled pilot. The disparity between the two was horrendous.
FG nerf was almost fine. The damage and splash were a given and easily acceptable, but coupling that with the increased charge time was overkill. I'd rather they nerf the damage even more if i can get a decrease in charge time. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
437
|
Posted - 2014.01.18 00:03:00 -
[3] - Quote
Rusty Shallows wrote:The legend345 wrote:Harpyja wrote:Missiles are perfectly balanced! They are doing what they are meant to do: be king of AV at CQC. But railguns are stealing that title because they are iWin buttons at every range. They are good but are op when stacked with damage mods. Perhaps its just damage mods. Agree with the rails. I like the idea of a devastating missile barrage. I hate that it can be done twelve times in a row. Not that ammo limits would matter with the broken recall mechanics.
Recall should be (re)moved in its entirety from the game now.
Vehicles are no longer expensive enough to warrant such a game mechanic.
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