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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  RuckingFetard
 Better Hide R Die
 
 648
 
 
      | Posted - 2014.01.16 16:39:00 -
          [1] - Quote 
 Well, sort of
  Just noticed that the basic weapons in the LP store do not require any skills
  
 Running pure shield tank Caldari 'cuz me a hippy | 
      
      
        |  Ripley Riley
 
 343
 
 
      | Posted - 2014.01.16 16:42:00 -
          [2] - Quote 
 If you think that is an accident you are crazier than a shithouse rat.
 
 "I need not food nor water. Your tears alone sustain me." - Ripley Riley | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8092
 
 
      | Posted - 2014.01.16 16:48:00 -
          [3] - Quote 
 Not exactly ideal, since you may have to fight for a faction that you ideologically oppose to get a weapon. They really should add real militia variants for every weapon, with higher PG/CPU and maybe lower magazines; no reason not to.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 1460
 
 
      | Posted - 2014.01.16 16:49:00 -
          [4] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:Not exactly ideal, since you may have to fight for a faction that you ideologically oppose to get a weapon. They really should add real militia variants for every weapon, with higher PG/CPU and maybe lower magazines; no reason not to. Amen.
 
 I support SP rollover. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 1551
 
 
      | Posted - 2014.01.16 17:05:00 -
          [5] - Quote 
 I fully agree that all weapons need a militia variant, and not be based around LP.
 
 It's tough to tell a new player "Well...you MIGHT like the mass driver, but you need to train into it first." While it may be no big deal for us vets, every SP early on is precious to a new player and forcing them to spend SP just to try a weapon out is not good.
 
 1.8 Analysis - Sentinel Damage Efficiency Calcs | 
      
      
        |  Soraya Xel
 The Corporate Raiders
 Top Men.
 
 1113
 
 
      | Posted - 2014.01.16 17:19:00 -
          [6] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:Not exactly ideal, since you may have to fight for a faction that you ideologically oppose to get a weapon. They really should add real militia variants for every weapon, with higher PG/CPU and maybe lower magazines; no reason not to. 
 It is ideal. But only in a game where a player market exists. They're designing for elements the game doesn't have yet.
 
 In a game with a player market, better AUR gear wouldn't even be pay2win, because people would buy them with AUR and sell them for ISK, so ISK only players could buy them. Similarly, in a game with a player market, people will buy and sell faction gear for ISK, so players who don't even do FacWar at all can use the gear.
 
 I'd like to be your CPM1 candidate | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8096
 
 
      | Posted - 2014.01.16 18:42:00 -
          [7] - Quote 
 
 Soraya Xel wrote:KAGEHOSHI Horned Wolf wrote:Not exactly ideal, since you may have to fight for a faction that you ideologically oppose to get a weapon. They really should add real militia variants for every weapon, with higher PG/CPU and maybe lower magazines; no reason not to. It is ideal. But only in a game where a player market exists. They're designing for elements the game doesn't have yet. In a game with a player market, better AUR gear wouldn't even be pay2win, because people would buy them with AUR and sell them for ISK, so ISK only players could buy them. Similarly, in a game with a player market, people will buy and sell faction gear for ISK, so players who don't even do FacWar at all can use the gear. Why should some weapons get preferential treatment in having militia versions, yet others have to require a player-market to try? Militia variants are inferior to the LP versions, so it wouldn't hurt the market for the LP items.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Soraya Xel
 The Corporate Raiders
 Top Men.
 
 1118
 
 
      | Posted - 2014.01.16 18:52:00 -
          [8] - Quote 
 Honestly, I wouldn't be surprised if the lapse of militia weapon releases was partially tied to a desire for players to have limited choices for dirt cheap play. For instance, rail rifles have pushed people out of playing with full BPO fits, because you need an actual rail rifle.
 
 They're probably holding off though with militia weapons for a final decision on what to do with existing BPOs, existing starter fits, which are also horribly out of date, and the new player experience in general. Once CCP introduces an item, it becomes somewhat of a difficulty to remove it.
 
 I'd like to be your CPM1 candidate | 
      
      
        |  Joseph Ridgeson
 WarRavens
 League of Infamy
 
 319
 
 
      | Posted - 2014.01.16 19:27:00 -
          [9] - Quote 
 The answer to the Militia BPO thing is pretty simple in my mind: if CCP realized that they could be a problem, they should stop selling them. If you have one, congratulations, you got off lucky. Even then, I don't see how Militia BPO's ruin the game. An entire set of Militia items runs like 2 or 3k. So in a match where the person gets 150k, they better not die 50 times. But once they do, boy are they getting something for nothing.
 
 Anyhoo, speaking about the no Militia variants, I think the original reason was because certain weapons were 'meant' to be overpowered. Remember ye olde Mass Driver? I remember reading things like it was balanced around not having a Militia variant and that powerful weapons shouldn't have Militia Variants. By that logic, Militia Forge must have been an oversight... Anyway, the concept of "it is balanced by my SP" has kind of died. Not having a Militia variant of every weapon is kind of lame. Every module is one thing but people need to know if they like how the Combat Rifle or Rail Rifle works before they invest 12.4k Skill Points. Sure, it is two-four matches but when you get 500k to start and 358,400 a week, spending 12k to see how to like something is kind of a tall order.
 
 Imagine wanting to try out the Heavy Machine Gun, Rail Rifle, Combat Rifle, Mass Driver, Scrambler Rifle, Laser Rifle, and Flaylock. That's 87,080 SP. That is half a week of play to just see if you like a weapon or if you hate it. It will be even worse once the Dropsuits are redone. Having a Militia variant for every weapon, providing that variant is weak enough to warrant putting Skill Points into the real version, makes sense to me.
 
 Be well.
 -Joseph.
 | 
      
      
        |  Soraya Xel
 The Corporate Raiders
 Top Men.
 
 1118
 
 
      | Posted - 2014.01.16 19:40:00 -
          [10] - Quote 
 Joseph, while I can see a desire to try weapons first, 12k isn't ACTUALLY a big investment/tall order. I throw level 1 into every weapon just for kicks.
 
 I'd like to be your CPM1 candidate | 
      
      
        |  Orin the Freak
 The Solecism of Limitation
 
 683
 
 
      | Posted - 2014.01.16 19:40:00 -
          [11] - Quote 
 starter suits should have the racial weapon, as well as the racial suit.
 
 Caldari gets a mlt RR
 Amarr gets a mlt SCR
 Minmatar gets a mlt CR
 Gallente gets a mlt PR
 
 simple as that.
 | 
      
      
        |  Kristoff Atruin
 Subdreddit
 Test Alliance Please Ignore
 
 1543
 
 
      | Posted - 2014.01.16 19:47:00 -
          [12] - Quote 
 For a new player I think the isk for the skill book is the biggest limiting factor. Sure you can just run a couple matches to get the SP, but without the SP and gear needed to get high up on the scoreboard you might struggle to get the book. Subdreddit does a lot of subsidizing books for new players because they really are a non-trivial goal for those guys.
 
 So say you grind out 5 to 10 matches to get the isk needed for one book so that you can try out a new weapon. Then it turns out you hate it / suck with it. Now you have to do it all over again and hope that the next weapon is more suited to your play style.
 | 
      
      
        |  Onesimus Tarsus
 
 851
 
 
      | Posted - 2014.01.16 19:51:00 -
          [13] - Quote 
 
 Kristoff Atruin wrote:For a new player I think the isk for the skill book is the biggest limiting factor. Sure you can just run a couple matches to get the SP, but without the SP and gear needed to get high up on the scoreboard you might struggle to get the book. Subdreddit does a lot of subsidizing books for new players because they really are a non-trivial goal for those guys.
 So say you grind out 5 to 10 matches to get the isk needed for one book so that you can try out a new weapon. Then it turns out you hate it / suck with it. Now you have to do it all over again and hope that the next weapon is more suited to your play style.
 
 That's why I'm starting the Read2Kill foundation. Send me your ISK, and whenever I come across a new player that needs book ISK, it will be provided. Don't delay, act today, because a proximity mine is a terrible thing to waste.
 
 I got my hand around the pistol grip, and the safety's off. | 
      
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