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Reav Hannari
Red Rock Outriders
2593
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Posted - 2014.01.16 13:16:00 -
[1] - Quote
I'd like to see Minmatar have crazy high regen to compensate for their weaker shield and hit and run tactics. Same thing for Gallente but for armor. Amarr and Caldari should be relying on massive but slowly repairing defenses. Current defensive bonuses are all messed up.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2594
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Posted - 2014.01.16 14:23:00 -
[2] - Quote
Cat Merc wrote:Reav Hannari wrote:I'd like to see Minmatar have crazy high regen to compensate for their weaker shield and hit and run tactics. Same thing for Gallente but for armor. Amarr and Caldari should be relying on massive but slowly repairing defenses. Current defensive bonuses are all messed up. Well Minmatar Assault has some bonuses to it like 5% hacking speed and 1hp/s. It also will get 25% bonus to damage mods in 1.8. I think it will be fine.
The Minmatar Logistics looks like it is losing the hacking bonus and we still don't know about the inherent armor repair. The Minmatar Assault damage mod bonus will barely have an impact, especially since you sacrifice the already weak shield tanking the suit has.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2594
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Posted - 2014.01.16 14:29:00 -
[3] - Quote
Cat Merc wrote:Beren Hurin wrote:In terms of shield regen, I think making Minmatar have the best shield regen, and Caldari the better buffer and shortest delay, but then also making armor tankers have pretty unreliable and low regen for shields would help to prevent hybrid tanking.
One of the things that makes suits more or less aggressive is how often and how quickly they can take a lot of damage and get back most of their health. This is why I think logis should be given the worst sets of shield regen and delay, but hopefully it could be tuned down just a little more for the armor logis we have now (gallente logi in particular). Well can't just remove shield HP/s on armor suits without buffing something else. I still like my shields, armor is very very slow to regenerate so I don't pop my head out until my shields are back up. Maybe increase base armor HP? It does make sense doesn't it?
The Caldari have the highest shield buffer and the fastest recharge and delay. The Minmatar, being the other shield tankers, have low shield buffer and longer delays. Minmatar is weak on both points while Caldari are good at both. That's messed up. My point is that the hit and run Minmatar should be easy to alpha but if you don't it should bounce right back like a scout.
With the weird hybrid tanking they gave the Amarr now the Gallente can now boast the best armor buffer but they are supposed to be close range, hit and run, like the Minmatar. They should have low buffer, high speed and fast armor regen. Let the slow as molasses Amarr have a high buffer and slow regen. I think the Amarr should have today's armor repair but give the Gallente faster repair to make active shield tanking viable. This will require giving plate stacking a much higher penalty but maybe give the Amarr a reduction to that penalty.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2594
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Posted - 2014.01.16 14:44:00 -
[4] - Quote
Cat Merc wrote: Minmatar/Caldari - Offensive Amarr/Gallente - Defensive
Hit and run doesn't really work in a defensive role.
The Amarr and Caldari are traditionally the long range, defensively oriented races and the Minmatar and Gallente are the in your face, offensively oriented races. I think you are seeing the Gallente as defensive because they can heavily stack their suits.
If you look at the frontline rifles as defining the doctrine for each race the Caldari have the long range RR and the Gallente have the short range AR which would also suggest that you have them in the wrong category.
Currently, the only way the Minmatar can be competitive is through profile dampening and covertly killing. They have the weakest defenses and inherent recovery. Either that or I just throw clones at the problem until one of us wins.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2594
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Posted - 2014.01.16 14:58:00 -
[5] - Quote
Cat Merc wrote:That's EVE, in Dust Armor and Shields have their roles. Defensive and offensive.
Fair enough. Agree to disagree!
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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