Harpyja
Molon Labe. Public Disorder.
1090
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Posted - 2014.01.16 05:48:00 -
[1] - Quote
ANON Cerberus wrote:Atiim wrote:They actually invested SP and ISK into their role. I take offence to this! :P Some of us have been tankers (And the old LLAV drivers) since before 1.7. We used to HAVE to have skills into tanks to even be marginally effective. And that's how it should be. Not this crap where there's almost no SP gap.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1111
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Posted - 2014.01.17 05:11:00 -
[2] - Quote
Atiim wrote:Harpyja wrote:ANON Cerberus wrote:Atiim wrote:They actually invested SP and ISK into their role. I take offence to this! :P Some of us have been tankers (And the old LLAV drivers) since before 1.7. We used to HAVE to have skills into tanks to even be marginally effective. And that's how it should be. Not this crap where there's almost no SP gap. Well, while I do believe that SP investment needs to matter, Actual Skill > SP needs to be a thing as well. It's the Railguns that are the real problem. but nerfing them removes the only reliable counter against HAVs with cycled hardeners. I agree that there should always be actual skill involved in addition to SP. I think 1.6 had a good balance between SP investment and actual player skill. Now in 1.7, there's almost no SP investment and player skill is laughable. Everyone can just get a Sica with militia railgun, damage mod, and shield hardener and charge at an enemy tank while holding R1 after having activated the modules. There's absolutely no skill involved, and if you lose, it only sets you back about 70k ISK.
Countering such a tank requires too much skill and effort in comparison. You have to create an ambush plan, avoid detection, and strike when modules are off or on cooldown, and possibly even having to have a squad member to provide the enemy tank's position constantly or to scan it down with a scanner. And when that's done, you've only destroyed 70k ISK that will more than likely be called in again to bite you in the ***.
I enjoy the challenge of facing a railgun Soma with my missile Gunnlogi, and maybe even railgun Madrugars (I've barely managed to destroy them many times as I am put into armor and making a dash for my redline), but railgun Sicas require too much effort, comparatively, to bring down because they only have to pop their hardener and I can no longer kill them with one volley. And railgun Gunnlogis are just a nightmare because of the fact that they are too good at CQC for what is meant to be a ranged weapon, and the effort required to outmaneuver them is just too much when compared to what they have to do: charge headfirst and hold R1.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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