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Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
5580
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Posted - 2014.01.15 19:29:00 -
[1] - Quote
So basically, make armor and shields the same ****? Why not have one big health pool in this case?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5580
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Posted - 2014.01.15 19:55:00 -
[2] - Quote
Pokey Dravon wrote:The concept I was going for was to make the difference in shield and armor on dropsuits similar to the way it operates on vehicles.
CURRENT
Shield HP |||||||||||||||||||||| Shield Recharge |||||||||||||||||||| Armor HP |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Armor Repair ||
PROPOSED
Shield HP ||||||||||||||||||||||||| Shield Recharge ||||||||||||||||||||||||| Armor HP ||||||||||||||||||||||||||||||||||||||||||||| Armor Repair IIIII You're forgetting that you MUST use at least one or two slots on armor for repair tools, and that because CPU/PG extenders are in low slots, shield suits tend to have more CPU/PG at the end than armor suits, meaning that they can get proto gear all around.
The average armor tanker HP ~ average shield tanker HP.
Yeah the ceiling is higher, around 250 HP higher, but it's not viable fits for the most part.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5580
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Posted - 2014.01.15 19:56:00 -
[3] - Quote
Ghost Kaisar wrote:I've always thought of shields and armor like this.
Shields should idealistically have around 85% of the HP compared to an armor tank. They make up for this due to their ability repair themselves at almost 2-3x the rate of armor suits. If an armor tank takes 20 seconds to fully rep, a shield tank should be able to do it in around 7-10 seconds. They pay for this in their eHP loss. They can't take as much damage, but they can recover it faaar quicker.
Armor should idealistiaclly have their full eHP (which according to the previous math, would be around 1.2x the eHP of a shield tank. This makes them FAR more durable, but they pay for it with a lack of speed and lack of passive rep.
Lets look at the base eHP values. Lets say that the armor tank has 900eHP (200 shields, 700 armor). The shield tank should have 765eHP (lets say 600 shields, 165 armor). The shield tank should rep in about a 1/3 of time an armor tank can. The armor tank should be able to hit roughly 20hp/s (reps would need a buff), and fully rep in 35s. The shield tank should fully rep in around 10 seconds.
This gives the armor tank more survivability in short term engagements, but the shield tank wins out in long term engagements.
Does this sound good to you guys? If armor is going to have 20% more HP, shields are going to have 20% more regen.
Doesn't sound so fair now does it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5580
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Posted - 2014.01.15 20:11:00 -
[4] - Quote
Pokey Dravon wrote:People think Im trying to make armor equivalent to shields, but Im really not.
I'm simply stating that I feel the difference between armor plates and repairers feels TOO polarized. It should be more polarized than shields of course, but I think toning it down slightly would be best. I actually feel the opposite, HP and repair differences are meh.
They're different at STD but at PRO my Caldari and Gallente assaults are practically identical.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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